Beispiel #1
0
struct pipe_transfer*
r300_texture_get_transfer(struct pipe_context *ctx,
                          struct pipe_resource *texture,
                          unsigned level,
                          unsigned usage,
                          const struct pipe_box *box)
{
    struct r300_context *r300 = r300_context(ctx);
    struct r300_resource *tex = r300_resource(texture);
    struct r300_transfer *trans;
    struct pipe_resource base;
    boolean referenced_cs, referenced_hw, blittable;
    const struct util_format_description *desc =
        util_format_description(texture->format);

    referenced_cs =
        r300->rws->cs_is_buffer_referenced(r300->cs, tex->cs_buf);
    if (referenced_cs) {
        referenced_hw = TRUE;
    } else {
        referenced_hw =
            r300->rws->buffer_is_busy(tex->buf, RADEON_USAGE_READWRITE);
    }

    blittable = desc->layout == UTIL_FORMAT_LAYOUT_PLAIN ||
                desc->layout == UTIL_FORMAT_LAYOUT_S3TC ||
                desc->layout == UTIL_FORMAT_LAYOUT_RGTC;

    trans = CALLOC_STRUCT(r300_transfer);
    if (trans) {
        /* Initialize the transfer object. */
        pipe_resource_reference(&trans->transfer.resource, texture);
        trans->transfer.level = level;
        trans->transfer.usage = usage;
        trans->transfer.box = *box;

        /* If the texture is tiled, we must create a temporary detiled texture
         * for this transfer.
         * Also make write transfers pipelined. */
        if (tex->tex.microtile || tex->tex.macrotile[level] ||
            (referenced_hw && blittable && !(usage & PIPE_TRANSFER_READ))) {
            if (r300->blitter->running) {
                fprintf(stderr, "r300: ERROR: Blitter recursion in texture_get_transfer.\n");
                os_break();
            }

            base.target = PIPE_TEXTURE_2D;
            base.format = texture->format;
            base.width0 = box->width;
            base.height0 = box->height;
            base.depth0 = 1;
            base.array_size = 1;
            base.last_level = 0;
            base.nr_samples = 0;
            base.usage = PIPE_USAGE_DYNAMIC;
            base.bind = 0;
            base.flags = R300_RESOURCE_FLAG_TRANSFER;

            /* For texture reading, the temporary (detiled) texture is used as
             * a render target when blitting from a tiled texture. */
            if (usage & PIPE_TRANSFER_READ) {
                base.bind |= PIPE_BIND_RENDER_TARGET;
            }
            /* For texture writing, the temporary texture is used as a sampler
             * when blitting into a tiled texture. */
            if (usage & PIPE_TRANSFER_WRITE) {
                base.bind |= PIPE_BIND_SAMPLER_VIEW;
            }

            /* Create the temporary texture. */
            trans->linear_texture = r300_resource(
               ctx->screen->resource_create(ctx->screen,
                                            &base));

            if (!trans->linear_texture) {
                /* Oh crap, the thing can't create the texture.
                 * Let's flush and try again. */
                r300_flush(ctx, 0, NULL);

                trans->linear_texture = r300_resource(
                   ctx->screen->resource_create(ctx->screen,
                                                &base));

                if (!trans->linear_texture) {
                    /* For linear textures, it's safe to fallback to
                     * an unpipelined transfer. */
                    if (!tex->tex.microtile && !tex->tex.macrotile[level]) {
                        goto unpipelined;
                    }

                    /* Otherwise, go to hell. */
                    fprintf(stderr,
                        "r300: Failed to create a transfer object, praise.\n");
                    FREE(trans);
                    return NULL;
                }
            }

            assert(!trans->linear_texture->tex.microtile &&
                   !trans->linear_texture->tex.macrotile[0]);

            /* Set the stride. */
            trans->transfer.stride =
                    trans->linear_texture->tex.stride_in_bytes[0];

            if (usage & PIPE_TRANSFER_READ) {
                /* We cannot map a tiled texture directly because the data is
                 * in a different order, therefore we do detiling using a blit. */
                r300_copy_from_tiled_texture(ctx, trans);

                /* Always referenced in the blit. */
                r300_flush(ctx, 0, NULL);
            }
            return &trans->transfer;
        }

    unpipelined:
        /* Unpipelined transfer. */
        trans->transfer.stride = tex->tex.stride_in_bytes[level];
        trans->offset = r300_texture_get_offset(tex, level, box->z);

        if (referenced_cs &&
            !(usage & PIPE_TRANSFER_UNSYNCHRONIZED))
            r300_flush(ctx, 0, NULL);
        return &trans->transfer;
    }
    return NULL;
}
Beispiel #2
0
void *
r300_texture_transfer_map(struct pipe_context *ctx,
                          struct pipe_resource *texture,
                          unsigned level,
                          unsigned usage,
                          const struct pipe_box *box,
                          struct pipe_transfer **transfer)
{
    struct r300_context *r300 = r300_context(ctx);
    struct r300_resource *tex = r300_resource(texture);
    struct r300_transfer *trans;
    struct pipe_resource base;
    boolean referenced_cs, referenced_hw;
    enum pipe_format format = tex->b.b.format;
    char *map;

    referenced_cs =
        r300->rws->cs_is_buffer_referenced(r300->cs, tex->cs_buf, RADEON_USAGE_READWRITE);
    if (referenced_cs) {
        referenced_hw = TRUE;
    } else {
        referenced_hw =
            r300->rws->buffer_is_busy(tex->buf, RADEON_USAGE_READWRITE);
    }

    trans = CALLOC_STRUCT(r300_transfer);
    if (trans) {
        /* Initialize the transfer object. */
        trans->transfer.resource = texture;
        trans->transfer.level = level;
        trans->transfer.usage = usage;
        trans->transfer.box = *box;

        /* If the texture is tiled, we must create a temporary detiled texture
         * for this transfer.
         * Also make write transfers pipelined. */
        if (tex->tex.microtile || tex->tex.macrotile[level] ||
            (referenced_hw && !(usage & PIPE_TRANSFER_READ) &&
             r300_is_blit_supported(texture->format))) {
            if (r300->blitter->running) {
                fprintf(stderr, "r300: ERROR: Blitter recursion in texture_get_transfer.\n");
                os_break();
            }

            base.target = PIPE_TEXTURE_2D;
            base.format = texture->format;
            base.width0 = box->width;
            base.height0 = box->height;
            base.depth0 = 1;
            base.array_size = 1;
            base.last_level = 0;
            base.nr_samples = 0;
            base.usage = PIPE_USAGE_STAGING;
            base.bind = 0;
            if (usage & PIPE_TRANSFER_READ) {
                base.bind |= PIPE_BIND_SAMPLER_VIEW;
            }
            if (usage & PIPE_TRANSFER_WRITE) {
                base.bind |= PIPE_BIND_RENDER_TARGET;
            }
            base.flags = R300_RESOURCE_FLAG_TRANSFER;

            /* For texture reading, the temporary (detiled) texture is used as
             * a render target when blitting from a tiled texture. */
            if (usage & PIPE_TRANSFER_READ) {
                base.bind |= PIPE_BIND_RENDER_TARGET;
            }
            /* For texture writing, the temporary texture is used as a sampler
             * when blitting into a tiled texture. */
            if (usage & PIPE_TRANSFER_WRITE) {
                base.bind |= PIPE_BIND_SAMPLER_VIEW;
            }

            /* Create the temporary texture. */
            trans->linear_texture = r300_resource(
               ctx->screen->resource_create(ctx->screen,
                                            &base));

            if (!trans->linear_texture) {
                /* Oh crap, the thing can't create the texture.
                 * Let's flush and try again. */
                r300_flush(ctx, 0, NULL);

                trans->linear_texture = r300_resource(
                   ctx->screen->resource_create(ctx->screen,
                                                &base));

                if (!trans->linear_texture) {
                    fprintf(stderr,
                            "r300: Failed to create a transfer object.\n");
                    FREE(trans);
                    return NULL;
                }
            }

            assert(!trans->linear_texture->tex.microtile &&
                   !trans->linear_texture->tex.macrotile[0]);

            /* Set the stride. */
            trans->transfer.stride =
                    trans->linear_texture->tex.stride_in_bytes[0];

            if (usage & PIPE_TRANSFER_READ) {
                /* We cannot map a tiled texture directly because the data is
                 * in a different order, therefore we do detiling using a blit. */
                r300_copy_from_tiled_texture(ctx, trans);

                /* Always referenced in the blit. */
                r300_flush(ctx, 0, NULL);
            }
        } else {
            /* Unpipelined transfer. */
            trans->transfer.stride = tex->tex.stride_in_bytes[level];
            trans->offset = r300_texture_get_offset(tex, level, box->z);

            if (referenced_cs &&
                !(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
                r300_flush(ctx, 0, NULL);
            }
        }
    }

    if (trans->linear_texture) {
        /* The detiled texture is of the same size as the region being mapped
         * (no offset needed). */
        map = r300->rws->buffer_map(trans->linear_texture->cs_buf,
                                    r300->cs, usage);
        if (!map) {
            pipe_resource_reference(
                (struct pipe_resource**)&trans->linear_texture, NULL);
            FREE(trans);
            return NULL;
        }
	*transfer = &trans->transfer;
        return map;
    } else {
        /* Tiling is disabled. */
        map = r300->rws->buffer_map(tex->cs_buf, r300->cs, usage);
        if (!map) {
            FREE(trans);
            return NULL;
        }

	*transfer = &trans->transfer;
        return map + trans->offset +
            box->y / util_format_get_blockheight(format) * trans->transfer.stride +
            box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
    }
}