void ProgressBar::draw(NVGcontext* ctx)
{
    Widget::draw(ctx);

    NVGpaint paint = nvgBoxGradient(
        ctx, mPos.x() + 1, mPos.y() + 1,
        mSize.x()-2, mSize.y(), 3, 4, Color(0, 32), Color(0, 92));
    nvgBeginPath(ctx);
    nvgRoundedRect(ctx, mPos.x(), mPos.y(), mSize.x(), mSize.y(), 3);
    nvgFillPaint(ctx, paint);
    nvgFill(ctx);

    float value = std::min(std::max(0.0f, mValue), 1.0f);
    int barPos = (int) std::round((mSize.x() - 2) * value);

    paint = nvgBoxGradient(
        ctx, mPos.x(), mPos.y(),
        barPos+1.5f, mSize.y()-1, 3, 4,
        Color(220, 100), Color(128, 100));

    nvgBeginPath(ctx);
    nvgRoundedRect(
        ctx, mPos.x()+1, mPos.y()+1,
        barPos, mSize.y()-2, 3);
    nvgFillPaint(ctx, paint);
    nvgFill(ctx);
}
void VScrollPanel::draw (NVGcontext * ctx)
{
   if (mChildren.empty())
      return;
   Widget * child = mChildren[0];
   mChildPreferredHeight = child->preferredSize (ctx).y();
   float scrollh = height() *
                   std::min (1.0f, height() / (float) mChildPreferredHeight);
   nvgSave (ctx);
   nvgTranslate (ctx, mPos.x(), mPos.y());
   nvgScissor (ctx, 0, 0, mSize.x(), mSize.y());
   nvgTranslate (ctx, 0, -mScroll * (mChildPreferredHeight - mSize.y()));
   if (child->visible())
      child->draw (ctx);
   nvgRestore (ctx);
   NVGpaint paint = nvgBoxGradient (
                       ctx, mPos.x() + mSize.x() - 12 + 1, mPos.y() + 4 + 1, 8,
                       mSize.y() - 8, 3, 4, Color (0, 32), Color (0, 92));
   nvgBeginPath (ctx);
   nvgRoundedRect (ctx, mPos.x() + mSize.x() - 12, mPos.y() + 4, 8,
                   mSize.y() - 8, 3);
   nvgFillPaint (ctx, paint);
   nvgFill (ctx);
   paint = nvgBoxGradient (
              ctx, mPos.x() + mSize.x() - 12 - 1,
              mPos.y() + 4 + (mSize.y() - 8 - scrollh) * mScroll - 1, 8, scrollh,
              3, 4, Color (220, 100), Color (128, 100));
   nvgBeginPath (ctx);
   nvgRoundedRect (ctx, mPos.x() + mSize.x() - 12 + 1,
                   mPos.x() + 4 + 1 + (mSize.y() - 8 - scrollh) * mScroll, 8 - 2,
                   scrollh - 2, 2);
   nvgFillPaint (ctx, paint);
   nvgFill (ctx);
}
Beispiel #3
0
void vsDropShadow(NVGcontext *ctx, float x, float y, float w, float h,
                  float r, float feather, float alpha) {

    nvgBeginPath(ctx);
    y += feather;
    h -= feather;

    nvgMoveTo(ctx, x - feather, y - feather);
    nvgLineTo(ctx, x, y - feather);
    nvgLineTo(ctx, x, y + h - feather);
    nvgArcTo(ctx, x, y + h, x + r, y + h, r);
    nvgArcTo(ctx, x + w, y + h, x + w, y + h - r, r);
    nvgLineTo(ctx, x + w, y - feather);
    nvgLineTo(ctx, x + w + feather, y - feather);
    nvgLineTo(ctx, x + w + feather, y + h + feather);
    nvgLineTo(ctx, x - feather, y + h + feather);
    nvgClosePath(ctx);

    nvgFillPaint(ctx, nvgBoxGradient(ctx,
                                     x - feather * 0.5f, y - feather * 0.5f,
                                     w + feather, h + feather,
                                     r + feather * 0.5f,
                                     feather,
                                     nvgRGBAf(0, 0, 0, alpha * alpha),
                                     nvgRGBAf(0, 0, 0, 0)));
    nvgFill(ctx);
}
Beispiel #4
0
void Popup::draw(NVGcontext* ctx) {
    refreshRelativePlacement();

    if (!mVisible)
        return;

    int ds = mTheme->mWindowDropShadowSize, cr = mTheme->mWindowCornerRadius;

    /* Draw a drop shadow */
    NVGpaint shadowPaint = nvgBoxGradient(
        ctx, mPos.x(), mPos.y(), mSize.x(), mSize.y(), cr*2, ds*2,
        mTheme->mDropShadow, mTheme->mTransparent);

    nvgBeginPath(ctx);
    nvgRect(ctx, mPos.x()-ds,mPos.y()-ds, mSize.x()+2*ds, mSize.y()+2*ds);
    nvgRoundedRect(ctx, mPos.x(), mPos.y(), mSize.x(), mSize.y(), cr);
    nvgPathWinding(ctx, NVG_HOLE);
    nvgFillPaint(ctx, shadowPaint);
    nvgFill(ctx);

    /* Draw window */
    nvgBeginPath(ctx);
    nvgRoundedRect(ctx, mPos.x(), mPos.y(), mSize.x(), mSize.y(), cr);

    nvgMoveTo(ctx, mPos.x()-15,mPos.y()+mAnchorHeight);
    nvgLineTo(ctx, mPos.x()+1,mPos.y()+mAnchorHeight-15);
    nvgLineTo(ctx, mPos.x()+1,mPos.y()+mAnchorHeight+15);

    nvgFillColor(ctx, mTheme->mWindowPopup);
    nvgFill(ctx);

    Widget::draw(ctx);
}
Beispiel #5
0
void CheckBox::draw(NVGcontext *ctx) {
    Widget::draw(ctx);

    nvgFontSize(ctx, fontSize());
    nvgFontFace(ctx, "sans");
    nvgFillColor(ctx,
                 mEnabled ? mTheme->mTextColor : mTheme->mDisabledTextColor);
    nvgTextAlign(ctx, NVG_ALIGN_LEFT | NVG_ALIGN_MIDDLE);
    nvgText(ctx, mPos.x + 1.2f * mSize.y + 5, mPos.y + mSize.y * 0.5f,
            mCaption.c_str(), nullptr);

    NVGpaint bg = nvgBoxGradient(ctx, mPos.x + 1.5f, mPos.y + 1.5f,
                                 mSize.y - 2.0f, mSize.y - 2.0f, 3, 3,
                                 mPushed ? Color(0, 100) : Color(0, 32),
                                 Color(0, 0, 0, 180));

    nvgBeginPath(ctx);
    nvgRoundedRect(ctx, mPos.x + 1.0f, mPos.y + 1.0f, mSize.y - 2.0f,
                   mSize.y - 2.0f, 3);
    nvgFillPaint(ctx, bg);
    nvgFill(ctx);

    if (mChecked) {
        nvgFontSize(ctx, 1.8 * mSize.y);
        nvgFontFace(ctx, "icons");
        nvgFillColor(ctx, mEnabled ? mTheme->mIconColor
                                   : mTheme->mDisabledTextColor);
        nvgTextAlign(ctx, NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE);
        nvgText(ctx, mPos.x + mSize.y * 0.5f + 1,
                mPos.y + mSize.y * 0.5f, utf8(ENTYPO_ICON_CHECK).data(),
                nullptr);
    }
}
Beispiel #6
0
void drawCheckBox(struct NVGcontext* vg, const char* text, float x, float y, float w, float h)
{
	struct NVGpaint bg;
	char icon[8];
	NVG_NOTUSED(w);

	nvgFontSize(vg, 18.0f);
	nvgFontFace(vg, "sans");
	nvgFillColor(vg, nvgRGBA(255,255,255,160) );

	nvgTextAlign(vg,NVG_ALIGN_LEFT|NVG_ALIGN_MIDDLE);
	nvgText(vg, x+28,y+h*0.5f,text, NULL);

	bg = nvgBoxGradient(vg, x+1,y+(int)(h*0.5f)-9+1, 18,18, 3,3, nvgRGBA(0,0,0,32), nvgRGBA(0,0,0,92) );
	nvgBeginPath(vg);
	nvgRoundedRect(vg, x+1,y+(int)(h*0.5f)-9, 18,18, 3);
	nvgFillPaint(vg, bg);
	nvgFill(vg);

	nvgFontSize(vg, 40);
	nvgFontFace(vg, "icons");
	nvgFillColor(vg, nvgRGBA(255,255,255,128) );
	nvgTextAlign(vg,NVG_ALIGN_CENTER|NVG_ALIGN_MIDDLE);
	nvgText(vg, x+9+2, y+h*0.5f, cpToUTF8(ICON_CHECK,icon), NULL);
}
Beispiel #7
0
void VScrollPanel::draw(NVGcontext *ctx) {
    if (m_children.empty())
        return;
    Widget *child = m_children[0];
    child->set_position(Vector2i(0, -m_scroll*(m_child_preferred_height - m_size.y())));
    m_child_preferred_height = child->preferred_size(ctx).y();
    float scrollh = height() *
        std::min(1.0f, height() / (float) m_child_preferred_height);

    if (m_update_layout) {
        m_update_layout = false;
        child->perform_layout(ctx);
    }

    nvgSave(ctx);
    nvgTranslate(ctx, m_pos.x(), m_pos.y());
    nvgIntersectScissor(ctx, 0, 0, m_size.x(), m_size.y());
    if (child->visible())
        child->draw(ctx);
    nvgRestore(ctx);

    if (m_child_preferred_height <= m_size.y())
        return;

    NVGpaint paint = nvgBoxGradient(
        ctx, m_pos.x() + m_size.x() - 12 + 1, m_pos.y() + 4 + 1, 8,
        m_size.y() - 8, 3, 4, Color(0, 32), Color(0, 92));
    nvgBeginPath(ctx);
    nvgRoundedRect(ctx, m_pos.x() + m_size.x() - 12, m_pos.y() + 4, 8,
                   m_size.y() - 8, 3);
    nvgFillPaint(ctx, paint);
    nvgFill(ctx);

    paint = nvgBoxGradient(
        ctx, m_pos.x() + m_size.x() - 12 - 1,
        m_pos.y() + 4 + (m_size.y() - 8 - scrollh) * m_scroll - 1, 8, scrollh,
        3, 4, Color(220, 100), Color(128, 100));

    nvgBeginPath(ctx);
    nvgRoundedRect(ctx, m_pos.x() + m_size.x() - 12 + 1,
                   m_pos.y() + 4 + 1 + (m_size.y() - 8 - scrollh) * m_scroll, 8 - 2,
                   scrollh - 2, 2);
    nvgFillPaint(ctx, paint);
    nvgFill(ctx);
}
Beispiel #8
0
void Console::draw(NVGcontext* ctx){
    Widget::draw(ctx);  

    //Screen *sc = dynamic_cast<Screen *>(this->window()->parent());

    // Draw rounded rectangel around text area ////////////////////
    NVGpaint paint = nvgBoxGradient(
        ctx, mPos.x() + 1, mPos.y() + 1,
        mSize.x()-2, mSize.y(), 3, 4, Color(0, 32), Color(0, 92));
    nvgBeginPath(ctx);
    nvgRoundedRect(ctx, mPos.x(), mPos.y(), mSize.x(), mSize.y(), 3);
    nvgFillPaint(ctx, paint);
    nvgFill(ctx);
    ///////////////////////////////////////////////////////////////
    


    nvgFontSize(ctx, 18.0f);
    nvgFontFace(ctx, "sans");
    nvgTextAlign(ctx, NVG_ALIGN_LEFT|NVG_ALIGN_TOP);
    float x, y, linew, lineh;
    nvgTextMetrics(ctx, nullptr, nullptr, &lineh);
    x = mPos.x();
    y = mPos.y();
    linew = mSize.x();
    
    mNumRows = mSize.y()/lineh ; // make sure that the size of console is updated
    //setSize(Vector2i(mSize.x(), nrows*lineh)); // this code does not work. It
    //changes size each frame. Move from draw into one time function.
    
    // init console output 
    if(mInit) {
        initBuffer(ctx, linew);
        mInit = false;
    }
    //typedef std::deque<std::string> Buffer_t;

    //temp solution: when buffer is not full. Move this to updateFunction.
    for(auto it = mBuffer.begin();it!=mBuffer.end();++it) {

        nvgBeginPath(ctx);
        nvgFillColor(ctx, nvgRGBA(255,255,255,16));
        nvgRect(ctx, x, y, linew, lineh);
        nvgFill(ctx);

        nvgFillColor(ctx, nvgRGBA(255,255,255,255));
        nvgText(ctx, x, y, it->c_str(), nullptr);
        
        y += lineh;
    }
   
    updateCursor(ctx, lineh);
    //update cursor and draw
    //mCaret.onClick(ctx, lineh, mMouseDownPos - mPos);
    mCaret.draw(ctx, lineh, mPos);
}
Beispiel #9
0
JNIEXPORT void JNICALL Java_firststep_internal_NVG__1_1boxGradient
  (JNIEnv *e, jclass cls, jlong ctx, jobject paint, jfloat x, jfloat y,
				jfloat w, jfloat h, jfloat r, jfloat f, jobject scol, jobject ecol)
{
	checkJO(scol,"\nBoxGradient was passed NULL start colour\n");
	checkJO(ecol,"\nBoxGradient was passed NULL end colour\n");
	NVGpaint p = nvgBoxGradient((NVGcontext*)ctx, x, y, w, h, r, f,
					(NVGcolor)*((NVGcolor*)getBuffPtr(e,scol)),
					(NVGcolor)*((NVGcolor*)getBuffPtr(e,ecol)));
	NVGpaint* dp = (NVGpaint*)getBuffPtr(e,paint);
	*dp = p;
}
Beispiel #10
0
void drawWindow(struct NVGcontext* vg, const char* title, float x, float y, float w, float h)
{
	float cornerRadius = 3.0f;
	struct NVGpaint shadowPaint;
	struct NVGpaint headerPaint;

	nvgSave(vg);
	//	nvgClearState(vg);

	// Window
	nvgBeginPath(vg);
	nvgRoundedRect(vg, x,y, w,h, cornerRadius);
	nvgFillColor(vg, nvgRGBA(28,30,34,192) );
	//	nvgFillColor(vg, nvgRGBA(0,0,0,128) );
	nvgFill(vg);

	// Drop shadow
	shadowPaint = nvgBoxGradient(vg, x,y+2, w,h, cornerRadius*2, 10, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0) );
	nvgBeginPath(vg);
	nvgRect(vg, x-10,y-10, w+20,h+30);
	nvgRoundedRect(vg, x,y, w,h, cornerRadius);
	nvgPathWinding(vg, NVG_HOLE);
	nvgFillPaint(vg, shadowPaint);
	nvgFill(vg);

	// Header
	headerPaint = nvgLinearGradient(vg, x,y,x,y+15, nvgRGBA(255,255,255,8), nvgRGBA(0,0,0,16) );
	nvgBeginPath(vg);
	nvgRoundedRect(vg, x+1,y+1, w-2,30, cornerRadius-1);
	nvgFillPaint(vg, headerPaint);
	nvgFill(vg);
	nvgBeginPath(vg);
	nvgMoveTo(vg, x+0.5f, y+0.5f+30);
	nvgLineTo(vg, x+0.5f+w-1, y+0.5f+30);
	nvgStrokeColor(vg, nvgRGBA(0,0,0,32) );
	nvgStroke(vg);

	nvgFontSize(vg, 18.0f);
	nvgFontFace(vg, "sans-bold");
	nvgTextAlign(vg,NVG_ALIGN_CENTER|NVG_ALIGN_MIDDLE);

	nvgFontBlur(vg,2);
	nvgFillColor(vg, nvgRGBA(0,0,0,128) );
	nvgText(vg, x+w/2,y+16+1, title, NULL);

	nvgFontBlur(vg,0);
	nvgFillColor(vg, nvgRGBA(220,220,220,160) );
	nvgText(vg, x+w/2,y+16, title, NULL);

	nvgRestore(vg);
}
void Slider::draw(NVGcontext* ctx) {
    Vector2f center = mPos.cast<float>() + mSize.cast<float>() * 0.5f;
    Vector2f knobPos(mPos.x() + mValue * mSize.x(), center.y() + 0.5f);
    float kr = (int)(mSize.y()*0.5f);
    NVGpaint bg = nvgBoxGradient(ctx,
        mPos.x(), center.y() - 3 + 1, mSize.x(), 6, 3, 3, Color(0, mEnabled ? 32 : 10), Color(0, mEnabled ? 128 : 210));

    nvgBeginPath(ctx);
    nvgRoundedRect(ctx, mPos.x(), center.y() - 3 + 1, mSize.x(), 6, 2);
    nvgFillPaint(ctx, bg);
    nvgFill(ctx);

    if (mHighlightedRange.second != mHighlightedRange.first) {
        nvgBeginPath(ctx);
        nvgRoundedRect(ctx, mPos.x() + mHighlightedRange.first * mSize.x(), center.y() - 3 + 1, mSize.x() * (mHighlightedRange.second-mHighlightedRange.first), 6, 2);
        nvgFillColor(ctx, mHighlightColor);
        nvgFill(ctx);
    }

    NVGpaint knobShadow = nvgRadialGradient(ctx,
        knobPos.x(), knobPos.y(), kr-3, kr+3, Color(0, 64), mTheme->mTransparent);

    nvgBeginPath(ctx);
    nvgRect(ctx, knobPos.x() - kr - 5, knobPos.y() - kr - 5, kr*2+10, kr*2+10+3);
    nvgCircle(ctx, knobPos.x(), knobPos.y(), kr);
    nvgPathWinding(ctx, NVG_HOLE);
    nvgFillPaint(ctx, knobShadow);
    nvgFill(ctx);

    NVGpaint knob = nvgLinearGradient(ctx,
        mPos.x(), center.y() - kr, mPos.x(), center.y() + kr,
        mTheme->mBorderLight, mTheme->mBorderMedium);
    NVGpaint knobReverse = nvgLinearGradient(ctx,
        mPos.x(), center.y() - kr, mPos.x(), center.y() + kr,
        mTheme->mBorderMedium,
        mTheme->mBorderLight);

    nvgBeginPath(ctx);
    nvgCircle(ctx, knobPos.x(), knobPos.y(), kr);
    nvgStrokeColor(ctx, mTheme->mBorderDark);
    nvgFillPaint(ctx, knob);
    nvgStroke(ctx);
    nvgFill(ctx);
    nvgBeginPath(ctx);
    nvgCircle(ctx, knobPos.x(), knobPos.y(), kr/2);
    nvgFillColor(ctx, Color(150, mEnabled ? 255 : 100));
    nvgStrokePaint(ctx, knobReverse);
    nvgStroke(ctx);
    nvgFill(ctx);
}
Beispiel #12
0
void drawEditBoxBase(struct NVGcontext* vg, float x, float y, float w, float h)
{
	struct NVGpaint bg;
	// Edit
	bg = nvgBoxGradient(vg, x+1,y+1+1.5f, w-2,h-2, 3,4, nvgRGBA(255,255,255,32), nvgRGBA(32,32,32,32) );
	nvgBeginPath(vg);
	nvgRoundedRect(vg, x+1,y+1, w-2,h-2, 4-1);
	nvgFillPaint(vg, bg);
	nvgFill(vg);

	nvgBeginPath(vg);
	nvgRoundedRect(vg, x+0.5f,y+0.5f, w-1,h-1, 4-0.5f);
	nvgStrokeColor(vg, nvgRGBA(0,0,0,48) );
	nvgStroke(vg);
}
void ImagePanel::draw (NVGcontext * ctx)
{
   ivec2 grid = gridSize();
   for (size_t i = 0; i < mImages.size(); ++i)
   {
      ivec2 p = mPos + ivec2 (mMargin) +
                ivec2 ((int)i % grid.x, (int)i / grid.x) * (mThumbSize + mSpacing);
      int imgw, imgh;
      nvgImageSize (ctx, mImages[i].first, &imgw, &imgh);
      float iw, ih, ix, iy;
      if (imgw < imgh)
      {
         iw = mThumbSize;
         ih = iw * (float)imgh / (float)imgw;
         ix = 0;
         iy = - (ih - mThumbSize) * 0.5f;
      }
      else
      {
         ih = mThumbSize;
         iw = ih * (float)imgw / (float)imgh;
         ix = - (iw - mThumbSize) * 0.5f;
         iy = 0;
      }
      NVGpaint imgPaint = nvgImagePattern (
                             ctx, p.x + ix, p.y + iy, iw, ih, 0, mImages[i].first,
                             mMouseIndex == (int)i ? 1.0 : 0.7);
      nvgBeginPath (ctx);
      nvgRoundedRect (ctx, p.x, p.y, mThumbSize, mThumbSize, 5);
      nvgFillPaint (ctx, imgPaint);
      nvgFill (ctx);
      NVGpaint shadowPaint =
         nvgBoxGradient (ctx, p.x - 1, p.y, mThumbSize + 2, mThumbSize + 2, 5, 3,
                         nvgRGBA (0, 0, 0, 128), nvgRGBA (0, 0, 0, 0));
      nvgBeginPath (ctx);
      nvgRect (ctx, p.x - 5, p.y - 5, mThumbSize + 10, mThumbSize + 10);
      nvgRoundedRect (ctx, p.x, p.y, mThumbSize, mThumbSize, 6);
      nvgPathWinding (ctx, NVG_HOLE);
      nvgFillPaint (ctx, shadowPaint);
      nvgFill (ctx);
      nvgBeginPath (ctx);
      nvgRoundedRect (ctx, p.x + 0.5f, p.y + 0.5f, mThumbSize - 1, mThumbSize - 1, 4 - 0.5f);
      nvgStrokeWidth (ctx, 1.0f);
      nvgStrokeColor (ctx, nvgRGBA (255, 255, 255, 80));
      nvgStroke (ctx);
   }
}
Beispiel #14
0
void drawSlider(struct NVGcontext* vg, float pos, float x, float y, float w, float h)
{
	struct NVGpaint bg, knob;
	float cy = y+(int)(h*0.5f);
	float kr = (float)( (int)(h*0.25f) );

	nvgSave(vg);
	//	nvgClearState(vg);

	// Slot
	bg = nvgBoxGradient(vg, x,cy-2+1, w,4, 2,2, nvgRGBA(0,0,0,32), nvgRGBA(0,0,0,128) );
	nvgBeginPath(vg);
	nvgRoundedRect(vg, x,cy-2, w,4, 2);
	nvgFillPaint(vg, bg);
	nvgFill(vg);

	// Knob Shadow
	bg = nvgRadialGradient(vg, x+(int)(pos*w),cy+1, kr-3,kr+3, nvgRGBA(0,0,0,64), nvgRGBA(0,0,0,0) );
	nvgBeginPath(vg);
	nvgRect(vg, x+(int)(pos*w)-kr-5,cy-kr-5,kr*2+5+5,kr*2+5+5+3);
	nvgCircle(vg, x+(int)(pos*w),cy, kr);
	nvgPathWinding(vg, NVG_HOLE);
	nvgFillPaint(vg, bg);
	nvgFill(vg);

	// Knob
	knob = nvgLinearGradient(vg, x,cy-kr,x,cy+kr, nvgRGBA(255,255,255,16), nvgRGBA(0,0,0,16) );
	nvgBeginPath(vg);
	nvgCircle(vg, x+(int)(pos*w),cy, kr-1);
	nvgFillColor(vg, nvgRGBA(40,43,48,255) );
	nvgFill(vg);
	nvgFillPaint(vg, knob);
	nvgFill(vg);

	nvgBeginPath(vg);
	nvgCircle(vg, x+(int)(pos*w),cy, kr-0.5f);
	nvgStrokeColor(vg, nvgRGBA(0,0,0,92) );
	nvgStroke(vg);

	nvgRestore(vg);
}
Beispiel #15
0
void drawSearchBox(struct NVGcontext* vg, const char* text, float x, float y, float w, float h)
{
	struct NVGpaint bg;
	char icon[8];
	float cornerRadius = h/2-1;

	// Edit
	bg = nvgBoxGradient(vg, x,y+1.5f, w,h, h/2,5, nvgRGBA(0,0,0,16), nvgRGBA(0,0,0,92) );
	nvgBeginPath(vg);
	nvgRoundedRect(vg, x,y, w,h, cornerRadius);
	nvgFillPaint(vg, bg);
	nvgFill(vg);

	/*	nvgBeginPath(vg);
		nvgRoundedRect(vg, x+0.5f,y+0.5f, w-1,h-1, cornerRadius-0.5f);
		nvgStrokeColor(vg, nvgRGBA(0,0,0,48) );
		nvgStroke(vg);*/

	nvgFontSize(vg, h*1.3f);
	nvgFontFace(vg, "icons");
	nvgFillColor(vg, nvgRGBA(255,255,255,64) );
	nvgTextAlign(vg,NVG_ALIGN_CENTER|NVG_ALIGN_MIDDLE);
	nvgText(vg, x+h*0.55f, y+h*0.55f, cpToUTF8(ICON_SEARCH,icon), NULL);

	nvgFontSize(vg, 20.0f);
	nvgFontFace(vg, "sans");
	nvgFillColor(vg, nvgRGBA(255,255,255,32) );

	nvgTextAlign(vg,NVG_ALIGN_LEFT|NVG_ALIGN_MIDDLE);
	nvgText(vg, x+h*1.05f,y+h*0.5f,text, NULL);

	nvgFontSize(vg, h*1.3f);
	nvgFontFace(vg, "icons");
	nvgFillColor(vg, nvgRGBA(255,255,255,32) );
	nvgTextAlign(vg,NVG_ALIGN_CENTER|NVG_ALIGN_MIDDLE);
	nvgText(vg, x+w-h*0.55f, y+h*0.55f, cpToUTF8(ICON_CIRCLED_CROSS,icon), NULL);
}
Beispiel #16
0
void TextBox::draw(NVGcontext* ctx) {
    Widget::draw(ctx);

    NVGpaint bg = nvgBoxGradient(ctx,
        mPos.x() + 1, mPos.y() + 1 + 1.0f, mSize.x() - 2, mSize.y() - 2,
        3, 4, Color(255, 32), Color(32, 32)); 
    NVGpaint fg1 = nvgBoxGradient(ctx,
        mPos.x() + 1, mPos.y() + 1 + 1.0f, mSize.x() - 2, mSize.y() - 2,
        3, 4, Color(150, 32), Color(32, 32));
    NVGpaint fg2 = nvgBoxGradient(ctx, 
        mPos.x() + 1, mPos.y() + 1 + 1.0f, mSize.x() - 2, mSize.y() - 2,
        3, 4, nvgRGBA(255, 0, 0, 100), nvgRGBA(255, 0, 0, 50));

    nvgBeginPath(ctx);
    nvgRoundedRect(ctx, mPos.x() + 1, mPos.y() + 1 + 1.0f, mSize.x() - 2,
                   mSize.y() - 2, 3);

    if(mEditable && focused())
        mValidFormat ? nvgFillPaint(ctx, fg1) : nvgFillPaint(ctx, fg2);
    else
        nvgFillPaint(ctx, bg);

    nvgFill(ctx);

    nvgBeginPath(ctx);
    nvgRoundedRect(ctx, mPos.x() + 0.5f, mPos.y() + 0.5f, mSize.x() - 1,
                   mSize.y() - 1, 2.5f);
    nvgStrokeColor(ctx, Color(0, 48));
    nvgStroke(ctx);

    nvgFontSize(ctx, fontSize());
    nvgFontFace(ctx, "sans");
    Vector2i drawPos(mPos.x(), mPos.y() + mSize.y() * 0.5f + 1);

    float xSpacing = mSize.y() * 0.3f;

    float unitWidth = 0;

    if (mUnitsImage > 0) {
        int w, h;
        nvgImageSize(ctx, mUnitsImage, &w, &h);
        float unitHeight = mSize.y() * 0.4f;
        unitWidth = w * unitHeight / h;
        NVGpaint imgPaint = nvgImagePattern(
            ctx, mPos.x() + mSize.x() - xSpacing - unitWidth,
            drawPos.y() - unitHeight * 0.5f, unitWidth, unitHeight, 0,
            mUnitsImage, mEnabled ? 0.7f : 0.35f);
        nvgBeginPath(ctx);
        nvgRect(ctx, mPos.x() + mSize.x() - xSpacing - unitWidth,
                drawPos.y() - unitHeight * 0.5f, unitWidth, unitHeight);
        nvgFillPaint(ctx, imgPaint);
        nvgFill(ctx);
        unitWidth += 2;
    } else if (!mUnits.empty()) {
        unitWidth = nvgTextBounds(ctx, 0, 0, mUnits.c_str(), nullptr, nullptr);
        nvgFillColor(ctx, Color(255, mEnabled ? 64 : 32));
        nvgTextAlign(ctx, NVG_ALIGN_RIGHT | NVG_ALIGN_MIDDLE);
        nvgText(ctx, mPos.x() + mSize.x() - xSpacing, drawPos.y(),
                mUnits.c_str(), nullptr);
        unitWidth += 2;
    }

    switch (mAlignment) {
        case Alignment::Left:
            nvgTextAlign(ctx, NVG_ALIGN_LEFT | NVG_ALIGN_MIDDLE);
            drawPos.x() += xSpacing;
            break;
        case Alignment::Right:
            nvgTextAlign(ctx, NVG_ALIGN_RIGHT | NVG_ALIGN_MIDDLE);
            drawPos.x() += mSize.x() - unitWidth - xSpacing;
            break;
        case Alignment::Center:
            nvgTextAlign(ctx, NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE);
            drawPos.x() += mSize.x() * 0.5f;
            break;
    }

    nvgFontSize(ctx, fontSize());
    nvgFillColor(ctx,
                 mEnabled ? mTheme->mTextColor : mTheme->mDisabledTextColor);

    // clip visible text area
    float clipX = mPos.x() + xSpacing - 1.0f;
    float clipY = mPos.y() + 1.0f;
    float clipWidth = mSize.x() - unitWidth - 2 * xSpacing + 2.0f;
    float clipHeight = mSize.y() - 3.0f;
    nvgScissor(ctx, clipX, clipY, clipWidth, clipHeight);

    Vector2i oldDrawPos(drawPos);
    drawPos.x() += mTextOffset;

    if (mCommitted) {
        nvgText(ctx, drawPos.x(), drawPos.y(), mValue.c_str(), nullptr);
    } else {
        const int maxGlyphs = 1024;
        NVGglyphPosition glyphs[maxGlyphs];
        float textBound[4];
        nvgTextBounds(ctx, drawPos.x(), drawPos.y(), mValueTemp.c_str(),
                      nullptr, textBound);
        float lineh = textBound[3] - textBound[1];

        // find cursor positions
        int nglyphs =
            nvgTextGlyphPositions(ctx, drawPos.x(), drawPos.y(),
                                  mValueTemp.c_str(), nullptr, glyphs, maxGlyphs);
        updateCursor(ctx, textBound[2], glyphs, nglyphs);

        // compute text offset
        int prevCPos = mCursorPos > 0 ? mCursorPos - 1 : 0;
        int nextCPos = mCursorPos < nglyphs ? mCursorPos + 1 : nglyphs;
        float prevCX = cursorIndex2Position(prevCPos, textBound[2], glyphs, nglyphs);
        float nextCX = cursorIndex2Position(nextCPos, textBound[2], glyphs, nglyphs);

        if (nextCX > clipX + clipWidth)
            mTextOffset -= nextCX - (clipX + clipWidth) + 1;
        if (prevCX < clipX)
            mTextOffset += clipX - prevCX + 1;

        drawPos.x() = oldDrawPos.x() + mTextOffset;

        // draw text with offset
        nvgText(ctx, drawPos.x(), drawPos.y(), mValueTemp.c_str(), nullptr);
        nvgTextBounds(ctx, drawPos.x(), drawPos.y(), mValueTemp.c_str(),
                      nullptr, textBound);

        // recompute cursor positions
        nglyphs = nvgTextGlyphPositions(ctx, drawPos.x(), drawPos.y(),
                mValueTemp.c_str(), nullptr, glyphs, maxGlyphs);

        if (mCursorPos > -1) {
            if (mSelectionPos > -1) {
                float caretx = cursorIndex2Position(mCursorPos, textBound[2],
                                                    glyphs, nglyphs);
                float selx = cursorIndex2Position(mSelectionPos, textBound[2],
                                                  glyphs, nglyphs);

                if (caretx > selx)
                    std::swap(caretx, selx);

                // draw selection
                nvgBeginPath(ctx);
                nvgFillColor(ctx, nvgRGBA(255, 255, 255, 80));
                nvgRect(ctx, caretx, drawPos.y() - lineh * 0.5f, selx - caretx,
                        lineh);
                nvgFill(ctx);
            }

            float caretx = cursorIndex2Position(mCursorPos, textBound[2], glyphs, nglyphs);

            // draw cursor
            nvgBeginPath(ctx);
            nvgMoveTo(ctx, caretx, drawPos.y() - lineh * 0.5f);
            nvgLineTo(ctx, caretx, drawPos.y() + lineh * 0.5f);
            nvgStrokeColor(ctx, nvgRGBA(255, 192, 0, 255));
            nvgStrokeWidth(ctx, 1.0f);
            nvgStroke(ctx);
        }
    }

    nvgResetScissor(ctx);
}
Beispiel #17
0
NVGpaint nvgBoxGradient(NVGcontext* ctx, Rect rect, float r, float f, NVGcolor icol, NVGcolor ocol){
	return nvgBoxGradient(ctx,rect.x,rect.y,rect.width,rect.height,r,f,icol,ocol);
}
Beispiel #18
0
NVGpaint NanoVG::boxGradient( float x, float y, float w, float h, float r, float f, NVGcolor icol, NVGcolor ocol )
{
    return nvgBoxGradient( m_context(), x, y, w, h, r, f, icol, ocol );
}
Beispiel #19
0
void Window::draw(NVGcontext *ctx) {
    int ds = mTheme->mWindowDropShadowSize, cr = mTheme->mWindowCornerRadius;
    int hh = mTheme->mWindowHeaderHeight;

    /* Draw window */
    nvgSave(ctx);
    nvgBeginPath(ctx);
    nvgRoundedRect(ctx, mPos.x(), mPos.y(), mSize.x(), mSize.y(), cr);

    nvgFillColor(ctx, mMouseFocus ? mTheme->mWindowFillFocused
                                  : mTheme->mWindowFillUnfocused);
    nvgFill(ctx);

    /* Draw a drop shadow */
    NVGpaint shadowPaint = nvgBoxGradient(
        ctx, mPos.x(), mPos.y(), mSize.x(), mSize.y(), cr*2, ds*2,
        mTheme->mDropShadow, mTheme->mTransparent);

    nvgBeginPath(ctx);
    nvgRect(ctx, mPos.x()-ds,mPos.y()-ds, mSize.x()+2*ds, mSize.y()+2*ds);
    nvgRoundedRect(ctx, mPos.x(), mPos.y(), mSize.x(), mSize.y(), cr);
    nvgPathWinding(ctx, NVG_HOLE);
    nvgFillPaint(ctx, shadowPaint);
    nvgFill(ctx);

    if (!mTitle.empty()) {
        /* Draw header */
        NVGpaint headerPaint = nvgLinearGradient(
            ctx, mPos.x(), mPos.y(), mPos.x(),
            mPos.y() + hh,
            mTheme->mWindowHeaderGradientTop,
            mTheme->mWindowHeaderGradientBot);

        nvgBeginPath(ctx);
        nvgRoundedRect(ctx, mPos.x(), mPos.y(), mSize.x(), hh, cr);

        nvgFillPaint(ctx, headerPaint);
        nvgFill(ctx);

        nvgBeginPath(ctx);
        nvgRoundedRect(ctx, mPos.x(), mPos.y(), mSize.x(), hh, cr);
        nvgStrokeColor(ctx, mTheme->mWindowHeaderSepTop);
        nvgScissor(ctx, mPos.x(), mPos.y(), mSize.x(), 0.5f);
        nvgStroke(ctx);
        nvgResetScissor(ctx);

        nvgBeginPath(ctx);
        nvgMoveTo(ctx, mPos.x() + 0.5f, mPos.y() + hh - 1.5f);
        nvgLineTo(ctx, mPos.x() + mSize.x() - 0.5f, mPos.y() + hh - 1.5);
        nvgStrokeColor(ctx, mTheme->mWindowHeaderSepBot);
        nvgStroke(ctx);

        nvgFontSize(ctx, 18.0f);
        nvgFontFace(ctx, "sans-bold");
        nvgTextAlign(ctx, NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE);

        nvgFontBlur(ctx, 2);
        nvgFillColor(ctx, mTheme->mDropShadow);
        nvgText(ctx, mPos.x() + mSize.x() / 2,
                mPos.y() + hh / 2, mTitle.c_str(), nullptr);

        nvgFontBlur(ctx, 0);
        nvgFillColor(ctx, mFocused ? mTheme->mWindowTitleFocused
                                   : mTheme->mWindowTitleUnfocused);
        nvgText(ctx, mPos.x() + mSize.x() / 2, mPos.y() + hh / 2 - 1,
                mTitle.c_str(), nullptr);
    }

    nvgRestore(ctx);
    Widget::draw(ctx);
}
Beispiel #20
0
void ColorWheel::draw(NVGcontext *ctx) {
    Widget::draw(ctx);

    if (!mVisible)
        return;

    float x = mPos.x(),
          y = mPos.y(),
          w = mSize.x(),
          h = mSize.y();

    NVGcontext* vg = ctx;

    int i;
    float r0, r1, ax,ay, bx,by, cx,cy, aeps, r;
    float hue = mHue;
    NVGpaint paint;

    nvgSave(vg);

    cx = x + w*0.5f;
    cy = y + h*0.5f;
    r1 = (w < h ? w : h) * 0.5f - 5.0f;
    r0 = r1 * .75f;

    aeps = 0.5f / r1;   // half a pixel arc length in radians (2pi cancels out).

    for (i = 0; i < 6; i++) {
        float a0 = (float)i / 6.0f * NVG_PI * 2.0f - aeps;
        float a1 = (float)(i+1.0f) / 6.0f * NVG_PI * 2.0f + aeps;
        nvgBeginPath(vg);
        nvgArc(vg, cx,cy, r0, a0, a1, NVG_CW);
        nvgArc(vg, cx,cy, r1, a1, a0, NVG_CCW);
        nvgClosePath(vg);
        ax = cx + cosf(a0) * (r0+r1)*0.5f;
        ay = cy + sinf(a0) * (r0+r1)*0.5f;
        bx = cx + cosf(a1) * (r0+r1)*0.5f;
        by = cy + sinf(a1) * (r0+r1)*0.5f;
        paint = nvgLinearGradient(vg, ax, ay, bx, by,
                                  nvgHSLA(a0 / (NVG_PI * 2), 1.0f, 0.55f, 255),
                                  nvgHSLA(a1 / (NVG_PI * 2), 1.0f, 0.55f, 255));
        nvgFillPaint(vg, paint);
        nvgFill(vg);
    }

    nvgBeginPath(vg);
    nvgCircle(vg, cx,cy, r0-0.5f);
    nvgCircle(vg, cx,cy, r1+0.5f);
    nvgStrokeColor(vg, nvgRGBA(0,0,0,64));
    nvgStrokeWidth(vg, 1.0f);
    nvgStroke(vg);

    // Selector
    nvgSave(vg);
    nvgTranslate(vg, cx,cy);
    nvgRotate(vg, hue*NVG_PI*2);

    // Marker on
    float u = std::max(r1/50, 1.5f);
          u = std::min(u, 4.f);
    nvgStrokeWidth(vg, u);
    nvgBeginPath(vg);
    nvgRect(vg, r0-1,-2*u,r1-r0+2,4*u);
    nvgStrokeColor(vg, nvgRGBA(255,255,255,192));
    nvgStroke(vg);

    paint = nvgBoxGradient(vg, r0-3,-5,r1-r0+6,10, 2,4, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0));
    nvgBeginPath(vg);
    nvgRect(vg, r0-2-10,-4-10,r1-r0+4+20,8+20);
    nvgRect(vg, r0-2,-4,r1-r0+4,8);
    nvgPathWinding(vg, NVG_HOLE);
    nvgFillPaint(vg, paint);
    nvgFill(vg);

    // Center triangle
    r = r0 - 6;
    ax = cosf(120.0f/180.0f*NVG_PI) * r;
    ay = sinf(120.0f/180.0f*NVG_PI) * r;
    bx = cosf(-120.0f/180.0f*NVG_PI) * r;
    by = sinf(-120.0f/180.0f*NVG_PI) * r;
    nvgBeginPath(vg);
    nvgMoveTo(vg, r,0);
    nvgLineTo(vg, ax, ay);
    nvgLineTo(vg, bx, by);
    nvgClosePath(vg);
    paint = nvgLinearGradient(vg, r, 0, ax, ay, nvgHSLA(hue, 1.0f, 0.5f, 255),
                              nvgRGBA(255, 255, 255, 255));
    nvgFillPaint(vg, paint);
    nvgFill(vg);
    paint = nvgLinearGradient(vg, (r + ax) * 0.5f, (0 + ay) * 0.5f, bx, by,
                              nvgRGBA(0, 0, 0, 0), nvgRGBA(0, 0, 0, 255));
    nvgFillPaint(vg, paint);
    nvgFill(vg);
    nvgStrokeColor(vg, nvgRGBA(0, 0, 0, 64));
    nvgStroke(vg);

    // Select circle on triangle
    float sx = r*(1 - mWhite - mBlack) + ax*mWhite + bx*mBlack;
    float sy =                           ay*mWhite + by*mBlack;

    nvgStrokeWidth(vg, u);
    nvgBeginPath(vg);
    nvgCircle(vg, sx,sy,2*u);
    nvgStrokeColor(vg, nvgRGBA(255,255,255,192));
    nvgStroke(vg);

    nvgRestore(vg);

    nvgRestore(vg);
}
Beispiel #21
0
    void OGUIFileBrowser::draw() {
        // ToDo (damiles): Create scroll for more files in window
        if (_is_file_browser_visible) {
            NVGcontext *vg = (NVGcontext *) _window->vg;
            nvgBeginPath(vg);
            nvgRect(vg, 0, 0, _window->getWindowWidth(), _window->getWindowHeight());
            nvgFillColor(vg, nvgRGBA(28, 30, 34, 255));
            nvgFill(vg);

            // sep line
            nvgBeginPath(vg);
            nvgMoveTo(vg, 200, 40);
            nvgLineTo(vg, 200, _window->getWindowHeight());
            nvgFillColor(vg, nvgRGBA(0,0,0,255));
            nvgFill(vg);

            nvgBeginPath(vg);
            nvgMoveTo(vg, 0, 40);
            nvgLineTo(vg, _window->getWindowWidth(), 40);
            nvgFillColor(vg, nvgRGBA(0,0,0,255));
            nvgFill(vg);

            nvgBeginPath(vg);
            nvgMoveTo(vg, 200, _window->getWindowHeight()-40);
            nvgLineTo(vg, _window->getWindowWidth(), _window->getWindowHeight()-40);
            nvgFillColor(vg, nvgRGBA(0,0,0,255));
            nvgFill(vg);

            // Draw accept and cancel buttons
            if(drawBasicButton(vg, this->_window, "Accept", _window->getWindowWidth()-100, _window->getWindowHeight()-30, 90, 20, _window->mouse_x, _window->mouse_y)){
                _is_file_browser_visible=0;
            }

            if(drawBasicButton(vg, this->_window, "Close", _window->getWindowWidth()-200, _window->getWindowHeight()-30, 90, 20, _window->mouse_x, _window->mouse_y)){
                _file_browser_result= NULL;
                _is_file_browser_visible=0;
            }

            // Draw de devices we found
            drawHeader(vg, "System", 0, 40, 200);

            // Draw system files
            int x=10;
            int y=75;
            for(int i=0; i<_system.size(); i++){
                OGUIFile *file= _system.at(i);
                if( file->draw(vg, x, y, _window->mouse_x, _window->mouse_y) ){ // is clicked
                    _file_browser_result= file;
                    if(_file_browser_result!=NULL) {
                        if (_file_browser_result->_is_dir
                            && _actual_folder.compare(_file_browser_result->_path) != 0) {
                            readFolder(_file_browser_result->_path);
                            _actual_folder= _file_browser_result->_path;
                            _file_browser_result = NULL;
                        }
                    }
                }
                y+=22;

            }



            // Draw files
            x=210;
            y=50;
            int max_height= _window->getWindowHeight()-80;
            for(int i=0; i<_file_list.size(); i++){
                OGUIFile *file= _file_list.at(i);
                if( file->draw(vg, x, y, _window->mouse_x, _window->mouse_y) ){ // is clicked
                    _file_browser_result= file;
                    if(_file_browser_result!=NULL) {
                        if (_file_browser_result->_is_dir
                            && _actual_folder.compare(_file_browser_result->_path) != 0) {
                            readFolder(_file_browser_result->_path);
                            _actual_folder= _file_browser_result->_path;
                            _file_browser_result = NULL;
                        }
                    }
                }
                y+=22;
                if(y>=max_height){
                    x+=202;
                    y=50;
                }
            }

            // Show icon in header
            nvgFontSize(vg, 16.0f);
            nvgFontFace(vg, "icons");
            nvgTextAlign(vg,NVG_ALIGN_LEFT|NVG_ALIGN_TOP);
            nvgFillColor(vg, nvgRGBA(0,0,0,255));
            nvgText(vg, 10, 11, "\uF115", NULL);
            nvgFillColor(vg, nvgRGBA(255, 255, 255, 255));
            nvgText(vg, 11, 13, "\uF115", NULL);
            nvgFillColor(vg, nvgRGBA(255,255,255,255));

            // show path in header
            nvgFontSize(vg, 18.0f);
            nvgFontFace(vg, "sans-bold");
            nvgTextAlign(vg, NVG_ALIGN_LEFT | NVG_ALIGN_TOP);
            nvgFillColor(vg, nvgRGBA(0, 0, 0, 255));
            nvgText(vg, 35, 10, resolved_path, NULL);
            nvgFillColor(vg, nvgRGBA(255, 255, 255, 255));
            nvgText(vg, 36, 12, resolved_path, NULL);

            if(_file_browser_result!=NULL) {
                if (_file_browser_result->_is_dir == false) {
                    // show file in footer
                    nvgFontSize(vg, 18.0f);
                    nvgFontFace(vg, "sans-bold");
                    nvgTextAlign(vg, NVG_ALIGN_LEFT | NVG_ALIGN_TOP);
                    nvgFillColor(vg, nvgRGBA(0, 0, 0, 255));
                    nvgText(vg, 209, _window->getWindowHeight()-32, _file_browser_result->_file_name.c_str(), NULL);
                    nvgFillColor(vg, nvgRGBA(255, 255, 255, 255));
                    nvgText(vg, 210, _window->getWindowHeight()-30, _file_browser_result->_file_name.c_str(), NULL);

                    // Draw preview if its image
                    if(_file_browser_result->isImage()){
                        x=0;
                        y=_window->getWindowHeight()-200;

                        drawHeader(vg, "Preview", 0, y-30, 200);


                        int w=200;
                        int h=200;
                        NVGpaint bg;
                        // Box
                        bg = nvgBoxGradient(vg, x+1,y+1+1.5f, w-2,h-2, 3,4, nvgRGBA(255,255,255,32), nvgRGBA(32,32,32,32));
                        nvgBeginPath(vg);
                        nvgRoundedRect(vg, x+1,y+1, w-2,h-2, 4-1);
                        nvgFillPaint(vg, bg);
                        nvgFill(vg);

                        nvgBeginPath(vg);
                        nvgRoundedRect(vg, x+0.5f,y+0.5f, w-1,h-1, 4-0.5f);
                        nvgStrokeColor(vg, nvgRGBA(0,0,0,48));
                        nvgStroke(vg);

                        // Image preview
                        if(_preview_image==-1){
                            _preview_image= nvgCreateImageRGBA(vg, 150, 150, 0, _file_browser_result->getPreview());
                        }else{
                            nvgUpdateImage(vg, _preview_image, _file_browser_result->getPreview());
                        }

                        NVGpaint imgPaint = nvgImagePattern(vg, 25, y+25, 150, 150, 0, _preview_image, 1);
                        nvgBeginPath(vg);
                        nvgRect(vg, 25, y+25, 150,150);
                        nvgFillPaint(vg, imgPaint);
                        nvgFill(vg);
                    }


                }
            }


        }
    }
Beispiel #22
0
void OGUITextInput::draw(int x, int y, int w)
{
    int h = this->height;
    OGUIWidget::draw(x, y, w);
    OGUIArea* area= (OGUIArea*)(this->area);
    NVGcontext* vg= (NVGcontext*)(area->window->vg);

    NVGpaint bg;
    // Edit
    bg = nvgBoxGradient(vg, x+1,y+1+1.5f, w-2,h-2, 3,4, nvgRGBA(255,255,255,32), nvgRGBA(32,32,32,32));
    nvgBeginPath(vg);
    nvgRoundedRect(vg, x+1,y+1, w-2,h-2, 4-1);
    nvgFillPaint(vg, bg);
    nvgFill(vg);

    nvgBeginPath(vg);
    nvgRoundedRect(vg, x+0.5f,y+0.5f, w-1,h-1, 4-0.5f);
    nvgStrokeColor(vg, nvgRGBA(0,0,0,48));
    nvgStroke(vg);

    nvgFontSize(vg, 20.0f*area->window->font_scale);
    nvgFontFace(vg, "sans");
    if(value.compare(label)==0)
        nvgFillColor(vg, nvgRGBA(255,255,255,64));
    else
        nvgFillColor(vg, nvgRGBA(255,255,255,128));
    nvgTextAlign(vg,NVG_ALIGN_LEFT|NVG_ALIGN_MIDDLE);
    nvgText(vg, x+h*0.3f,y+h*0.5f, value.c_str(), NULL);

    if(area->window->mouse_x > x &&
       area->window->mouse_x < x+w &&
       area->window->mouse_y > y &&
       area->window->mouse_y < y + h
            ) {
        area->window->setCursor(TEXT_CURSOR);
        if (area->window->mouse_state == GLFW_PRESS)
        {
            is_focus_= true;
            area->window->setKeyFocus(this);
            if(value.compare(label)==0)
                value="";
        }
    }else{
        area->window->setCursor(DEFAULT_CURSOR);
        if (area->window->mouse_state == GLFW_PRESS)
        {
            if(value.compare("")==0)
                value= string(label);
            is_focus_= false;
        }
    }

    if(is_focus_){
        float char_pos= nvgTextBounds(vg, x, y, value.c_str(), NULL, NULL);
        nvgBeginPath(vg);
        animation_alpha_+=10;
        animation_alpha_=animation_alpha_%255;
        nvgFillColor(vg, nvgRGBA(255,192,0,animation_alpha_));
        nvgRect(vg, x+h*0.3f+char_pos, y+6, 1, 20);
        nvgFill(vg);
    }

}
Beispiel #23
0
void drawColorwheel(struct NVGcontext* vg, float x, float y, float w, float h, float t)
{
	int i;
	float r0, r1, ax,ay, bx,by, cx,cy, aeps, r;
	float hue = sinf(t * 0.12f);
	struct NVGpaint paint;

	nvgSave(vg);

	/*	nvgBeginPath(vg);
		nvgRect(vg, x,y,w,h);
		nvgFillColor(vg, nvgRGBA(255,0,0,128) );
		nvgFill(vg);*/

	cx = x + w*0.5f;
	cy = y + h*0.5f;
	r1 = (w < h ? w : h) * 0.5f - 5.0f;
	r0 = r1 - 20.0f;
	aeps = 0.5f / r1;	// half a pixel arc length in radians (2pi cancels out).

	for (i = 0; i < 6; i++)
	{
		float a0 = (float)i / 6.0f * NVG_PI * 2.0f - aeps;
		float a1 = (float)(i+1.0f) / 6.0f * NVG_PI * 2.0f + aeps;
		nvgBeginPath(vg);
		nvgArc(vg, cx,cy, r0, a0, a1, NVG_CW);
		nvgArc(vg, cx,cy, r1, a1, a0, NVG_CCW);
		nvgClosePath(vg);
		ax = cx + cosf(a0) * (r0+r1)*0.5f;
		ay = cy + sinf(a0) * (r0+r1)*0.5f;
		bx = cx + cosf(a1) * (r0+r1)*0.5f;
		by = cy + sinf(a1) * (r0+r1)*0.5f;
		paint = nvgLinearGradient(vg, ax,ay, bx,by, nvgHSLA(a0/(NVG_PI*2),1.0f,0.55f,255), nvgHSLA(a1/(NVG_PI*2),1.0f,0.55f,255) );
		nvgFillPaint(vg, paint);
		nvgFill(vg);
	}

	nvgBeginPath(vg);
	nvgCircle(vg, cx,cy, r0-0.5f);
	nvgCircle(vg, cx,cy, r1+0.5f);
	nvgStrokeColor(vg, nvgRGBA(0,0,0,64) );
	nvgStrokeWidth(vg, 1.0f);
	nvgStroke(vg);

	// Selector
	nvgSave(vg);
	nvgTranslate(vg, cx,cy);
	nvgRotate(vg, hue*NVG_PI*2);

	// Marker on
	nvgStrokeWidth(vg, 2.0f);
	nvgBeginPath(vg);
	nvgRect(vg, r0-1,-3,r1-r0+2,6);
	nvgStrokeColor(vg, nvgRGBA(255,255,255,192) );
	nvgStroke(vg);

	paint = nvgBoxGradient(vg, r0-3,-5,r1-r0+6,10, 2,4, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0) );
	nvgBeginPath(vg);
	nvgRect(vg, r0-2-10,-4-10,r1-r0+4+20,8+20);
	nvgRect(vg, r0-2,-4,r1-r0+4,8);
	nvgPathWinding(vg, NVG_HOLE);
	nvgFillPaint(vg, paint);
	nvgFill(vg);

	// Center triangle
	r = r0 - 6;
	ax = cosf(120.0f/180.0f*NVG_PI) * r;
	ay = sinf(120.0f/180.0f*NVG_PI) * r;
	bx = cosf(-120.0f/180.0f*NVG_PI) * r;
	by = sinf(-120.0f/180.0f*NVG_PI) * r;
	nvgBeginPath(vg);
	nvgMoveTo(vg, r,0);
	nvgLineTo(vg, ax,ay);
	nvgLineTo(vg, bx,by);
	nvgClosePath(vg);
	paint = nvgLinearGradient(vg, r,0, ax,ay, nvgHSLA(hue,1.0f,0.5f,255), nvgRGBA(255,255,255,255) );
	nvgFillPaint(vg, paint);
	nvgFill(vg);
	paint = nvgLinearGradient(vg, (r+ax)*0.5f,(0+ay)*0.5f, bx,by, nvgRGBA(0,0,0,0), nvgRGBA(0,0,0,255) );
	nvgFillPaint(vg, paint);
	nvgFill(vg);
	nvgStrokeColor(vg, nvgRGBA(0,0,0,64) );
	nvgStroke(vg);

	// Select circle on triangle
	ax = cosf(120.0f/180.0f*NVG_PI) * r*0.3f;
	ay = sinf(120.0f/180.0f*NVG_PI) * r*0.4f;
	nvgStrokeWidth(vg, 2.0f);
	nvgBeginPath(vg);
	nvgCircle(vg, ax,ay,5);
	nvgStrokeColor(vg, nvgRGBA(255,255,255,192) );
	nvgStroke(vg);

	paint = nvgRadialGradient(vg, ax,ay, 7,9, nvgRGBA(0,0,0,64), nvgRGBA(0,0,0,0) );
	nvgBeginPath(vg);
	nvgRect(vg, ax-20,ay-20,40,40);
	nvgCircle(vg, ax,ay,7);
	nvgPathWinding(vg, NVG_HOLE);
	nvgFillPaint(vg, paint);
	nvgFill(vg);

	nvgRestore(vg);

	nvgRestore(vg);
}
Beispiel #24
0
void drawThumbnails(struct NVGcontext* vg, float x, float y, float w, float h, const int* images, int nimages, float t)
{
	float cornerRadius = 3.0f;
	struct NVGpaint shadowPaint, imgPaint, fadePaint;
	float ix,iy,iw,ih;
	float thumb = 60.0f;
	float arry = 30.5f;
	int imgw, imgh;
	float stackh = (nimages/2) * (thumb+10) + 10;
	int i;
	float u = (1+cosf(t*0.5f) )*0.5f;
	float scrollh;

	nvgSave(vg);
	//	nvgClearState(vg);

	// Drop shadow
	shadowPaint = nvgBoxGradient(vg, x,y+4, w,h, cornerRadius*2, 20, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0) );
	nvgBeginPath(vg);
	nvgRect(vg, x-10,y-10, w+20,h+30);
	nvgRoundedRect(vg, x,y, w,h, cornerRadius);
	nvgPathWinding(vg, NVG_HOLE);
	nvgFillPaint(vg, shadowPaint);
	nvgFill(vg);

	// Window
	nvgBeginPath(vg);
	nvgRoundedRect(vg, x,y, w,h, cornerRadius);
	nvgMoveTo(vg, x-10,y+arry);
	nvgLineTo(vg, x+1,y+arry-11);
	nvgLineTo(vg, x+1,y+arry+11);
	nvgFillColor(vg, nvgRGBA(200,200,200,255) );
	nvgFill(vg);

	nvgSave(vg);
	nvgScissor(vg, x,y,w,h);
	nvgTranslate(vg, 0, -(stackh - h)*u);

	for (i = 0; i < nimages; i++) {
		float tx, ty;
		tx = x+10;
		ty = y+10;
		tx += (i%2) * (thumb+10);
		ty += (i/2) * (thumb+10);
		nvgImageSize(vg, images[i], &imgw, &imgh);
		if (imgw < imgh) {
			iw = thumb;
			ih = iw * (float)imgh/(float)imgw;
			ix = 0;
			iy = -(ih-thumb)*0.5f;
		} else {
			ih = thumb;
			iw = ih * (float)imgw/(float)imgh;
			ix = -(iw-thumb)*0.5f;
			iy = 0;
		}
		imgPaint = nvgImagePattern(vg, tx+ix, ty+iy, iw,ih, 0.0f/180.0f*NVG_PI, images[i], 0);
		nvgBeginPath(vg);
		nvgRoundedRect(vg, tx,ty, thumb,thumb, 5);
		nvgFillPaint(vg, imgPaint);
		nvgFill(vg);

		shadowPaint = nvgBoxGradient(vg, tx-1,ty, thumb+2,thumb+2, 5, 3, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0) );
		nvgBeginPath(vg);
		nvgRect(vg, tx-5,ty-5, thumb+10,thumb+10);
		nvgRoundedRect(vg, tx,ty, thumb,thumb, 6);
		nvgPathWinding(vg, NVG_HOLE);
		nvgFillPaint(vg, shadowPaint);
		nvgFill(vg);

		nvgBeginPath(vg);
		nvgRoundedRect(vg, tx+0.5f,ty+0.5f, thumb-1,thumb-1, 4-0.5f);
		nvgStrokeWidth(vg,1.0f);
		nvgStrokeColor(vg, nvgRGBA(255,255,255,192) );
		nvgStroke(vg);
	}
	nvgRestore(vg);

	// Hide fades
	fadePaint = nvgLinearGradient(vg, x,y,x,y+6, nvgRGBA(200,200,200,255), nvgRGBA(200,200,200,0) );
	nvgBeginPath(vg);
	nvgRect(vg, x+4,y,w-8,6);
	nvgFillPaint(vg, fadePaint);
	nvgFill(vg);

	fadePaint = nvgLinearGradient(vg, x,y+h,x,y+h-6, nvgRGBA(200,200,200,255), nvgRGBA(200,200,200,0) );
	nvgBeginPath(vg);
	nvgRect(vg, x+4,y+h-6,w-8,6);
	nvgFillPaint(vg, fadePaint);
	nvgFill(vg);

	// Scroll bar
	shadowPaint = nvgBoxGradient(vg, x+w-12+1,y+4+1, 8,h-8, 3,4, nvgRGBA(0,0,0,32), nvgRGBA(0,0,0,92) );
	nvgBeginPath(vg);
	nvgRoundedRect(vg, x+w-12,y+4, 8,h-8, 3);
	nvgFillPaint(vg, shadowPaint);
	//	nvgFillColor(vg, nvgRGBA(255,0,0,128) );
	nvgFill(vg);

	scrollh = (h/stackh) * (h-8);
	shadowPaint = nvgBoxGradient(vg, x+w-12-1,y+4+(h-8-scrollh)*u-1, 8,scrollh, 3,4, nvgRGBA(220,220,220,255), nvgRGBA(128,128,128,255) );
	nvgBeginPath(vg);
	nvgRoundedRect(vg, x+w-12+1,y+4+1 + (h-8-scrollh)*u, 8-2,scrollh-2, 2);
	nvgFillPaint(vg, shadowPaint);
	//	nvgFillColor(vg, nvgRGBA(0,0,0,128) );
	nvgFill(vg);

	nvgRestore(vg);
}
Beispiel #25
0
	void NanoInk::redrawImage()
	{
		InkStyle& skin = this->skin();

		float left = mFrame.cleft();
		float top = mFrame.ctop();
		float width = mFrame.cwidth();
		float height = mFrame.cheight();

		float pleft = mFrame.pleft();
		float ptop = mFrame.ptop();
		float pwidth = mFrame.pwidth();
		float pheight = mFrame.pheight();

		float halfb = skin.borderWidth().x0() * 0.5;
		float b = skin.borderWidth().x0();

		if(width - b <= 0.f || height - b <= 0.f)
			return;

		nvgResetDisplayList(mImageCache);
		nvgBindDisplayList(mCtx, mImageCache);

		float contentWidth = contentSize(DIM_X) - skin.padding()[DIM_X] - skin.padding()[DIM_X + 2];
		float contentHeight = contentSize(DIM_Y) - skin.padding()[DIM_Y] - skin.padding()[DIM_Y + 2];

		float cleft = pleft;
		NVGalign halign = NVG_ALIGN_LEFT;
		if(skin.align()[DIM_X] == CENTER)
		{
			halign = NVG_ALIGN_CENTER;
			cleft = pleft + pwidth / 2.f - contentWidth / 2.f;
		}
		else if(skin.align()[DIM_X] == RIGHT)
		{
			halign = NVG_ALIGN_RIGHT;
			cleft = pleft + pwidth - contentWidth;
		}

		float ctop = ptop;
		if(skin.align()[DIM_Y] == CENTER)
			ctop = ptop + pheight / 2.f - contentHeight / 2.f;
		else if(skin.align()[DIM_Y] == RIGHT)
			ctop = ptop + pheight - contentHeight;

		float c0 = mCorners.x0();
		float c1 = mCorners.y0();
		float c2 = mCorners.x1();
		float c3 = mCorners.y1();

		// Shadow
		if(!skin.shadow().d_null)
		{
			const Shadow& shadow = skin.shadow();
			NVGpaint shadowPaint = nvgBoxGradient(mCtx, left + shadow.d_xpos - shadow.d_spread, top + shadow.d_ypos - shadow.d_spread, width + shadow.d_spread * 2.f, height + shadow.d_spread * 2.f, c0 + shadow.d_spread, shadow.d_blur, nvgRGBA(0, 0, 0, 128), nvgRGBA(0, 0, 0, 0));
			nvgBeginPath(mCtx);
			nvgRect(mCtx, left + shadow.d_xpos - shadow.d_radius, top + shadow.d_ypos - shadow.d_radius, width + shadow.d_radius * 2.f, height + shadow.d_radius * 2.f);
			if(mCorners.null())
				nvgRect(mCtx, left, top, width, height);
			else
				nvgRoundedBox(mCtx, left, top, width, height, c0, c1, c2, c3);
			nvgPathWinding(mCtx, NVG_HOLE);
			nvgFillPaint(mCtx, shadowPaint);
			nvgFill(mCtx);
		}

		// Rect

		nvgBeginPath(mCtx);
		if(mCorners.null())
			nvgRect(mCtx, left + halfb, top + halfb, width - b, height - b);
		else
			nvgRoundedBox(mCtx, left + halfb, top + halfb, width - b, height - b, c0, c1, c2, c3, mFitCorners);

		if(skin.backgroundColour().a() > 0.f)
		{
			if(skin.topdownGradient().null())
			{
				nvgFillColor(mCtx, nvgColour(skin.mBackgroundColour));
			}
			else
			{
				NVGcolor first = nvgOffsetColour(skin.backgroundColour(), skin.topdownGradient().x());
				NVGcolor second = nvgOffsetColour(skin.backgroundColour(), skin.topdownGradient().y());
				nvgFillPaint(mCtx, (height > width) ?
					nvgLinearGradient(mCtx, left, top, left + width, top, first, second) :
					nvgLinearGradient(mCtx, left, top, left, top + height, first, second));
			}
			nvgFill(mCtx);
		}
		
		if(skin.borderWidth().x0() > 0.f)
		{
			nvgStrokeWidth(mCtx, skin.borderWidth().x0());
			nvgStrokeColor(mCtx, nvgColour(skin.borderColour()));
			nvgStroke(mCtx);
		}

		// ImageSkin
		if(!skin.imageSkin().null())
		{
			const ImageSkin& imgskin = skin.mImageSkin;
			float margin = skin.imageSkin().d_margin * 2.f;

			if(imgskin.d_stretch == DIM_X)
				imgskin.stretchCoords(width + margin, imgskin.d_height, [this, left, ctop](ImageSkin::Section s, int x, int y, int w, int h){ this->drawSkinImage(s, float(left + x), float(ctop + y), float(w), float(h)); });
			else if(imgskin.d_stretch == DIM_Y)
				imgskin.stretchCoords(imgskin.d_width, height + margin, [this, cleft, top](ImageSkin::Section s, int x, int y, int w, int h){ this->drawSkinImage(s, float(cleft + x), float(top + y), float(w), float(h)); });
			else
				imgskin.stretchCoords(width + margin, height + margin, [this, left, top](ImageSkin::Section s, int x, int y, int w, int h){ this->drawSkinImage(s, float(left + x), float(top + y), float(w), float(h)); });
		}

		if(mFrame.dclip(DIM_X) || mFrame.dclip(DIM_Y)) 
			nvgScissor(mCtx, left, top, width, height);

		// Image
		if(mImage)
			this->drawImage(*mImage, cleft, ctop, contentWidth, contentHeight);
		if(mOverlay)
			this->drawImage(*mOverlay, cleft, ctop, contentWidth, contentHeight);
		if(mTile)
			this->drawImage(*mTile, left, top, width, height);

		if(mFrame.dclip(DIM_X) || mFrame.dclip(DIM_Y))
			nvgResetScissor(mCtx);

		nvgBindDisplayList(mCtx, nullptr);
	}