Beispiel #1
0
uint QGLContext::colorIndex( const QColor& c ) const
{
    if ( isValid() ) {
	if ( format().plane()
	     && c.pixel() == overlayTransparentColor().pixel() )
	    return c.pixel();			// Special; don't look-up
	if ( ((XVisualInfo*)vi)->visualid == 
	     XVisualIDFromVisual( (Visual*)QPaintDevice::x11AppVisual() ) )
	    return c.pixel();		// We're using QColor's cmap

	CMapEntry *x = cmap_dict->find( (long)((XVisualInfo*)vi)->visualid );
	if ( x && !x->alloc) {		// It's a standard colormap
	    int rf = (int)(((float)c.red() * (x->scmap.red_max+1))/256.0);
	    int gf = (int)(((float)c.green() * (x->scmap.green_max+1))/256.0);
	    int bf = (int)(((float)c.blue() * (x->scmap.blue_max+1))/256.0);
	    uint p = x->scmap.base_pixel 
		     + ( rf * x->scmap.red_mult )
		     + ( gf * x->scmap.green_mult )
		     + ( bf * x->scmap.blue_mult );
	    return p;
	}
	else
	    return c.pixel(); // ### wrong; should really ask QColor to alloc
    }
    return 0;
}
Beispiel #2
0
uint QGLContext::colorIndex( const QColor& c ) const
{
    int screen = ((XVisualInfo *)vi)->screen;
    if ( isValid() ) {
	if ( format().plane()
	     && c.pixel( screen ) == overlayTransparentColor().pixel( screen ) )
	    return c.pixel( screen );		// Special; don't look-up
	if ( ((XVisualInfo*)vi)->visualid ==
	     XVisualIDFromVisual( (Visual*)QPaintDevice::x11AppVisual( screen ) ) )
	    return c.pixel( screen );		// We're using QColor's cmap

	XVisualInfo *info = (XVisualInfo *) vi;
	CMapEntry *x = cmap_dict->find( (long) info->visualid + ( info->screen * 256 ) );
	if ( x && !x->alloc) {		// It's a standard colormap
	    int rf = (int)(((float)c.red() * (x->scmap.red_max+1))/256.0);
	    int gf = (int)(((float)c.green() * (x->scmap.green_max+1))/256.0);
	    int bf = (int)(((float)c.blue() * (x->scmap.blue_max+1))/256.0);
	    uint p = x->scmap.base_pixel
		     + ( rf * x->scmap.red_mult )
		     + ( gf * x->scmap.green_mult )
		     + ( bf * x->scmap.blue_mult );
	    return p;
	} else {
	    if (!qglcmap_dict) {
		qglcmap_dict = new QIntDict< QMap<int, QRgb> >;
	    }
	    QMap<int, QRgb> *cmap;
	    if ((cmap = qglcmap_dict->find((long) info->visualid)) == 0) {
		cmap = new QMap<int, QRgb>;
		qglcmap_dict->insert((long) info->visualid, cmap);
	    }

	    // already in the map?
	    QRgb target = c.rgb();
	    QMap<int, QRgb>::Iterator it = cmap->begin();
	    for (; it != cmap->end(); ++it) {
		if ((*it) == target)
		    return it.key();
	    }

	    // need to alloc color
	    unsigned long plane_mask[2];
	    unsigned long color_map_entry;
	    if (!XAllocColorCells (QPaintDevice::x11AppDisplay(), x->cmap, TRUE, plane_mask, 0,
				   &color_map_entry, 1))
		return c.pixel(screen);

	    XColor col;
	    col.flags = DoRed | DoGreen | DoBlue;
	    col.pixel = color_map_entry;
	    col.red   = (ushort)((qRed(c.rgb()) / 255.0) * 65535.0 + 0.5);
	    col.green = (ushort)((qGreen(c.rgb()) / 255.0) * 65535.0 + 0.5);
	    col.blue  = (ushort)((qBlue(c.rgb()) / 255.0) * 65535.0 + 0.5);
	    XStoreColor(QPaintDevice::x11AppDisplay(), x->cmap, &col);

	    cmap->insert(color_map_entry, target);
	    return color_map_entry;
	}
    }
    return 0;
}