static obs_data_t *GenerateSaveData(obs_data_array_t *sceneOrder) {

	obs_data_t       *saveData = obs_data_create();
	obs_data_array_t *sourcesArray = obs_save_sources();
	obs_source_t     *currentScene = obs_get_output_source(0);
	const char       *sceneName = obs_source_get_name(currentScene);

	const char *sceneCollection = config_get_string(App()->mGetGlobalConfig(),
		"Basic", "SceneCollection");

	SaveAudioDevice(DESKTOP_AUDIO_1, 1, saveData);
	SaveAudioDevice(DESKTOP_AUDIO_2, 2, saveData);
	SaveAudioDevice(AUX_AUDIO_1, 3, saveData);
	SaveAudioDevice(AUX_AUDIO_2, 4, saveData);
	SaveAudioDevice(AUX_AUDIO_3, 5, saveData);

	obs_data_set_string(saveData, "current_scene", sceneName);
	obs_data_set_array(saveData, "scene_order", sceneOrder);
	obs_data_set_string(saveData, "name", sceneCollection);
	obs_data_set_array(saveData, "sources", sourcesArray);
	obs_data_array_release(sourcesArray);
	obs_source_release(currentScene);

	return saveData;
}
Beispiel #2
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static inline bool enum_save_hotkey(void *data,
		size_t idx, obs_hotkey_t *hotkey)
{
	UNUSED_PARAMETER(idx);

	obs_data_array_t *hotkey_data = save_hotkey(hotkey);
	obs_data_set_array(data, hotkey->name, hotkey_data);
	obs_data_array_release(hotkey_data);
	return true;
}
Beispiel #3
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static void scene_save(void *data, obs_data_t *settings)
{
	struct obs_scene      *scene = data;
	obs_data_array_t      *array  = obs_data_array_create();
	struct obs_scene_item *item;

	full_lock(scene);

	item = scene->first_item;
	while (item) {
		scene_save_item(array, item);
		item = item->next;
	}

	full_unlock(scene);

	obs_data_set_array(settings, "items", array);
	obs_data_array_release(array);
}
Beispiel #4
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static void save_script_data(obs_data_t *save_data, bool saving, void *)
{
	if (!saving)
		return;

	obs_data_array_t *array = obs_data_array_create();

	for (OBSScript &script : scriptData->scripts) {
		const char *script_path = obs_script_get_path(script);
		obs_data_t *settings = obs_script_save(script);

		obs_data_t *obj = obs_data_create();
		obs_data_set_string(obj, "path", script_path);
		obs_data_set_obj(obj, "settings", settings);
		obs_data_array_push_back(array, obj);
		obs_data_release(obj);

		obs_data_release(settings);
	}

	obs_data_set_array(save_data, "scripts-tool", array);
	obs_data_array_release(array);
}