/*========================================== * leave a chatroom *------------------------------------------*/ int chat_leavechat(struct map_session_data* sd, bool kicked) { struct chat_data* cd; int i; int leavechar; nullpo_retr(1, sd); cd = (struct chat_data*)map_id2bl(sd->chatID); if( cd == NULL ) { pc_setchatid(sd, 0); return 1; } ARR_FIND( 0, cd->users, i, cd->usersd[i] == sd ); if ( i == cd->users ) { // Not found in the chatroom? pc_setchatid(sd, 0); return -1; } clif_leavechat(cd, sd, kicked); pc_setchatid(sd, 0); cd->users--; leavechar = i; for( i = leavechar; i < cd->users; i++ ) cd->usersd[i] = cd->usersd[i+1]; if( cd->users == 0 && cd->owner->type == BL_PC ) { // Delete empty chatroom clif_clearchat(cd, 0); map_deliddb(&cd->bl); map_delblock(&cd->bl); map_freeblock(&cd->bl); return 1; } if( leavechar == 0 && cd->owner->type == BL_PC ) { // Set and announce new owner cd->owner = (struct block_list*) cd->usersd[0]; clif_changechatowner(cd, cd->usersd[0]); clif_clearchat(cd, 0); //Adjust Chat location after owner has been changed. map_delblock( &cd->bl ); cd->bl.x=cd->usersd[0]->bl.x; cd->bl.y=cd->usersd[0]->bl.y; map_addblock( &cd->bl ); clif_dispchat(cd,0); } else clif_dispchat(cd,0); // refresh chatroom return 0; }
/*========================================== * join an existing chatroom *------------------------------------------*/ int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass) { struct chat_data* cd; nullpo_retr(0, sd); cd = (struct chat_data*)map_id2bl(chatid); if( cd == NULL || cd->bl.type != BL_CHAT || cd->bl.m != sd->bl.m || sd->vender_id || sd->chatID || cd->users >= cd->limit ) { clif_joinchatfail(sd,0); return 0; } if( !cd->pub && strncmp(pass, cd->pass, sizeof(cd->pass)) != 0 && !(battle_config.gm_join_chat && pc_isGM(sd) >= battle_config.gm_join_chat) ) { clif_joinchatfail(sd,1); return 0; } pc_stop_walking(sd,1); cd->usersd[cd->users] = sd; cd->users++; pc_setchatid(sd,cd->bl.id); clif_joinchatok(sd,cd); // 新たに参加した人には全員のリスト clif_addchat(cd,sd); // 既に中に居た人には追加した人の報告 clif_dispchat(cd,0); // 周囲の人には人数変化報告 chat_triggerevent(cd); // イベント return 0; }
/*========================================== * join an existing chatroom *------------------------------------------*/ int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass) { struct chat_data* cd; nullpo_ret(sd); cd = (struct chat_data*)map_id2bl(chatid); if( cd == NULL || cd->bl.type != BL_CHAT || cd->bl.m != sd->bl.m || sd->state.vending || sd->state.buyingstore || sd->chatID || cd->users >= cd->limit ) { clif_joinchatfail(sd,0); return 0; } if( !cd->pub && strncmp(pass, cd->pass, sizeof(cd->pass)) != 0 && !(battle_config.gm_join_chat && pc_isGM(sd) >= battle_config.gm_join_chat) ) { clif_joinchatfail(sd,1); return 0; } if( cd->upperBool && pc_jobid2mapid(sd->status.class_)&JOBL_UPPER ) { clif_joinchatfail(sd,7); return 0; } if( sd->status.base_level < cd->minLvl || sd->status.base_level > cd->maxLvl ) { if(sd->status.base_level < cd->minLvl) clif_joinchatfail(sd,5); else clif_joinchatfail(sd,6); return 0; } if( sd->status.zeny < cd->zeny ) { clif_joinchatfail(sd,4); return 0; } pc_stop_walking(sd,1); cd->usersd[cd->users] = sd; cd->users++; pc_setchatid(sd,cd->bl.id); clif_joinchatok(sd,cd); // 新たに参加した人には全員のリスト clif_addchat(cd,sd); // 既に中に居た人には追加した人の報告 clif_dispchat(cd,0); // 周囲の人には人数変化報告 chat_triggerevent(cd); // イベント return 0; }
/** * Join an existing chat room. * @param sd : player requesting * @param chatid : ID of the chat room * @param pass : password of chat room * @return 0 */ int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass) { struct chat_data* cd; nullpo_ret(sd); cd = (struct chat_data*)map_id2bl(chatid); if( cd == NULL || cd->bl.type != BL_CHAT || cd->bl.m != sd->bl.m || sd->state.vending || sd->state.buyingstore || sd->chatID || ((cd->owner->type == BL_NPC) ? cd->users+1 : cd->users) >= cd->limit ) { clif_joinchatfail(sd,0); return 0; } if( !cd->pub && strncmp(pass, cd->pass, sizeof(cd->pass)) != 0 && !pc_has_permission(sd, PC_PERM_JOIN_ALL_CHAT) ) { clif_joinchatfail(sd,1); return 0; } if( sd->status.base_level < cd->minLvl || sd->status.base_level > cd->maxLvl ) { if(sd->status.base_level < cd->minLvl) clif_joinchatfail(sd,5); else clif_joinchatfail(sd,6); return 0; } if( sd->status.zeny < cd->zeny ) { clif_joinchatfail(sd,4); return 0; } if( cd->owner->type != BL_NPC && idb_exists(cd->kick_list,sd->status.char_id) ) { clif_joinchatfail(sd,2);//You have been kicked out of the room. return 0; } pc_stop_walking(sd,1); cd->usersd[cd->users] = sd; cd->users++; pc_setchatid(sd,cd->bl.id); clif_joinchatok(sd, cd); //To the person who newly joined the list of all clif_addchat(cd, sd); //Reports To the person who already in the chat clif_dispchat(cd, 0); //Reported number of changes to the people around if (cd->owner->type == BL_PC) achievement_update_objective(map_id2sd(cd->owner->id), AG_CHAT_COUNT, 1, cd->users); chat_triggerevent(cd); //Event return 0; }
/*========================================== * join an existing chatroom *------------------------------------------*/ bool chat_joinchat(struct map_session_data* sd, int chatid, const char* pass) { struct chat_data* cd; nullpo_ret(sd); nullpo_ret(pass); cd = map->id2cd(chatid); if (cd == NULL || cd->bl.type != BL_CHAT || cd->bl.m != sd->bl.m || sd->state.vending || sd->state.buyingstore || sd->chat_id != 0 || ((cd->owner->type == BL_NPC) ? cd->users+1 : cd->users) >= cd->limit ) { clif->joinchatfail(sd,0); // room full return false; } if( !cd->pub && strncmp(pass, cd->pass, sizeof(cd->pass)) != 0 && !pc_has_permission(sd, PC_PERM_JOIN_ALL_CHAT) ) { clif->joinchatfail(sd,1); // wrong password return false; } if( sd->status.base_level < cd->minLvl || sd->status.base_level > cd->maxLvl ) { if(sd->status.base_level < cd->minLvl) clif->joinchatfail(sd,5); // too low level else clif->joinchatfail(sd,6); // too high level return false; } if( sd->status.zeny < cd->zeny ) { clif->joinchatfail(sd,4); // not enough zeny return false; } if( cd->owner->type != BL_NPC && idb_exists(cd->kick_list,sd->status.char_id) ) { clif->joinchatfail(sd,2); // You have been kicked out of the room. return false; } pc_stop_walking(sd, STOPWALKING_FLAG_FIXPOS); cd->usersd[cd->users] = sd; cd->users++; pc_setchatid(sd,cd->bl.id); clif->joinchatok(sd, cd); //To the person who newly joined the list of all clif->addchat(cd, sd); //Reports To the person who already in the chat clif->dispchat(cd, 0); //Reported number of changes to the people around chat->trigger_event(cd); //Event return true; }
/*========================================== * チャットルームから抜ける *------------------------------------------ */ int chat_leavechat(struct map_session_data *sd) { struct chat_data *cd; int i,leavechar; nullpo_retr(1, sd); cd=(struct chat_data*)map_id2bl(sd->chatID); if(cd==NULL) return 1; for(i = 0,leavechar=-1;i < cd->users;i++){ if(cd->usersd[i] == sd){ leavechar=i; break; } } if(leavechar<0) // そのchatに所属していないらしい (バグ時のみ) return -1; if(leavechar==0 && cd->users>1 && (*cd->owner)->type==BL_PC){ // 所有者だった&他に人が居る&PCのチャット clif_changechatowner(cd,cd->usersd[1]); clif_clearchat(cd,0); } // 抜けるPCにも送るのでusersを減らす前に実行 clif_leavechat(cd,sd); cd->users--; pc_setchatid(sd,0); if(cd->users == 0 && (*cd->owner)->type==BL_PC){ // 全員居なくなった&PCのチャットなので消す clif_clearchat(cd,0); map_delobject(cd->bl.id); // freeまでしてくれる } else { for(i=leavechar;i < cd->users;i++) cd->usersd[i] = cd->usersd[i+1]; if(leavechar==0 && (*cd->owner)->type==BL_PC){ // PCのチャットなので所有者が抜けたので位置変更 cd->bl.x=cd->usersd[0]->bl.x; cd->bl.y=cd->usersd[0]->bl.y; } clif_dispchat(cd,0); } return 0; }
/** * Player chat room creation. * @param sd : player requesting * @param title : title of chat room * @param pass : password for chat room * @param limit : amount allowed to enter * @param pub : public or private * @return 0 */ int chat_createpcchat(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub) { struct chat_data* cd; nullpo_ret(sd); if( sd->chatID ) return 0; //Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex] if( sd->state.vending || sd->state.buyingstore ) // not chat, when you already have a store open return 0; if( map_getmapflag(sd->bl.m, MF_NOCHAT) ) { clif_displaymessage(sd->fd, msg_txt(sd,281)); return 0; //Can't create chatrooms on this map. } if( map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) ) { clif_displaymessage (sd->fd, msg_txt(sd,665)); return 0; } pc_stop_walking(sd,1); cd = chat_createchat(&sd->bl, title, pass, limit, pub, 0, "", 0, 1, MAX_LEVEL); if( cd ) { cd->users = 1; cd->usersd[0] = sd; pc_setchatid(sd,cd->bl.id); pc_stop_attack(sd); clif_createchat(sd,0); clif_dispchat(cd,0); if (status_isdead(&sd->bl)) achievement_update_objective(sd, AG_CHAT_DYING, 1, 1); else achievement_update_objective(sd, AG_CHAT_CREATE, 1, 1); } else clif_createchat(sd,1); return 0; }
/*========================================== * player chatroom creation *------------------------------------------*/ int chat_createpcchat(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub) { struct chat_data* cd; nullpo_ret(sd); if( sd->chatID ) return 0; //Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex] if( sd->state.vending || sd->state.buyingstore ) {// not chat, when you already have a store open return 0; } if( map[sd->bl.m].flag.nochat ) { clif_displaymessage(sd->fd, msg_txt(281)); return 0; //Can't create chatrooms on this map. } if( map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) ) { clif_displaymessage (sd->fd, "Can't create chat rooms in this Area."); return 0; } pc_stop_walking(sd,1); cd = chat_createchat(&sd->bl, title, pass, limit, pub, 0, "", 0, 1, MAX_LEVEL, 0); if( cd ) { cd->users = 1; cd->usersd[0] = sd; pc_setchatid(sd,cd->bl.id); clif_createchat(sd,0); clif_dispchat(cd,0); } else clif_createchat(sd,1); return 0; }
/*========================================== * チャットルーム作成 *------------------------------------------ */ int chat_createchat(struct map_session_data *sd,int limit,int pub,char* pass,char* title,int titlelen) { struct chat_data *cd; nullpo_retr(0, sd); if (sd->chatID) return 0; //Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex] cd = (struct chat_data *) aCalloc(1,sizeof(struct chat_data)); cd->limit = limit; cd->pub = pub; cd->users = 1; memcpy(cd->pass,pass,8); cd->pass[7]= '\0'; //Overflow check... [Skotlex] if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1; memcpy(cd->title,title,titlelen); cd->title[titlelen]=0; cd->owner = (struct block_list **)(&cd->usersd[0]); cd->usersd[0] = sd; cd->bl.m = sd->bl.m; cd->bl.x = sd->bl.x; cd->bl.y = sd->bl.y; cd->bl.type = BL_CHAT; cd->bl.id = map_addobject(&cd->bl); if(cd->bl.id==0){ clif_createchat(sd,1); aFree(cd); return 0; } pc_setchatid(sd,cd->bl.id); clif_createchat(sd,0); clif_dispchat(cd,0); return 0; }
/*========================================== * player chatroom creation *------------------------------------------*/ bool chat_createpcchat(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub) { struct chat_data* cd; nullpo_ret(sd); nullpo_ret(title); nullpo_ret(pass); if( sd->chatID ) return false; //Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex] if( sd->state.vending || sd->state.buyingstore ) {// not chat, when you already have a store open return false; } if( map->list[sd->bl.m].flag.nochat ) { clif->message(sd->fd, msg_sd(sd,281)); return false; //Can't create chatrooms on this map. } if (map->getcell(sd->bl.m, &sd->bl, sd->bl.x, sd->bl.y, CELL_CHKNOCHAT) ) { clif->message (sd->fd, msg_sd(sd,865)); // "Can't create chat rooms in this area." return false; } pc_stop_walking(sd, STOPWALKING_FLAG_FIXPOS); cd = chat->create(&sd->bl, title, pass, limit, pub, 0, "", 0, 1, MAX_LEVEL); if( cd ) { cd->users = 1; cd->usersd[0] = sd; pc_setchatid(sd,cd->bl.id); pc_stop_attack(sd); clif->createchat(sd,0); // 0 = success clif->dispchat(cd,0); return true; } clif->createchat(sd,1); // 1 = Room limit exceeded return false; }
/*========================================== * チャットルーム作成 *------------------------------------------ */ int chat_createchat(struct map_session_data *sd,int limit,int pub,char* pass,char* title,int titlelen) { struct chat_data *cd; cd = malloc(sizeof(*cd)); if(cd==NULL){ printf("out of memory : chat_createchat\n"); exit(1); } memset(cd,0,sizeof(*cd)); cd->limit = limit; cd->pub = pub; cd->users = 1; memcpy(cd->pass,pass,8); if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1; memcpy(cd->title,title,titlelen); cd->title[titlelen]=0; cd->owner = (struct block_list **)(&cd->usersd[0]); cd->usersd[0] = sd; cd->bl.m = sd->bl.m; cd->bl.x = sd->bl.x; cd->bl.y = sd->bl.y; cd->bl.type = BL_CHAT; cd->bl.id = map_addobject(&cd->bl); if(cd->bl.id==0){ clif_createchat(sd,1); free(cd); return 0; } pc_setchatid(sd,cd->bl.id); clif_createchat(sd,0); clif_dispchat(cd,0); return 0; }
/*========================================== * 既存チャットルームに参加 *------------------------------------------ */ int chat_joinchat (struct map_session_data *sd, int chatid, char* pass) { struct chat_data *cd; nullpo_retr(0, sd); cd = (struct chat_data*)map_id2bl(chatid); //No need for a nullpo check. The chatid was sent by the client, if they lag or mess with the packet //a wrong chat id can be received. [Skotlex] if (cd == NULL) return 1; if (cd->bl.m != sd->bl.m || sd->vender_id || sd->chatID || cd->limit <= cd->users) { clif_joinchatfail(sd,0); return 0; } //Allows Gm access to protected room with any password they want by valaris if ((cd->pub == 0 && strncmp(pass, (char *)cd->pass, 8) && (pc_isGM(sd) < battle_config.gm_join_chat || !battle_config.gm_join_chat)) || chatid == (int)sd->chatID) //Double Chat fix by Alex14, thx CHaNGeTe { clif_joinchatfail(sd,1); return 0; } pc_stop_walking(sd,1); cd->usersd[cd->users] = sd; cd->users++; pc_setchatid(sd,cd->bl.id); clif_joinchatok(sd,cd); // 新たに参加した人には全員のリスト clif_addchat(cd,sd); // 既に中に居た人には追加した人の報告 clif_dispchat(cd,0); // 周囲の人には人数変化報告 chat_triggerevent(cd); // イベント return 0; }
/*========================================== * 既存チャットルームに参加 *------------------------------------------ */ int chat_joinchat(struct map_session_data *sd,int chatid,char* pass) { struct chat_data *cd; cd=(struct chat_data*)map_id2bl(chatid); if(cd==NULL) return 1; if(cd->bl.m != sd->bl.m || cd->limit <= cd->users){ clif_joinchatfail(sd,0); return 0; } if(cd->pub==0 && strncmp(pass,cd->pass,8)){ clif_joinchatfail(sd,1); return 0; } cd->usersd[cd->users] = sd; cd->users++; pc_setchatid(sd,cd->bl.id); // 新たに参加した人には全員のリスト clif_joinchatok(sd,cd); // 既に中に居た人には追加した人の報告 clif_addchat(cd,sd); // 周囲の人には人数変化報告 clif_dispchat(cd,0); // 満員でイベントが定義されてるなら実行 if(cd->users>=cd->limit && cd->npc_event[0]) npc_event(sd,cd->npc_event); return 0; }
/*========================================== * leave a chatroom *------------------------------------------*/ int chat_leavechat(struct map_session_data *sd, bool kicked) { struct chat_data *cd; int i; int leavechar; nullpo_retr(1, sd); cd = (struct chat_data *)map_id2bl(sd->chatID); if(cd == NULL) { pc_setchatid(sd, 0); return 1; } ARR_FIND(0, cd->users, i, cd->usersd[i] == sd); if(i == cd->users) { // Not found in the chatroom? pc_setchatid(sd, 0); return -1; } clif_leavechat(cd, sd, kicked); pc_setchatid(sd, 0); cd->users--; leavechar = i; for(i = leavechar; i < cd->users; i++) cd->usersd[i] = cd->usersd[i+1]; if(cd->users == 0 && cd->owner->type == BL_PC) { // Delete empty chatroom struct skill_unit *unit; struct skill_unit_group *group; clif_clearchat(cd, 0); db_destroy(cd->kick_list); map_deliddb(&cd->bl); map_delblock(&cd->bl); map_freeblock(&cd->bl); unit = map_find_skill_unit_oncell(&sd->bl, sd->bl.x, sd->bl.y, AL_WARP, NULL, 0); group = (unit != NULL) ? unit->group : NULL; if(group != NULL) ext_skill_unit_onplace(unit, &sd->bl, group->tick); return 1; } if(leavechar == 0 && cd->owner->type == BL_PC) { // Set and announce new owner cd->owner = (struct block_list *) cd->usersd[0]; clif_changechatowner(cd, cd->usersd[0]); clif_clearchat(cd, 0); //Adjust Chat location after owner has been changed. map_delblock(&cd->bl); cd->bl.x=cd->usersd[0]->bl.x; cd->bl.y=cd->usersd[0]->bl.y; map_addblock(&cd->bl); clif_dispchat(cd,0); } else clif_dispchat(cd,0); // refresh chatroom return 0; }
/*========================================== * Leave a chatroom * Return * 0: User not found in chatroom/Missing data * 1: Success * 2: Chat room deleted (chat room empty) * 3: Owner changed (Owner left and a new one as assigned) *------------------------------------------*/ int chat_leavechat(struct map_session_data* sd, bool kicked) { struct chat_data* cd; int i; int leavechar; nullpo_retr(0, sd); cd = map->id2cd(sd->chat_id); if (cd == NULL) { pc_setchatid(sd, 0); return 0; } ARR_FIND( 0, cd->users, i, cd->usersd[i] == sd ); if (i == cd->users) { // Not found in the chatroom? pc_setchatid(sd, 0); return 0; } clif->leavechat(cd, sd, kicked); pc_setchatid(sd, 0); cd->users--; leavechar = i; for( i = leavechar; i < cd->users; i++ ) cd->usersd[i] = cd->usersd[i+1]; if( cd->users == 0 && cd->owner->type == BL_PC ) { // Delete empty chatroom struct skill_unit* su; struct skill_unit_group* group; clif->clearchat(cd, 0); db_destroy(cd->kick_list); map->deliddb(&cd->bl); map->delblock(&cd->bl); map->freeblock(&cd->bl); su = map->find_skill_unit_oncell(&sd->bl, sd->bl.x, sd->bl.y, AL_WARP, NULL, 0); group = (su != NULL) ? su->group : NULL; if (group != NULL) skill->unit_onplace(su, &sd->bl, group->tick); return 2; } if( leavechar == 0 && cd->owner->type == BL_PC ) { // Set and announce new owner cd->owner = &cd->usersd[0]->bl; clif->changechatowner(cd, cd->usersd[0]); clif->clearchat(cd, 0); //Adjust Chat location after owner has been changed. map->delblock( &cd->bl ); cd->bl.x = cd->owner->x; cd->bl.y = cd->owner->y; map->addblock( &cd->bl ); clif->dispchat(cd,0); return 3; // Owner changed } clif->dispchat(cd,0); // refresh chatroom return 1; }