Beispiel #1
0
// Connect to a Wiimote with a known device path.
bool WiimoteWindows::ConnectInternal()
{
  if (IsConnected())
    return true;

  if (!IsNewWiimote(UTF16ToUTF8(m_devicepath)))
    return false;

  auto const open_flags = FILE_SHARE_READ | FILE_SHARE_WRITE;

  m_dev_handle = CreateFile(m_devicepath.c_str(), GENERIC_READ | GENERIC_WRITE, open_flags, nullptr,
                            OPEN_EXISTING, FILE_FLAG_OVERLAPPED, nullptr);

  if (m_dev_handle == INVALID_HANDLE_VALUE)
  {
    m_dev_handle = nullptr;
    return false;
  }

#if 0
	TCHAR name[128] = {};
	pHidD_GetProductString(dev_handle, name, 128);

	//ERROR_LOG(WIIMOTE, "Product string: %s", TStrToUTF8(name).c_str());

	if (!IsValidBluetoothName(TStrToUTF8(name)))
	{
		CloseHandle(dev_handle);
		dev_handle = 0;
		return false;
	}
#endif

#if 0
	HIDD_ATTRIBUTES attr;
	attr.Size = sizeof(attr);
	if (!pHidD_GetAttributes(dev_handle, &attr))
	{
		CloseHandle(dev_handle);
		dev_handle = 0;
		return false;
	}
#endif

  // TODO: thread isn't started here now, do this elsewhere
  // This isn't as drastic as it sounds, since the process in which the threads
  // reside is normal priority. Needed for keeping audio reports at a decent rate
  /*
    if (!SetThreadPriority(m_wiimote_thread.native_handle(), THREAD_PRIORITY_TIME_CRITICAL))
    {
      ERROR_LOG(WIIMOTE, "Failed to set Wiimote thread priority");
    }
  */

  return true;
}
Beispiel #2
0
// Connect to a Wiimote with a known device path.
bool WiimoteWindows::ConnectInternal()
{
	if (IsConnected())
		return false;

#ifdef SHARE_WRITE_WIIMOTES
	std::lock_guard<std::mutex> lk(g_connected_wiimotes_lock);
	if (g_connected_wiimotes.count(m_devicepath) != 0)
		return false;

	auto const open_flags = FILE_SHARE_READ | FILE_SHARE_WRITE;
#else
	// Having no FILE_SHARE_WRITE disallows us from connecting to the same Wiimote twice.
	// (And disallows using Wiimotes in use by other programs)
	// This is what "WiiYourself" does.
	// Apparently this doesn't work for everyone. It might be their fault.
	auto const open_flags = FILE_SHARE_READ;
#endif

	m_dev_handle = CreateFile(m_devicepath.c_str(),
		GENERIC_READ | GENERIC_WRITE, open_flags,
		nullptr, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, nullptr);

	if (m_dev_handle == INVALID_HANDLE_VALUE)
	{
		m_dev_handle = 0;
		return false;
	}

#if 0
	TCHAR name[128] = {};
	pHidD_GetProductString(dev_handle, name, 128);

	//ERROR_LOG(WIIMOTE, "Product string: %s", TStrToUTF8(name).c_str());

	if (!IsValidBluetoothName(TStrToUTF8(name)))
	{
		CloseHandle(dev_handle);
		dev_handle = 0;
		return false;
	}
#endif

#if 0
	HIDD_ATTRIBUTES attr;
	attr.Size = sizeof(attr);
	if (!pHidD_GetAttributes(dev_handle, &attr))
	{
		CloseHandle(dev_handle);
		dev_handle = 0;
		return false;
	}
#endif

	// TODO: thread isn't started here now, do this elsewhere
	// This isn't as drastic as it sounds, since the process in which the threads
	// reside is normal priority. Needed for keeping audio reports at a decent rate
/*
	if (!SetThreadPriority(m_wiimote_thread.native_handle(), THREAD_PRIORITY_TIME_CRITICAL))
	{
		ERROR_LOG(WIIMOTE, "Failed to set Wiimote thread priority");
	}
*/
#ifdef SHARE_WRITE_WIIMOTES
	g_connected_wiimotes.insert(m_devicepath);
#endif

	return true;
}