playsound() { if(sound==1) { ozclick(0); ozsound(4); wait(1500); ozsound(3); wait(1500); ozsound(2); wait(1500); ozsound(1); wait(1500); ozquiet(); } }
hitsound() { if(sound==1) { ozclick(0); ozsound(20); wait(1500); ozsound(40); wait(1500); ozsound(60); wait(1500); ozsound(80); wait(1500); ozsound(100); wait(1500); ozsound(104); wait(1500); ozsound(103); wait(1500); ozsound(102); wait(1500); ozquiet(); } }
/* sound a bell, or beep */ void Bell(void) { /* don't want to include dos.h just for these. */ ozsound(5); ozdelay64hz(16); ozquiet(); }