Beispiel #1
0
/** Party EXP and Zeny sharing
 * @param p Party data
 * @param src EXP source (for renewal level penalty)
 * @param base_exp Base EXP gained from killed mob
 * @param job_exp Job EXP gained from killed mob
 * @param zeny Zeny gained from killed mob
 * @author Valaris
 **/
void party_exp_share(struct party_data* p, struct block_list* src, unsigned int base_exp, unsigned int job_exp, int zeny)
{
	struct map_session_data* sd[MAX_PARTY];
	unsigned int i, c;
#ifdef RENEWAL_EXP
	TBL_MOB *md = BL_CAST(BL_MOB, src);

	if (!md)
		return;
#endif

	nullpo_retv(p);

	// count the number of players eligible for exp sharing
	for (i = c = 0; i < MAX_PARTY; i++) {
		if( (sd[c] = p->data[i].sd) == NULL || sd[c]->bl.m != src->m || pc_isdead(sd[c]) || (battle_config.idle_no_share && pc_isidle(sd[c])) )
			continue;
		c++;
	}
	if (c < 1)
		return;

	base_exp/=c;
	job_exp/=c;
	zeny/=c;

	if (battle_config.party_even_share_bonus && c > 1) {
		double bonus = 100 + battle_config.party_even_share_bonus*(c-1);

		if (base_exp)
			base_exp = (unsigned int) cap_value(base_exp * bonus/100, 0, UINT_MAX);
		if (job_exp)
			job_exp = (unsigned int) cap_value(job_exp * bonus/100, 0, UINT_MAX);
		if (zeny)
			zeny = (unsigned int) cap_value(zeny * bonus/100, INT_MIN, INT_MAX);
	}

	for (i = 0; i < c; i++) {
#ifdef RENEWAL_EXP
		uint32 base_gained = base_exp, job_gained = job_exp;
		if (base_exp || job_exp) {
			int rate = pc_level_penalty_mod(md->level - sd[i]->status.base_level, md->db->status.class_, md->db->status.mode, 1);
			if (rate != 100) {
				if (base_exp)
					base_gained = (unsigned int)cap_value(apply_rate(base_exp, rate), 1, UINT_MAX);
				if (job_exp)
					job_gained = (unsigned int)cap_value(apply_rate(job_exp, rate), 1, UINT_MAX);
			}
		}
		pc_gainexp(sd[i], src, base_gained, job_gained, 0);
#else
		pc_gainexp(sd[i], src, base_exp, job_exp, 0);
#endif

		if (zeny) // zeny from mobs [Valaris]
			pc_getzeny(sd[i],zeny,LOG_TYPE_PICKDROP_MONSTER,NULL);
	}
}
Beispiel #2
0
// exp share and added zeny share [Valaris]
int party_exp_share(struct party *p,int map,int base_exp,int job_exp,int zeny)
{
	struct map_session_data* sd[MAX_PARTY];
	int i;
	short c, bonus =100; // modified [Valaris]
	unsigned long base, job;

	nullpo_retr(0, p);

	for (i = c = 0; i < MAX_PARTY; i++)
		if ((sd[c] = p->member[i].sd)!=NULL && sd[c]->bl.m == map && !pc_isdead(sd[c])) {
			if (battle_config.idle_no_share && (pc_issit(sd[c]) || sd[c]->chatID || (sd[c]->idletime < (last_tick - battle_config.idle_no_share))))
				continue;
			c++;
		}
	if (c < 1)
		return 0;
	if (battle_config.party_even_share_bonus) //Valaris's even share exp bonus equation.
		bonus += (battle_config.party_even_share_bonus*c*(c-1)/10);	//Changed Valaris's bonus switch to an equation [Skotlex]
	else	//Official kRO/iRO sites state that the even share bonus is 10% per additional party member.
		bonus += (c-1)*10;
	base = (unsigned long)(base_exp/c)*bonus/100;
	job = (unsigned long)(job_exp/c)*bonus/100;
	if (base > 0x7fffffff)
		base = 0x7fffffff;
	if (job > 0x7fffffff)
		job = 0x7fffffff;
	for (i = 0; i < c; i++)
	{
		pc_gainexp(sd[i], base, job);
		if (battle_config.zeny_from_mobs) // zeny from mobs [Valaris]
			pc_getzeny(sd[i],bonus*zeny/(c*100));
	}
	return 0;
}
Beispiel #3
0
//Exp share and added zeny share [Valaris]
int party_exp_share(struct party_data *p, struct block_list *src, unsigned int base_exp, unsigned int job_exp, int zeny)
{
	struct map_session_data *sd[MAX_PARTY];
	unsigned int i, c;
#ifdef RENEWAL_EXP
	uint32 base_exp_bonus, job_exp_bonus;
#endif
	nullpo_ret(p);

	//Count the number of players eligible for exp sharing
	for (i = c = 0; i < MAX_PARTY; i++) {
		if ((sd[c] = p->data[i].sd) == NULL || sd[c]->bl.m != src->m || pc_isdead(sd[c]) || (battle_config.idle_no_share && pc_isidle(sd[c])))
			continue;
		c++;
	}
	if (c < 1)
		return 0;

	base_exp /= c;
	job_exp /= c;
	zeny /= c;

	if (battle_config.party_even_share_bonus && c > 1) {
		double bonus = 100 + battle_config.party_even_share_bonus * (c - 1);

		if (base_exp)
			base_exp = (unsigned int)cap_value(base_exp * bonus / 100, 0, UINT_MAX);
		if (job_exp)
			job_exp = (unsigned int)cap_value(job_exp * bonus / 100, 0, UINT_MAX);
		if (zeny)
			zeny = (unsigned int)cap_value(zeny * bonus / 100, INT_MIN, INT_MAX);
	}

#ifdef RENEWAL_EXP
	base_exp_bonus = base_exp;
	job_exp_bonus = job_exp;
#endif

	for (i = 0; i < c; i++) {
#ifdef RENEWAL_EXP
		if (!(src && src->type == BL_MOB && ((TBL_MOB *)src)->db->mexp)) {
			TBL_MOB *md = BL_CAST(BL_MOB, src);
			int rate = 0;

			if (!md)
				return 0;

			rate = pc_level_penalty_mod(sd[i], md->db->lv, md->db->status.class_, 1);
			base_exp = (unsigned int)cap_value(base_exp_bonus * rate / 100, 1, UINT_MAX);
			job_exp = (unsigned int)cap_value(job_exp_bonus * rate / 100, 1, UINT_MAX);
		}
#endif
		pc_gainexp(sd[i], src, base_exp, job_exp, false);

		if (zeny) //Zeny from mobs [Valaris]
			pc_getzeny(sd[i],zeny,LOG_TYPE_PICKDROP_MONSTER,NULL);
	}
	return 0;
}
Beispiel #4
0
// exp share and added zeny share [Valaris]
int party_exp_share(struct party_data* p, struct block_list* src, unsigned int base_exp, unsigned int job_exp, int zeny)
{
	struct map_session_data* sd[MAX_PARTY];
	unsigned int i, c;

	nullpo_retr(0, p);

	// count the number of players eligible for exp sharing
	for( i = c = 0; i < MAX_PARTY; i++ )
	{
		if( (sd[c] = p->data[i].sd) == NULL || sd[c]->bl.m != src->m || pc_isdead(sd[c]) || (battle_config.idle_no_share && pc_isidle(sd[c])) )
			continue;
		c++;
	}
	if( c < 1 )
		return 0;

	base_exp /= c;	
	job_exp /= c;
	zeny /= c;

	if( battle_config.renewal_system_enable && c > 2 )
	{
		int rbonus = 100 + (10 * (c - 2)); // 10% ~ 100%
		if( base_exp )
			base_exp = (unsigned int) cap_value(base_exp * rbonus/100, 0, UINT_MAX);
		if( job_exp )
			job_exp = (unsigned int) cap_value(job_exp * rbonus/100, 0, UINT_MAX);
	}

	if( battle_config.party_even_share_bonus && c > 1 )
	{
		double bonus = 100 + battle_config.party_even_share_bonus*(c-1);
		if (base_exp)
			base_exp = (unsigned int) cap_value(base_exp * bonus/100, 0, UINT_MAX);
		if (job_exp)
			job_exp = (unsigned int) cap_value(job_exp * bonus/100, 0, UINT_MAX);
		if (zeny)
			zeny = (unsigned int) cap_value(zeny * bonus/100, INT_MIN, INT_MAX);
	}

	for( i = 0; i < c; i++ )
	{
		pc_gainexp(sd[i],src,base_exp,job_exp,false);
		if( zeny ) // zeny from mobs [Valaris]
			pc_getzeny(sd[i],zeny);
	}

	return 0;
}
Beispiel #5
0
// exp share and added zeny share [Valaris]
int party_exp_share(struct party_data* p, struct block_list* src, unsigned int base_exp, unsigned int job_exp, int zeny)
{
	struct map_session_data* sd[MAX_PARTY];
	unsigned int i, c;

	nullpo_ret(p);

	// count the number of players eligible for exp sharing
	for( i = c = 0; i < MAX_PARTY; i++ )
	{
		if( (sd[c] = p->data[i].sd) == NULL || sd[c]->bl.m != src->m || pc_isdead(sd[c]) || (battle_config.idle_no_share && pc_isidle(sd[c])) )
			continue;
		c++;
	}
	
	if(c < 1)
		return 0;
	
	if (battle_config.renewal_party_exp_nerf)
	{
		int nerf;

		if (c == 2)
		{
			nerf = 50;
		}
		else if (c == 3)
		{
			nerf = 37;
		}
		else if (c == 4)
		{
			nerf = 30;
		}
		else if (c == 5)
		{
			nerf = 26;
		}
		else if (c == 6)
		{
			nerf = 23;
		}
		else if (c == 7)
		{
			nerf = 21;
		}
		else if (c == 8)
		{
			nerf = 20;
		}
		else if (c == 9)
		{
			nerf = 19;
		}
		else if (c == 10)
		{
			nerf = 18;
		}
		else if (c == 11)
		{
			nerf = 17;
		}
		else if (c == 12)
		{
			nerf = 17;
		}
		else
		{
			nerf = 0;
		}

		if (nerf)
		{
			base_exp = base_exp * nerf / 100;
			job_exp = job_exp * nerf / 100;
			zeny = zeny * nerf / 100;
		}
	}
	else
	{
		base_exp /= c;	
		job_exp /= c;
		zeny /= c;
	}

	if( battle_config.party_even_share_bonus && c > 1 )
	{
		double bonus = 100 + battle_config.party_even_share_bonus*(c-1);
		if (base_exp)
			base_exp = (unsigned int) cap_value(base_exp * bonus/100, 0, UINT_MAX);
		if (job_exp)
			job_exp = (unsigned int) cap_value(job_exp * bonus/100, 0, UINT_MAX);
		if (zeny)
			zeny = (unsigned int) cap_value(zeny * bonus/100, INT_MIN, INT_MAX);
	}

	for( i = 0; i < c; i++ )
	{
		pc_gainexp(sd[i], src, base_exp, job_exp, false);
		if( zeny ) // zeny from mobs [Valaris]
			pc_getzeny(sd[i],zeny);
	}
	return 0;
}