void gameLoop(){ while(lives>0){ updateGeese(); updateBullet(); updateGun(); globalHitTest(); paintFrame(); updateLED(lives); curGeeseSpeed=geeseSpeed[getPot()/2]; } }
void Frame::paintVideoFinish() { HDC hdc = GetDC(hwnd); RECT rect; rect.right = 0; rect.left = c_width; rect.top = 0; rect.bottom = c_height - GetSystemMetrics(SM_CYMENU); FillRect(hdc, &rect, (HBRUSH)COLOR_BACKGROUND); ReleaseDC(hwnd, hdc); paintFrame(); }
HRESULT Frame::DoRenderSample(IMediaSample *sample) { if(FRAME_DECODING) { if(debug) printf("Frame::DoRenderSample Cancelling DoRenderSample while FRAME_DECODING\n"); return S_FALSE; } FRAME_PROCESSING = false; if(STOP_REQUESTED) return S_FALSE; FRAME_PROCESSING = true; data = 0; sample->GetPointer( &data ); processFrame(); bool newtag = false; bool newage = (last_tag_age == decoder->tagAge()) ? false : true ; for(int i=0; i < 15; i++) { if( tag_string[i] != last_tag_string[i] ) newtag = true; } paintFrame(newtag, newage); for(int i=0; i < 15; i++) last_tag_string[i] = tag_string[i]; last_tag_age = decoder->tagAge(); //d_videoAlignmentTest(); bmi.bmiHeader = bmih; HDC hdc = GetDC(hwnd); HRESULT hr; SetStretchBltMode(hdc, HALFTONE); hr = StretchDIBits(hdc, (c_width-v_display_width)/2, (c_height - GetSystemMetrics(SM_CYMENU) - config->V_MSG_STRIP_SIZE - v_display_height)/2, v_display_width, v_display_height, 0, 0, v_width, v_height, data, &bmi, DIB_RGB_COLORS, SRCCOPY); ReleaseDC(hwnd, hdc); /* OVERLAY TEST RECT rect; rect.right = 10; rect.left = 20; rect.top = 5; rect.bottom = 10; FillRect(hdc, &rect, debug_brush); OVERLAY TEST */ if(config->V_D_PIXDEBUG) Sleep(600); FRAME_PROCESSING = false; return hr; }
void UIPopupPane::paintEvent(QPaintEvent *) { /* Compose painting rectangle, * Shifts are required for the antialiasing support: */ const QRect rect(1, 1, width() - 2, height() - 2); /* Create painter: */ QPainter painter(this); painter.setRenderHint(QPainter::Antialiasing); /* Configure clipping: */ configureClipping(rect, painter); /* Paint background: */ paintBackground(rect, painter); /* Paint frame: */ paintFrame(painter); }
int main() { // Mute the speaker speaker=0.0; while(1) { //This is the game loo`p paintFrame(); //Render the scene updateLEDs(); // Pain the scene wait_ms(50); // Wait 50ms, so there are 20 fps double rotSpeed=0; //Angular speed speaker=0.0;//Mute the speaker each frame //These buttons allow to turn left/right if(ain2.read() < 0.1){ rotSpeed= 0.05; } if(ain.read() < 0.1){ rotSpeed= -0.05; } //If the clicky button is down, try to move forward if(pushbutton){ if(map[round(playerX+playerDirX/50)][round(playerY+playerDirY/50)]==0){ //If the taarget coordinates are empty, move playerX+=playerDirX/20; playerY+=playerDirY/20; }else{ speaker=1; //If not, notify with a beep } } //Update the direction and plane vectors according to the angular speed double oldDirX = playerDirX; playerDirX = playerDirX * cos(-rotSpeed) - playerDirY * sin(-rotSpeed); playerDirY = oldDirX * sin(-rotSpeed) + playerDirY * cos(-rotSpeed); double oldPlaneX = playerPlaneX; playerPlaneX = playerPlaneX * cos(-rotSpeed) - playerPlaneY * sin(-rotSpeed); playerPlaneY = oldPlaneX * sin(-rotSpeed) + playerPlaneY * cos(-rotSpeed); } }
void PartitionDelegate::paint( QPainter* painter, const QStyleOptionViewItem& _option, const QModelIndex& index ) const { QStyleOptionViewItemV4 option = _option; initStyleOption( &option, index ); option.palette = mStyle->standardPalette(); #if defined( Q_OS_MAC ) option.font.setPointSize( option.font.pointSize() -2 ); #endif const bool selected = option.state & QStyle::State_Selected; const bool hovered = option.state & QStyle::State_MouseOver; const int margin = option.widget->inherits( "QAbstractItemView" ) ? 3 : 0; const qint64 wbfsFSId = 0x25; pPartition partition = mModel->partition( index ); if ( partition.property( pPartition::FileSystemId ).toLongLong() == wbfsFSId ) { // update wbfs partitions informations if ( partition.property( pPartition::LastCheck ).toDateTime() < QDateTime::currentDateTime() && ( partition.property( pPartition::UsedSize ).toLongLong() == -1 || partition.property( pPartition::FreeSize ).toLongLong() == -1 ) ) { // use a scope to avoid problems with windows partition read locked { bool created = false; QWBFS::Partition::Handle handle = QWBFS::Driver::getHandle( partition.property( pPartition::DevicePath ).toString(), &created ); QWBFS::Driver driver( handle ); QWBFS::Partition::Status status; driver.status( status ); partition.updateSizes( status.size, status.free ); if ( created ) { QWBFS::Driver::closeHandle( handle ); } } mModel->updatePartition( partition ); } } int total = 100; int used = ( (qreal)partition.property( pPartition::UsedSize ).toLongLong() /(qreal)partition.property( pPartition::TotalSize ).toLongLong() ) *(qreal)100; QStyleOptionProgressBarV2 pbOption; pbOption.initFrom( option.widget ); pbOption.state = option.state; pbOption.palette = option.palette; pbOption.rect = option.rect.adjusted( margin, margin, -margin, -margin ); pbOption.bottomToTop = false; pbOption.invertedAppearance = false; pbOption.orientation = Qt::Horizontal; pbOption.maximum = total; pbOption.minimum = 0; pbOption.progress = used; pbOption.text = QString::null; pbOption.textAlignment = Qt::AlignCenter; pbOption.textVisible = false; pbOption.palette.setColor( QPalette::Highlight, QColor( 0, 160, 0, 100 ) ); QStyleOptionButton bOption; bOption.initFrom( option.widget ); bOption.state = option.state; bOption.palette = option.palette; bOption.rect = option.rect.adjusted( margin, margin, -margin, -margin ); //bOption.icon = partition.fileSystem == "WBFS" ? QIcon( ":/icons/256/wii.png" ) : partition.icon(); bOption.iconSize = QSize( bOption.rect.height() -5, bOption.rect.height() -5 ); bOption.text = QString( "%1 - %2" ) .arg( partition.property( pPartition::DisplayText ).toString() ) .arg( pCoreUtils::fileSizeToString( partition.property( pPartition::TotalSize ).toLongLong() ) ) ; if ( selected || hovered ) { paintFrame( painter, &option, selected ); } painter->setFont( option.font ); mStyle->drawControl( QStyle::CE_ProgressBar, &pbOption, painter, option.widget ); mStyle->drawControl( QStyle::CE_PushButtonLabel, &bOption, painter, option.widget ); }
void Frame::paintFrame(bool newtag, bool newage) { paintFrame(tag_string, newtag, newage); }
void Frame::paintFrame() { paintFrame(tag_string, true, true); }
void CaptureWinGLEngine::paintGL() { if (m_frameWidth < 1 || m_frameHeight < 1) { return; } if (m_formatChange) changeShader(); if (m_frameData == NULL) { paintFrame(); return; } switch (m_frameFormat) { case V4L2_PIX_FMT_YUYV: case V4L2_PIX_FMT_YVYU: case V4L2_PIX_FMT_UYVY: case V4L2_PIX_FMT_VYUY: render_YUY2(); break; case V4L2_PIX_FMT_YUV420: case V4L2_PIX_FMT_YVU420: render_YUV(m_frameFormat); break; case V4L2_PIX_FMT_RGB32: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_frameWidth, m_frameHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, m_frameData); checkError("RGB32 paint"); break; case V4L2_PIX_FMT_BGR32: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_frameWidth, m_frameHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, m_frameData); checkError("BGR32 paint"); break; case V4L2_PIX_FMT_RGB555: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_frameWidth, m_frameHeight, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, m_frameData); checkError("RGB555 paint"); break; case V4L2_PIX_FMT_RGB565: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_frameWidth, m_frameHeight, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, m_frameData); checkError("RGB565 paint"); break; case V4L2_PIX_FMT_BGR24: render_BGR(); break; case V4L2_PIX_FMT_RGB24: default: glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, m_screenTexture[0]); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_frameWidth, m_frameHeight, GL_RGB, GL_UNSIGNED_BYTE, m_frameData); checkError("Default paint"); break; } paintFrame(); }
void Spaceship::paintOn(gui::Canvas *canvas) { paintFrame(_current_frame, canvas); }
// **************************************************************************** // Method: ELWindowFrame::paintEvent // // Purpose: /// Reimplemented to allow painting of the frame based on active state. // // Arguments: // ev the paint event // // Programmer: Jeremy Meredith // Creation: August 3, 2012 // // Modifications: // **************************************************************************** void ELWindowFrame::paintEvent(QPaintEvent *ev) { paintFrame(); QWidget::paintEvent(ev); }