void Game::disconnectPlayer(AbstractPlayer *p){ disconnect(p, SIGNAL(onMoved(DIRECTION::Direction)), this, SLOT(playerMoved(DIRECTION::Direction))); disconnect(p, SIGNAL(onBomb()), this, SLOT(playerBomb())); disconnect(p, SIGNAL(onLeave()), this, SLOT(playerGone())); delete p; this->players.removeAll(p); }
void base_window::setPosition(const point& pt) { if(pt != m_area.getPosition()) { invalidate(); m_area.setPosition(pt); onMoved(); send_event(events::MovedEvent()); } }
dtkVrFlystickRecognizer::dtkVrFlystickRecognizer(void) : QObject(), d(new dtkVrFlystickRecognizerPrivate) { d->q = this; d->running = false; d->activated = true; d->last_position = dtkVector3D<double>(0.0, 0.0, 0.0); d->last_orientation = dtkQuaternion<double>(0.0, 0.0, 0.0, 1.0); connect(d, SIGNAL(moved()), this, SLOT(onMoved())); connect(d, SIGNAL(rotated()), this, SLOT(onRotated())); connect(d, SIGNAL(buttonPressed(int)), this, SLOT(onButtonPressed(int))); connect(d, SIGNAL(buttonReleased(int)), this, SLOT(onButtonReleased(int))); }
//----------------------------------------------------------------------------// void Element::fireAreaChangeEvents(const bool moved, const bool sized) { if (moved) { ElementEventArgs args(this); onMoved(args); } if (sized) { ElementEventArgs args(this); onSized(args); } }
bool base_window::onLoad(void) { onMoved(); if(m_alwaysOnTop) moveToFront(); HandlerMap::iterator it = m_handlers.find("On_Draw"); if(it != m_handlers.end()) { m_drawhandler = it->second; if(!m_drawhandler.empty()) { m_customDraw = true; } } EventArgs a; a.name = "On_Load"; callHandler(&a); return a.handled; }
bool base_window::onSized(bool update) { if(update) { Align(); if(m_alignment) onMoved(); } child_iter i = m_children.begin(); child_iter end = m_children.end(); while(i != end) { (*i)->onSized(); ++i; } EventArgs a; a.name = "On_Sized"; callHandler(&a); return true; }
void base_window::setArea(const Rect& rc) { m_area = rc; onMoved(); onSized(); }
void base_window::init(xml::node& node) { xml::node setting = node("Visible"); if(!setting.empty()) { m_visible = StringToBool(setting.first_child().value()); } setting = node("Align"); if(!setting.empty()) { m_alignment = StringToAlignment(setting.first_child().value()); } setting = node("Stick"); if(!setting.empty()) { m_stick = StringToAlignment(setting.first_child().value()); } setting = node("StickRect"); if(!setting.empty()) { m_stickRect = StringToRect(setting.first_child().value()); } setting = node("Area"); if(!setting.empty()) { m_area = StringToArea(setting.first_child().value()); } setting = node("Backcolor"); if(!setting.empty()) { m_backColor = StringToColor(setting.first_child().value()); } setting = node("Forecolor"); if(!setting.empty()) { m_foreColor = StringToColor(setting.first_child().value()); } setting = node("TabStop"); if(!setting.empty()) { m_tabstop = StringToBool(setting.first_child().value()); } setting = node("Draggable"); if(!setting.empty()) { m_draggable = StringToBool(setting.first_child().value()); } setting = node("AcceptDrop"); if(!setting.empty()) { m_acceptDrop = StringToBool(setting.first_child().value()); } setting = node("AlwaysOnTop"); if(!setting.empty()) { m_alwaysOnTop = StringToBool(setting.first_child().value()); } setting = node("Tooltip"); if(!setting.empty()) { m_tooltip = StringToBool(setting.first_child().value()); } setting = node("Size"); if(!setting.empty()) { setSize(StringToSize(setting.first_child().value())); } setting = node("Pos"); if(!setting.empty()) { setPosition(StringToPoint(setting.first_child().value())); } setting = node("IgnoreInputEvents"); if(!setting.empty()) { setIgnoreInputEvents(StringToBool(setting.first_child().value())); } setting = node("DisableRise"); if (!setting.empty()) { setDisableRise(StringToBool(setting.first_child().value())); } onMoved(); }
//------------------------------------------------------------------ LRESULT CALLBACK WndMainProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int i, notif; Tsquare *t; switch(message){ case WM_PAINT: { static PAINTSTRUCT ps; BeginPaint(hWnd, &ps); paint(ps.hdc, &ps.rcPaint); EndPaint(hWnd, &ps); } break; case WM_LBUTTONDOWN: lbutton(lParam); break; case WM_RBUTTONDOWN: rbutton(lParam); break; case WM_LBUTTONUP: if(inserting){ ReleaseCapture(); inserting=false; insertGroup(); resetSolution(); } break; case WM_MOUSEMOVE: if(inserting){ t= hitTest(lParam); if(t && t!=insSquares[insLen-1] && insLen<Nsymbol){ insSquares[insLen++]=t; } } #ifdef _DEBUGM mousemove(lParam); #endif break; case WM_TIMER: if(!IsIconic(hWin)){ playtime++; statusTime(); checkShowErr(false); } break; case WM_KEYDOWN: key(wParam); break; case WM_GETMINMAXINFO: { LPMINMAXINFO lpmm = (LPMINMAXINFO)lParam; lpmm->ptMinTrackSize.x = 250; lpmm->ptMinTrackSize.y = 200+toolH; break; } case WM_SIZE: width=LOWORD(lParam); height=HIWORD(lParam); SendMessage(toolbar, TB_AUTOSIZE, 0, 0); SendMessage(statusbar, WM_SIZE, 0, 0); onMoved(); invalidate(); break; case WM_MOVE: onMoved(); break; case WM_CLOSE: SendMessage(hWin, WM_COMMAND, ID_EXIT, 0); break; case WM_QUERYENDSESSION: writeini(); return TRUE; case WM_DESTROY: PostQuitMessage(0); break; case WM_COMMAND: notif=HIWORD(wParam); wParam=LOWORD(wParam); if(setLang(wParam)) break; if(wParam>=ID_SYMBOL && wParam<unsigned(ID_SYMBOL+size)){ select(wParam-ID_SYMBOL); break; } if(wParam>=ID_SIZE+4 && wParam<=ID_SIZE+Msize){ if(askNew()) break; size=wParam-ID_SIZE; newGameFormat(); numButtons(); break; } if(wParam>=ID_MULTI && wParam<ID_MULTI+sizeA(gameTypeA)-1){ if(askNew()) break; gameType=wParam-ID_MULTI; newGameFormat(); break; } switch(wParam){ case ID_CLEAR: noScore=true; init(false); invalidate(); break; case ID_CLEAR_ALL: noScore=true; initSquare(false); invalidate(); break; case ID_EDITOR: if(!editor){ if((undoPos==0 || done==Nsquare) && isGenerated()){ initSquare(false); } editor=true; playtime=0; noScore=true; editorChanged(); } break; case ID_EDITOR_END: if(editor){ endEditor(); editor=false; editorChanged(); } break; case ID_SOLVE: case ID_SOLVE1: if(testTotal()) break; noScore=true; if(done<Nsquare){ waitOn(); #ifdef _DEBUG DWORD time=getTickCount(); #endif Nsolution=0; curSolution=-1; //find all solutions (up to Msolution) undoAllPos=undoPos; if(wParam==ID_SOLVE1) resolve1(); else resolve(); freeGroups(); #ifdef _DEBUG status(4, _T("%d ms"), getTickCount()-time); #endif waitOff(); } if(Nsolution>0){ i=curSolution; curSolution++; if(curSolution>=Nsolution) curSolution=0; if(Nsolution>1){ if(i<0){ status(4, _T("%d %s"), Nsolution, lng(662, "solutions")); } else{ status(4, _T("%d/%d"), curSolution+1, Nsolution); } } rdSolution(); } else{ //easy solution (without recurse) or not solvable curSolution=0; status(4, _T("")); } checkErr(); invalidate(); break; case ID_CHEAT: noScore=true; if(errTime<0){ waitOn(); hint(); waitOff(); } checkShowErr(true); break; case ID_UNDO: undo(); checkErr(); break; case ID_REDO: redo(); checkErr(); break; case ID_UNDO_SYMBOL: undoSymbol(); checkErr(); break; case ID_REDO_SYMBOL: redoSymbol(); checkErr(); break; case ID_UNDO_ALL: undoAll(); checkErr(); break; case ID_REDO_ALL: while(redo()); checkErr(); break; case ID_DEL: select(-1); break; case ID_INS: select(-2); break; case ID_SIGN: select(-3); break; case ID_CONS: select(-4); break; case ID_EVEN: select(-5); break; case ID_EXIT: writeini(); DestroyWindow(hWin); break; case ID_DIAGONAL: if(askNew()) break; diag=!diag; newGameFormat(); break; case ID_SYMETRIC: if(askNew()) break; symetric=!symetric; newGameFormat(); break; case ID_LEVEL: if(DialogBox(inst, MAKEINTRESOURCE(IDD_LEVEL), hWnd, (DLGPROC)LevelProc)){ if(!editor) newGame(); } break; case ID_SHOWERR: DialogBox(inst, MAKEINTRESOURCE(IDD_ERRTIME), hWnd, (DLGPROC)ShowErrProc); break; case ID_KILLER: if(askNew()) break; killer=!killer; newGameFormat(); numButtons(); break; case ID_GREATER: if(askNew()) break; greater=!greater; newGameFormat(); break; case ID_CONSECUTIVE: if(askNew()) break; consecutive=!consecutive; newGameFormat(); if(selectedNum==-4 && !consecutive) select(-1); break; case ID_ODDEVEN: if(askNew()) break; oddeven=!oddeven; newGameFormat(); if(selectedNum==-5 && !oddeven) select(-1); break; case ID_DIGITS: case ID_LETTERS: case ID_COLORS: symbol0=wParam-350; checkMenus(); invalidate(); numButtons(); break; case ID_NEWGAME: if(editor) SendMessage(hWnd, WM_COMMAND, ID_EDITOR_END, 0); else newGame(); break; case ID_DELINI: delreg=true; break; case ID_DELHISCORE: if(MessageBox(hWnd, lng(799, "Do you really want to delete all hiscores ?"), title, MB_YESNO|MB_ICONQUESTION|MB_DEFBUTTON2) == IDYES){ for(TscoreTab *tab=score; tab;){ TscoreTab *t1= tab->next; delete tab; tab=t1; } score=0; writeScore(); } break; case ID_BEST_SCORES: DialogBox(inst, MAKEINTRESOURCE(IDD_HISCORE), hWnd, (DLGPROC)ScoreProc); break; case ID_COLORDLG: DialogBox(inst, MAKEINTRESOURCE(IDD_COLORS), hWin, (DLGPROC)ColorProc); break; case ID_ABOUT: DialogBox(inst, MAKEINTRESOURCE(IDD_ABOUT), hWnd, (DLGPROC)AboutProc); break; case ID_HELP_README: { TCHAR *buf=(TCHAR*)_alloca(2*MAX_PATH); getExeDir(buf, lng(13, "readme.txt")); if(ShellExecute(0, _T("open"), buf, 0, 0, SW_SHOWNORMAL)==(HINSTANCE)ERROR_FILE_NOT_FOUND){ msglng(730, "Cannot open %s", buf); } } break; case ID_WRBMP: if(saveFileDlg(&bmpOfn, hWnd, 0)){ wrBmp(bmpFn, bmpOfn.nFilterIndex); } break; case ID_SAVE: if(saveFileDlg(&gameOfn, hWnd, OFN_OVERWRITEPROMPT)){ save(gameFn); } break; case ID_OPEN: if(openFileDlg(&gameOfn, hWnd, OFN_FILEMUSTEXIST|OFN_HIDEREADONLY)){ open(gameFn); checkErr(); } break; case ID_CLEAR_GRP: resetSolution(); for(i=0; i<Ngroup; i++){ delGroup(&group[i]); } invalidate(); break; case ID_CLEAR_SGN: case ID_CLEAR_CONS: resetSolution(); for(i=0; i<Nboard; i++){ if(wParam==ID_CLEAR_SGN){ putSign(0, &board[i], 0); putSign(0, &board[i], 1); } if(wParam==ID_CLEAR_CONS){ putCons(false, &board[i], 0); putCons(false, &board[i], 1); } } invalidate(); break; case ID_MARKS: noScore=true; showMarks(); break; case ID_DELMARKS: delAllMarks(); break; case ID_PDF: if(askNew()) break; DialogBox(inst, MAKEINTRESOURCE(IDD_PDF), hWnd, (DLGPROC)PdfProc); numButtons(); break; } break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; }
void KUnitItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) { onMoved(); QGraphicsItem::mouseReleaseEvent(event); }
void testSetPosition(const WFMath::Point<3>& position) { m_position = position; onMoved(); }
void Game::connectPlayer(AbstractPlayer *p){ this->players.append(p); connect(p, SIGNAL(onMoved(DIRECTION::Direction)), this, SLOT(playerMoved(DIRECTION::Direction))); connect(p, SIGNAL(onBomb()), this, SLOT(playerBomb())); connect(p, SIGNAL(onLeave()), this, SLOT(playerGone())); }