Beispiel #1
0
bool CompositeAnimation::pauseTransitionAtTime(CSSPropertyID property, double t)
{
    if ((property < firstCSSProperty) || (property >= firstCSSProperty + numCSSProperties))
        return false;

    ImplicitAnimation* implAnim = m_transitions.get(property);
    if (!implAnim) {
        // Check to see if this property is being animated via a shorthand.
        // This code is only used for testing, so performance is not critical here.
        HashSet<CSSPropertyID> shorthandProperties = CSSPropertyAnimation::animatableShorthandsAffectingProperty(property);
        bool anyPaused = false;
        for (auto propertyID : shorthandProperties) {
            if (pauseTransitionAtTime(propertyID, t))
                anyPaused = true;
        }
        return anyPaused;
    }

    if (!implAnim->running())
        return false;

    if ((t >= 0.0) && (t <= implAnim->duration())) {
        implAnim->freezeAtTime(t);
        return true;
    }

    return false;
}
bool CompositeAnimation::pauseTransitionAtTime(int property, double t)
{
    if ((property < firstCSSProperty) || (property >= firstCSSProperty + numCSSProperties))
        return false;

    ImplicitAnimation* implAnim = m_transitions.get(property).get();
    if (!implAnim) {
        // Check to see if this property is being animated via a shorthand.
        // This code is only used for testing, so performance is not critical here.
        HashSet<int> shorthandProperties = AnimationBase::animatableShorthandsAffectingProperty(property);
        bool anyPaused = false;
        HashSet<int>::const_iterator end = shorthandProperties.end();
        for (HashSet<int>::const_iterator it = shorthandProperties.begin(); it != end; ++it) {
            if (pauseTransitionAtTime(*it, t))
                anyPaused = true;
        }
        return anyPaused;
    }

    if (!implAnim->running())
        return false;

    if ((t >= 0.0) && (t <= implAnim->duration())) {
        implAnim->freezeAtTime(t);
        return true;
    }

    return false;
}