Beispiel #1
0
struct pipe_screen *
nv30_screen_create(struct nouveau_device *dev)
{
   struct nv30_screen *screen = CALLOC_STRUCT(nv30_screen);
   struct pipe_screen *pscreen;
   struct nouveau_pushbuf *push;
   struct nv04_fifo *fifo;
   unsigned oclass = 0;
   int ret, i;

   if (!screen)
      return NULL;

   switch (dev->chipset & 0xf0) {
   case 0x30:
      if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
         oclass = NV30_3D_CLASS;
      else
      if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
         oclass = NV34_3D_CLASS;
      else
      if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
         oclass = NV35_3D_CLASS;
      break;
   case 0x40:
      if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
         oclass = NV40_3D_CLASS;
      else
      if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
         oclass = NV44_3D_CLASS;
      break;
   case 0x60:
      if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
         oclass = NV44_3D_CLASS;
      break;
   default:
      break;
   }

   if (!oclass) {
      NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
      FREE(screen);
      return NULL;
   }

   pscreen = &screen->base.base;
   pscreen->destroy = nv30_screen_destroy;
   pscreen->get_param = nv30_screen_get_param;
   pscreen->get_paramf = nv30_screen_get_paramf;
   pscreen->get_shader_param = nv30_screen_get_shader_param;
   pscreen->context_create = nv30_context_create;
   pscreen->is_format_supported = nv30_screen_is_format_supported;
   nv30_resource_screen_init(pscreen);
   nouveau_screen_init_vdec(&screen->base);

   screen->base.fence.emit = nv30_screen_fence_emit;
   screen->base.fence.update = nv30_screen_fence_update;

   ret = nouveau_screen_init(&screen->base, dev);
   if (ret)
      FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);

   screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
   screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
   if (oclass == NV40_3D_CLASS) {
      screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
      screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
   }

   fifo = screen->base.channel->data;
   push = screen->base.pushbuf;
   push->rsvd_kick = 16;

   ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
                            NULL, 0, &screen->null);
   if (ret)
      FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);

   /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
    * this means that the address pointed at by the DMA object must
    * be 4KiB aligned, which means this object needs to be the first
    * one allocated on the channel.
    */
   ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
                            NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
                            .length = 32 }, sizeof(struct nv04_notify),
Beispiel #2
0
struct pipe_screen *
nv30_screen_create(struct nouveau_device *dev)
{
   struct nv30_screen *screen = CALLOC_STRUCT(nv30_screen);
   struct pipe_screen *pscreen;
   struct nouveau_pushbuf *push;
   struct nv04_fifo *fifo;
   unsigned oclass = 0;
   int ret, i;

   if (!screen)
      return NULL;

   switch (dev->chipset & 0xf0) {
   case 0x30:
      if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
         oclass = NV30_3D_CLASS;
      else
      if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
         oclass = NV34_3D_CLASS;
      else
      if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
         oclass = NV35_3D_CLASS;
      break;
   case 0x40:
      if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
         oclass = NV40_3D_CLASS;
      else
      if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
         oclass = NV44_3D_CLASS;
      break;
   case 0x60:
      if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
         oclass = NV44_3D_CLASS;
      break;
   default:
      break;
   }

   if (!oclass) {
      NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
      FREE(screen);
      return NULL;
   }

   /*
    * Some modern apps try to use msaa without keeping in mind the
    * restrictions on videomem of older cards. Resulting in dmesg saying:
    * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
    * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
    * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
    *
    * Because we are running out of video memory, after which the program
    * using the msaa visual freezes, and eventually the entire system freezes.
    *
    * To work around this we do not allow msaa visauls by default and allow
    * the user to override this via NV30_MAX_MSAA.
    */
   screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
   if (screen->max_sample_count > 4)
      screen->max_sample_count = 4;

   pscreen = &screen->base.base;
   pscreen->destroy = nv30_screen_destroy;
   pscreen->get_param = nv30_screen_get_param;
   pscreen->get_paramf = nv30_screen_get_paramf;
   pscreen->get_shader_param = nv30_screen_get_shader_param;
   pscreen->context_create = nv30_context_create;
   pscreen->is_format_supported = nv30_screen_is_format_supported;
   nv30_resource_screen_init(pscreen);
   nouveau_screen_init_vdec(&screen->base);

   screen->base.fence.emit = nv30_screen_fence_emit;
   screen->base.fence.update = nv30_screen_fence_update;

   ret = nouveau_screen_init(&screen->base, dev);
   if (ret)
      FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);

   screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
   screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
   if (oclass == NV40_3D_CLASS) {
      screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
      screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
   }

   fifo = screen->base.channel->data;
   push = screen->base.pushbuf;
   push->rsvd_kick = 16;

   ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
                            NULL, 0, &screen->null);
   if (ret)
      FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);

   /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
    * this means that the address pointed at by the DMA object must
    * be 4KiB aligned, which means this object needs to be the first
    * one allocated on the channel.
    */
   ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
                            NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
                            .length = 32 }, sizeof(struct nv04_notify),