Beispiel #1
0
// FIXME: Merge with the other drawTiled eventually, since we need a combination of both for some things.
void Image::drawTiled(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, TileRule hRule, TileRule vRule, CompositeOperator op)
{    
    if (mayFillWithSolidColor()) {
        fillWithSolidColor(ctxt, dstRect, solidColor(), op);
        return;
    }
    
    // FIXME: We do not support 'round' yet.  For now just map it to 'repeat'.
    if (hRule == RoundTile)
        hRule = RepeatTile;
    if (vRule == RoundTile)
        vRule = RepeatTile;

    FloatSize scale = calculatePatternScale(dstRect, srcRect, hRule, vRule);
    AffineTransform patternTransform = AffineTransform().scale(scale.width(), scale.height());

    // We want to construct the phase such that the pattern is centered (when stretch is not
    // set for a particular rule).
    float hPhase = scale.width() * srcRect.x();
    float vPhase = scale.height() * srcRect.y();
    if (hRule == Image::RepeatTile)
        hPhase -= fmodf(dstRect.width(), scale.width() * srcRect.width()) / 2.0f;
    if (vRule == Image::RepeatTile)
        vPhase -= fmodf(dstRect.height(), scale.height() * srcRect.height()) / 2.0f;
    FloatPoint patternPhase(dstRect.x() - hPhase, dstRect.y() - vPhase);
    
    drawPattern(ctxt, srcRect, patternTransform, patternPhase, op, dstRect);

    startAnimation();
}
Beispiel #2
0
// FIXME: Merge with the other drawTiled eventually, since we need a combination of both for some things.
void Image::drawTiled(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect,
    const FloatSize& tileScaleFactor, TileRule hRule, TileRule vRule, ColorSpace styleColorSpace, CompositeOperator op)
{    
    if (mayFillWithSolidColor()) {
        fillWithSolidColor(ctxt, dstRect, solidColor(), styleColorSpace, op);
        return;
    }
    
    // FIXME: We do not support 'round' or 'space' yet. For now just map them to 'repeat'.
    if (hRule == RoundTile || hRule == SpaceTile)
        hRule = RepeatTile;
    if (vRule == RoundTile || vRule == SpaceTile)
        vRule = RepeatTile;

    AffineTransform patternTransform = AffineTransform().scaleNonUniform(tileScaleFactor.width(), tileScaleFactor.height());

    // We want to construct the phase such that the pattern is centered (when stretch is not
    // set for a particular rule).
    float hPhase = tileScaleFactor.width() * srcRect.x();
    float vPhase = tileScaleFactor.height() * srcRect.y();
    float scaledTileWidth = tileScaleFactor.width() * srcRect.width();
    float scaledTileHeight = tileScaleFactor.height() * srcRect.height();
    if (hRule == Image::RepeatTile)
        hPhase -= (dstRect.width() - scaledTileWidth) / 2;
    if (vRule == Image::RepeatTile)
        vPhase -= (dstRect.height() - scaledTileHeight) / 2; 
    FloatPoint patternPhase(dstRect.x() - hPhase, dstRect.y() - vPhase);
    
    drawPattern(ctxt, srcRect, patternTransform, patternPhase, styleColorSpace, op, dstRect);

    startAnimation();
}
Beispiel #3
0
// FIXME: Merge with the other drawTiled eventually, since we need a combination of both for some things.
void Image::drawTiled(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect,
    const FloatSize& providedTileScaleFactor, TileRule hRule, TileRule vRule, CompositeOperator op)
{
    if (mayFillWithSolidColor()) {
        fillWithSolidColor(ctxt, dstRect, solidColor(), op);
        return;
    }

    // FIXME: We do not support 'space' yet. For now just map it to 'repeat'.
    if (hRule == SpaceTile)
        hRule = RepeatTile;
    if (vRule == SpaceTile)
        vRule = RepeatTile;

    // FIXME: if this code is used for background-repeat: round (in addition to
    // border-image-repeat), then add logic to deal with the background-size: auto
    // special case. The aspect ratio should be maintained in this case.
    FloatSize tileScaleFactor = providedTileScaleFactor;
    bool useLowInterpolationQuality = false;
    if (hRule == RoundTile) {
        float hRepetitions = std::max(1.0f, roundf(dstRect.width() / (tileScaleFactor.width() * srcRect.width())));
        tileScaleFactor.setWidth(dstRect.width() / (srcRect.width() * hRepetitions));
    }
    if (vRule == RoundTile) {
        float vRepetitions = std::max(1.0f, roundf(dstRect.height() / (tileScaleFactor.height() * srcRect.height())));
        tileScaleFactor.setHeight(dstRect.height() / (srcRect.height() * vRepetitions));
    }
    if (hRule == RoundTile || vRule == RoundTile) {
        // High interpolation quality rounds the scaled tile to an integer size (see Image::drawPattern).
        // To avoid causing a visual problem, linear interpolation must be used instead.
        // FIXME: Allow using high-quality interpolation in this case, too.
        useLowInterpolationQuality = true;
    }

    // We want to construct the phase such that the pattern is centered (when stretch is not
    // set for a particular rule).
    float hPhase = tileScaleFactor.width() * srcRect.x();
    float vPhase = tileScaleFactor.height() * srcRect.y();
    float scaledTileWidth = tileScaleFactor.width() * srcRect.width();
    float scaledTileHeight = tileScaleFactor.height() * srcRect.height();
    if (hRule == Image::RepeatTile)
        hPhase -= (dstRect.width() - scaledTileWidth) / 2;
    if (vRule == Image::RepeatTile)
        vPhase -= (dstRect.height() - scaledTileHeight) / 2;
    FloatPoint patternPhase(dstRect.x() - hPhase, dstRect.y() - vPhase);

    if (useLowInterpolationQuality) {
        InterpolationQuality previousInterpolationQuality = ctxt->imageInterpolationQuality();
        ctxt->setImageInterpolationQuality(InterpolationLow);
        drawPattern(ctxt, srcRect, tileScaleFactor, patternPhase, op, dstRect);
        ctxt->setImageInterpolationQuality(previousInterpolationQuality);
    } else {
        drawPattern(ctxt, srcRect, tileScaleFactor, patternPhase, op, dstRect);
    }

    startAnimation();
}
Beispiel #4
0
// FIXME: Merge with the other drawTiled eventually, since we need a combination of both for some things.
void Image::drawTiled(GraphicsContext& ctxt, const FloatRect& dstRect, const FloatRect& srcRect,
    const FloatSize& tileScaleFactor, TileRule hRule, TileRule vRule, CompositeOperator op)
{    
    if (mayFillWithSolidColor()) {
        fillWithSolidColor(ctxt, dstRect, solidColor(), op);
        return;
    }
    
    FloatSize tileScale = tileScaleFactor;
    FloatSize spacing;
    
    // FIXME: These rules follow CSS border-image rules, but they should not be down here in Image.
    bool centerOnGapHorizonally = false;
    bool centerOnGapVertically = false;
    switch (hRule) {
    case RoundTile: {
        int numItems = std::max<int>(floorf(dstRect.width() / srcRect.width()), 1);
        tileScale.setWidth(dstRect.width() / (srcRect.width() * numItems));
        break;
    }
    case SpaceTile: {
        int numItems = floorf(dstRect.width() / srcRect.width());
        if (!numItems)
            return;
        spacing.setWidth((dstRect.width() - srcRect.width() * numItems) / (numItems + 1));
        tileScale.setWidth(1);
        centerOnGapHorizonally = !(numItems & 1);
        break;
    }
    case StretchTile:
    case RepeatTile:
        break;
    }

    switch (vRule) {
    case RoundTile: {
        int numItems = std::max<int>(floorf(dstRect.height() / srcRect.height()), 1);
        tileScale.setHeight(dstRect.height() / (srcRect.height() * numItems));
        break;
        }
    case SpaceTile: {
        int numItems = floorf(dstRect.height() / srcRect.height());
        if (!numItems)
            return;
        spacing.setHeight((dstRect.height() - srcRect.height() * numItems) / (numItems + 1));
        tileScale.setHeight(1);
        centerOnGapVertically = !(numItems & 1);
        break;
    }
    case StretchTile:
    case RepeatTile:
        break;
    }

    AffineTransform patternTransform = AffineTransform().scaleNonUniform(tileScale.width(), tileScale.height());

    // We want to construct the phase such that the pattern is centered (when stretch is not
    // set for a particular rule).
    float hPhase = tileScale.width() * srcRect.x();
    float vPhase = tileScale.height() * srcRect.y();
    float scaledTileWidth = tileScale.width() * srcRect.width();
    float scaledTileHeight = tileScale.height() * srcRect.height();

    if (centerOnGapHorizonally)
        hPhase -= spacing.width();
    else if (hRule == Image::RepeatTile || hRule == Image::SpaceTile)
        hPhase -= (dstRect.width() - scaledTileWidth) / 2;

    if (centerOnGapVertically)
        vPhase -= spacing.height();
    else if (vRule == Image::RepeatTile || vRule == Image::SpaceTile)
        vPhase -= (dstRect.height() - scaledTileHeight) / 2;

    FloatPoint patternPhase(dstRect.x() - hPhase, dstRect.y() - vPhase);
    drawPattern(ctxt, srcRect, patternTransform, patternPhase, spacing, op, dstRect);

#if PLATFORM(IOS)
    startAnimation(DoNotCatchUp);
#else
    startAnimation();
#endif
}
Beispiel #5
0
// TODO(cavalcantii): see crbug.com/662504.
void Image::drawTiled(GraphicsContext& ctxt,
                      const FloatRect& dstRect,
                      const FloatRect& srcRect,
                      const FloatSize& providedTileScaleFactor,
                      TileRule hRule,
                      TileRule vRule,
                      SkBlendMode op) {
  // TODO(cavalcantii): see crbug.com/662513.
  FloatSize tileScaleFactor = providedTileScaleFactor;
  if (vRule == RoundTile) {
    float vRepetitions =
        std::max(1.0f, roundf(dstRect.height() /
                              (tileScaleFactor.height() * srcRect.height())));
    tileScaleFactor.setHeight(dstRect.height() /
                              (srcRect.height() * vRepetitions));
  }

  if (hRule == RoundTile) {
    float hRepetitions = std::max(
        1.0f,
        roundf(dstRect.width() / (tileScaleFactor.width() * srcRect.width())));
    tileScaleFactor.setWidth(dstRect.width() /
                             (srcRect.width() * hRepetitions));
  }

  // We want to construct the phase such that the pattern is centered (when
  // stretch is not set for a particular rule).
  float vPhase = tileScaleFactor.height() * srcRect.y();
  float hPhase = tileScaleFactor.width() * srcRect.x();
  if (vRule == Image::RepeatTile) {
    float scaledTileHeight = tileScaleFactor.height() * srcRect.height();
    vPhase -= (dstRect.height() - scaledTileHeight) / 2;
  }

  if (hRule == Image::RepeatTile) {
    float scaledTileWidth = tileScaleFactor.width() * srcRect.width();
    hPhase -= (dstRect.width() - scaledTileWidth) / 2;
  }

  FloatSize spacing;
  auto calculateSpaceNeeded = [](
      const float destination, const float source) -> std::tuple<bool, float> {
    DCHECK_GT(source, 0);
    DCHECK_GT(destination, 0);

    float repeatTilesCount = floorf(destination / source);
    if (!repeatTilesCount)
      return std::make_tuple(false, -1);

    float space = destination;
    space -= source * repeatTilesCount;
    space /= repeatTilesCount + 1.0;

    return std::make_tuple(true, space);
  };

  if (vRule == SpaceTile) {
    std::tuple<bool, float> space =
        calculateSpaceNeeded(dstRect.height(), srcRect.height());
    if (!std::get<0>(space))
      return;

    spacing.setHeight(std::get<1>(space));
    tileScaleFactor.setHeight(1.0);
    vPhase = srcRect.y();
    vPhase -= spacing.height();
  }

  if (hRule == SpaceTile) {
    std::tuple<bool, float> space =
        calculateSpaceNeeded(dstRect.width(), srcRect.width());
    if (!std::get<0>(space))
      return;

    spacing.setWidth(std::get<1>(space));
    tileScaleFactor.setWidth(1.0);
    hPhase = srcRect.x();
    hPhase -= spacing.width();
  }

  FloatPoint patternPhase(dstRect.x() - hPhase, dstRect.y() - vPhase);

  // TODO(cavalcantii): see crbug.com/662507.
  if ((hRule == RoundTile || vRule == RoundTile)) {
    InterpolationQuality previousInterpolationQuality =
        ctxt.imageInterpolationQuality();
    ctxt.setImageInterpolationQuality(InterpolationLow);
    drawPattern(ctxt, srcRect, tileScaleFactor, patternPhase, op, dstRect);
    ctxt.setImageInterpolationQuality(previousInterpolationQuality);
  } else {
    drawPattern(ctxt, srcRect, tileScaleFactor, patternPhase, op, dstRect,
                spacing);
  }

  startAnimation();
}