Beispiel #1
0
static void tick_handler(struct tm *tick_time, TimeUnits units_changed) {
  int hours = tick_time->tm_hour;
  int mins = tick_time->tm_min;

  if(hours < 10) {
    digit_set_value(s_digits[0], 0);
  } else {
    digit_set_value(s_digits[0], hours / 10);
  }
  digit_set_value(s_digits[1], hours % 10);

  if(mins < 10) {
    digit_set_value(s_digits[2], 0);
  } else {
    digit_set_value(s_digits[2], mins / 10);
  }
  digit_set_value(s_digits[3], mins % 10);

  // Smooth transition
  if(data_get_animations()) {
    pge_resume();
  } else {
    // Instant transition
    while(digits_are_animating()) {
      pge_logic();
    }
    pge_manual_advance();
  }
}
Beispiel #2
0
static void click(int button_id, bool long_click) {
  switch(button_id) {
    case BUTTON_ID_UP:
      s_input_mode = (s_input_mode + 1) % 4;
      break;
    case BUTTON_ID_SELECT:
      switch(s_block_choice) {
        case BLOCK_GRASS:
          block_set_color(s_block_array[vec2i(s_cursor)], COLOR_GRASS);
          break;
        case BLOCK_SAND:
          block_set_color(s_block_array[vec2i(s_cursor)], COLOR_SAND);
          break;
        case BLOCK_WATER:   
          block_set_color(s_block_array[vec2i(s_cursor)], COLOR_WATER);
          break;
        case BLOCK_RED:
          block_set_color(s_block_array[vec2i(s_cursor)], COLOR_RED);
          break;
        case BLOCK_STONE:
          block_set_color(s_block_array[vec2i(s_cursor)], COLOR_STONE);
          break;
        case BLOCK_DELETE:
          block_set_color(s_block_array[vec2i(s_cursor)], COLOR_INVISIBLE);
          break;
      }
      
      break;
    case BUTTON_ID_DOWN:
      switch(s_input_mode) {
        case MODE_X:
          s_cursor.x = (s_cursor.x + 1) % GRID_WIDTH;
          break;
        case MODE_Y:
          s_cursor.y = (s_cursor.y + 1) % GRID_HEIGHT;
          break;
        case MODE_Z:
          s_cursor.z = (s_cursor.z + 1) % GRID_DEPTH;
          break;
        case MODE_BLOCK_CHOICE:
          s_block_choice = (s_block_choice + 1) % NUM_BLOCK_TYPES;
          break;
      }
      break;
  }

  update_status_text();
  pge_manual_advance();
}
Beispiel #3
0
void pge_init() {
  s_initd = false;

  data_init();

  const int buffer_size = 64;
  comm_init(buffer_size, buffer_size);

  s_digits[0] = digit_create(GPoint(-HOURS_OFFSET, 0), 0);
  s_digits[1] = digit_create(GPoint(-HOURS_OFFSET + (5 * SEGMENT_SIZE.w), 0), 0);
  s_digits[2] = digit_create(GPoint(MINS_OFFSET, 7 * SEGMENT_SIZE.h), 0);
  s_digits[3] = digit_create(GPoint(MINS_OFFSET + (5 * SEGMENT_SIZE.w), 7 * SEGMENT_SIZE.h), 0);

  pge_isometric_set_projection_offset(PROJECTION_OFFSET);
  pge_set_framerate(FRAME_RATE_HIGH);
  pge_begin(pge_logic, pge_render, NULL);

  tick_timer_service_subscribe(MINUTE_UNIT, tick_handler);

  time_t temp = time(NULL);
  struct tm *t = localtime(&temp);
  tick_handler(t, MINUTE_UNIT);

  main_reload_config();

  // Fast forward - save power when lots of notifications
  while(digits_are_animating()) {
    pge_logic();
  }
  app_focus_service_subscribe(focus_handler);

  // If no animations
  if(!data_get_animations()) {
    pge_manual_advance();

    // Don't animate after this
    pge_pause();
  }
}
Beispiel #4
0
static void fix_handler(void *context) {
  // Render new state
  pge_manual_advance();
}