void NuPlayer::Renderer::onFlush(const sp<AMessage> &msg) {
    int32_t audio;
    CHECK(msg->findInt32("audio", &audio));

    // If we're currently syncing the queues, i.e. dropping audio while
    // aligning the first audio/video buffer times and only one of the
    // two queues has data, we may starve that queue by not requesting
    // more buffers from the decoder. If the other source then encounters
    // a discontinuity that leads to flushing, we'll never find the
    // corresponding discontinuity on the other queue.
    // Therefore we'll stop syncing the queues if at least one of them
    // is flushed.
    syncQueuesDone();

    if (audio) {
        flushQueue(&mAudioQueue);

        Mutex::Autolock autoLock(mFlushLock);
        mFlushingAudio = false;

        mDrainAudioQueuePending = false;
        ++mAudioQueueGeneration;
    } else {
        flushQueue(&mVideoQueue);

        Mutex::Autolock autoLock(mFlushLock);
        mFlushingVideo = false;

        mDrainVideoQueuePending = false;
        ++mVideoQueueGeneration;
    }

    notifyFlushComplete(audio);
}
Beispiel #2
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void NuPlayer::Renderer::onFlush(const sp<AMessage> &msg) {
    int32_t audio;
    CHECK(msg->findInt32("audio", &audio));

    // If we're currently syncing the queues, i.e. dropping audio while
    // aligning the first audio/video buffer times and only one of the
    // two queues has data, we may starve that queue by not requesting
    // more buffers from the decoder. If the other source then encounters
    // a discontinuity that leads to flushing, we'll never find the
    // corresponding discontinuity on the other queue.
    // Therefore we'll stop syncing the queues if at least one of them
    // is flushed.
    syncQueuesDone();

    ALOGV("flushing %s", audio ? "audio" : "video");
    if (audio) {
#ifndef ANDROID_DEFAULT_CODE
        //@debug
        dumpQueue(&mAudioQueue, audio);
        mHasAudio = false;
#endif
        flushQueue(&mAudioQueue);
#ifndef ANDROID_DEFAULT_CODE
        mAudioSink->pause();
        
        mAudioSink->flush();
        mNumFramesWritten = 0;
        mAudioSink->start();
#endif
        Mutex::Autolock autoLock(mFlushLock);
        mFlushingAudio = false;

        mDrainAudioQueuePending = false;
        ++mAudioQueueGeneration;

        prepareForMediaRenderingStart();
    } else {
#ifndef ANDROID_DEFAULT_CODE
        //@debug
        dumpQueue(&mVideoQueue, audio);
        mHasVideo = false;
#endif
        flushQueue(&mVideoQueue);

        Mutex::Autolock autoLock(mFlushLock);
        mFlushingVideo = false;

        mDrainVideoQueuePending = false;
        ++mVideoQueueGeneration;

        prepareForMediaRenderingStart();
    }

    notifyFlushComplete(audio);
}