int _main_(int _argc, char** _argv) { Args args(_argc, _argv); uint32_t width = 1280; uint32_t height = 720; uint32_t debug = BGFX_DEBUG_TEXT; uint32_t reset = BGFX_RESET_VSYNC; bgfx::init(args.m_type, args.m_pciId); bgfx::reset(width, height, reset); // Enable debug text. bgfx::setDebug(debug); // Set view 0 clear state. bgfx::setViewClear(0 , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH , 0x303030ff , 1.0f , 0 ); imguiCreate(); NVGcontext* nvg = nvgCreate(1, 0); bgfx::setViewSeq(0, true); DemoData data; loadDemoData(nvg, &data); bndSetFont(nvgCreateFont(nvg, "droidsans", "font/droidsans.ttf") ); bndSetIconImage(nvgCreateImage(nvg, "images/blender_icons16.png", 0) ); int64_t timeOffset = bx::getHPCounter(); entry::MouseState mouseState; while (!entry::processEvents(width, height, debug, reset, &mouseState) ) { int64_t now = bx::getHPCounter(); const double freq = double(bx::getHPFrequency() ); float time = (float)( (now-timeOffset)/freq); // Set view 0 default viewport. bgfx::setViewRect(0, 0, 0, width, height); // This dummy draw call is here to make sure that view 0 is cleared // if no other draw calls are submitted to view 0. bgfx::touch(0); // Use debug font to print information about this example. bgfx::dbgTextClear(); bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/20-nanovg"); bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: NanoVG is small antialiased vector graphics rendering library."); nvgBeginFrame(nvg, width, height, 1.0f); renderDemo(nvg, float(mouseState.m_mx), float(mouseState.m_my), float(width), float(height), time, 0, &data); nvgEndFrame(nvg); // Advance to next frame. Rendering thread will be kicked to // process submitted rendering primitives. bgfx::frame(); } freeDemoData(nvg, &data); nvgDelete(nvg); imguiDestroy(); // Shutdown bgfx. bgfx::shutdown(); return 0; }
void caEnd() { nvgDelete(vg); }