Beispiel #1
0
void savegame::write_game_to_disk(const std::string& filename)
{
	LOG_SAVE << "savegame::save_game" << std::endl;

	filename_ = filename;
	filename_ += compression::format_extension(compress_saves_);

	std::stringstream ss;
	{
		config_writer out(ss, compress_saves_);
		write_game(out);
		finish_save_game(out);
	}
	filesystem::scoped_ostream os(open_save_game(filename_));
	(*os) << ss.str();

	if (!os->good()) {
		throw game::save_game_failed(_("Could not write to file"));
	}
}
Beispiel #2
0
void savegame::write_game_to_disk(const std::string& filename)
{
	LOG_SAVE << "savegame::save_game";

	filename_ = filename;

	if (compress_saves_) {
		filename_ += ".gz";
	}

	std::stringstream ss;
	{
		config_writer out(ss, compress_saves_);
		write_game(out);
		finish_save_game(out);
	}
	scoped_ostream os(open_save_game(filename_));
	(*os) << ss.str();

	if (!os->good()) {
		throw game::save_game_failed(_("Could not write to file"));
	}
}