Beispiel #1
0
bool CState::changeState(const string& state, CComponentParameter* parameter, bool force)
{
    if (isStateLocked_)
    {
        return false;
    }
    if (!force)
    {
        if (currentState_.compare(state) == 0)
        {
            return false;
        }
    }
    
	if(!currentState_.empty())
    {
        onLeaveState(currentState_);
    }
	
	currentState_ = state;
	
	onEnterState(currentState_);
    
    if (parameter)
    {
        setComponentParameter(parameter);
    }
	return true;
}
void AppStage_ComputeTrackerPoses::setState(eMenuState newState)
{
    if (newState != m_menuState)
    {
        onExitState(m_menuState);
        onEnterState(newState);

        m_menuState = newState;
    }
}
//-- private methods -----
void AppStage_GyroscopeCalibration::setState(eCalibrationMenuState newState)
{
	if (newState != m_menuState)
	{
		onExitState(m_menuState);
		onEnterState(newState);

		m_menuState = newState;
	}
}
Beispiel #4
0
void StateMachine::perform(int state, float time)
{
	//debugLog("in perform");
	stateExtraDT = 0;
	prevState = currentState;
	nextState = state;
	//debugLog("onExitState");
	
	// do this to prevent scripts from repeating endlessly when running main loops
	enqueuedState = STATE_NONE;

 	onExitState(currentState);
	stateCounter = 0;
	stateTime = time;
	currentState = state;
	nextState = STATE_NONE;
	//debugLog("onActionInit");
	onEnterState(currentState);
	
	//debugLog("done");
}