void conway_test() { force_write(1,2,is_world_calc); force_write(2,2,is_world_calc); force_write(3,2,is_world_calc); display_world(); //write_cell(3, 3, 2); //display_world(); printf("%i \n",check_cell(1, 2, is_world_calc)); printf("%i \n",check_cell(2, 2, is_world_calc)); printf("%i \n",check_cell(3, 2, is_world_calc)); printf("%i \n",check_cell(2, 1, is_world_calc)); on_tick(); printf("%i \n",check_cell(1, 2, is_world_calc)); printf("%i \n",check_cell(2, 2, is_world_calc)); printf("%i \n",check_cell(3, 2, is_world_calc)); printf("%i \n",check_cell(2, 1, is_world_calc)); on_tick(); printf("%i \n",check_cell(1, 2, is_world_calc)); printf("%i \n",check_cell(2, 2, is_world_calc)); printf("%i \n",check_cell(3, 2, is_world_calc)); printf("%i \n",check_cell(2, 1, is_world_calc)); on_tick(); }
/** * @brief Clock::Clock constructor * @param parent - used for memory management (Clock will be added to param's cildren list and will be deleted with param) */ Clock::Clock(QWidget *parent): QLCDNumber(parent), m_time(0, 0, 0) { m_timer = new QTimer(this); connect(m_timer, SIGNAL(timeout()), this, SLOT(on_tick())); m_timer->start(1000); display(m_time.toString("hh:mm:ss")); setFixedSize(100, 30); }
void BaseElement::run() { if (initial_tick) { on_start(); initial_tick = false; } else { on_tick(); } }
static gboolean on_tick (MateBGCrossfade *fade) { gdouble now, percent_done; cairo_t *cr; cairo_status_t status; g_return_val_if_fail (MATE_IS_BG_CROSSFADE (fade), FALSE); now = get_current_time (); percent_done = (now - fade->priv->start_time) / fade->priv->total_duration; percent_done = CLAMP (percent_done, 0.0, 1.0); /* If it's taking a long time to get to the first frame, * then lengthen the duration, so the user will get to see * the effect. */ if (fade->priv->is_first_frame && percent_done > .33) { fade->priv->is_first_frame = FALSE; fade->priv->total_duration *= 1.5; return on_tick (fade); } if (fade->priv->fading_surface == NULL || fade->priv->end_surface == NULL) { return FALSE; } if (animations_are_disabled (fade)) { return FALSE; } /* We accumulate the results in place for performance reasons. * * This means 1) The fade is exponential, not linear (looks good!) * 2) The rate of fade is not independent of frame rate. Slower machines * will get a slower fade (but never longer than .75 seconds), and * even the fastest machines will get *some* fade because the framerate * is capped. */ cr = cairo_create (fade->priv->fading_surface); cairo_set_source_surface (cr, fade->priv->end_surface, 0.0, 0.0); cairo_paint_with_alpha (cr, percent_done); status = cairo_status (cr); cairo_destroy (cr); if (status == CAIRO_STATUS_SUCCESS) { draw_background (fade); } return percent_done <= .99; }
bool FePresent::tick() { bool ret_val = false; if ( on_tick()) ret_val = true; if ( video_tick() ) ret_val = true; return ret_val; }
bool Application::run(const std::string& name, const uint2& dimensions, bool windowed) { if (!init(name, dimensions, windowed)) { return false; } double accumulator = simulation_frequency_; while (!request_close_) { client_.update(); const platform::Message message = client_.query_message(); if (platform::Message::Quit == message) { break; } else if (platform::Message::Nothing == message) { update(); double frame_time = fps_counter_.frame_time(); accumulator += frame_time; while (accumulator >= simulation_frequency_) { /* previousState = currentState; integrate( currentState, t, dt ); t += dt; */ scene_.on_tick(time_slice_); scripter_.execute_on_tick(time_slice_); on_tick(time_slice_); accumulator -= simulation_frequency_; } float interpolation_delta = static_cast<float>(accumulator / simulation_frequency_); float frame_time_float = static_cast<float>(frame_time); float speed = frame_time_float * (time_slice_ / static_cast<float>(simulation_frequency_)); scene_.on_update(interpolation_delta, frame_time_float, speed); on_render(interpolation_delta); //--- controls_.cleanup_update(); //-- } } release(); return true; }