static void ph_VideoQuit(_THIS)
{
    /* restore palette */
    if (desktopbpp==8)
    {
        PgSetPalette(syspalph, 0, -1, 0, 0, 0);
        PgSetPalette(savedpal, 0, 0, _Pg_MAX_PALETTE, Pg_PALSET_GLOBAL | Pg_PALSET_FORCE_EXPOSE, 0);
        PgFlush();
    }

    ph_DestroyImage(this, SDL_VideoSurface); 

    if (window)
    {
        PtUnrealizeWidget(window);
        PtDestroyWidget(window);
        window=NULL;
    }

    if (phevent!=NULL)
    {
        SDL_free(phevent);
        phevent=NULL;
    }
}
Beispiel #2
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int ph_SetupUpdateFunction(_THIS, SDL_Surface* screen, Uint32 flags)
{
    ph_DestroyImage(this, screen);
    
#ifdef HAVE_OPENGL
    if ((flags & SDL_OPENGL)==SDL_OPENGL)
    {
        return ph_SetupOpenGLImage(this, screen);
    }
#endif /* HAVE_OPENGL */
    if ((flags & SDL_FULLSCREEN)==SDL_FULLSCREEN)
    {
        return ph_SetupFullScreenImage(this, screen);
    }
    if ((flags & SDL_HWSURFACE)==SDL_HWSURFACE)
    {
        return ph_SetupOCImage(this, screen);
    }

    return ph_SetupImage(this, screen);
}
Beispiel #3
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int ph_SetupFullScreenImage(_THIS, SDL_Surface* screen)
{
    OCImage.flags = screen->flags;

    /* Begin direct mode */
    if (!ph_EnterFullScreen(this, screen))
    {
        return -1;
    }

    /* store palette for fullscreen */
    if ((screen->format->BitsPerPixel==8) && (desktopbpp!=8))
    {
        PgGetPalette(savedpal);
        PgGetPalette(syspalph);
    }

    OCImage.offscreen_context = PdCreateOffscreenContext(0, 0, 0, Pg_OSC_MAIN_DISPLAY | Pg_OSC_MEM_PAGE_ALIGN | Pg_OSC_CRTC_SAFE);
    if (OCImage.offscreen_context == NULL)
    {
        SDL_SetError("ph_SetupFullScreenImage(): PdCreateOffscreenContext() function failed !\n");
        return -1;
    }
    
    if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF)
    {
        OCImage.offscreen_backcontext = PdDupOffscreenContext(OCImage.offscreen_context, Pg_OSC_CRTC_SAFE | Pg_OSC_MEM_PAGE_ALIGN);
        if (OCImage.offscreen_backcontext == NULL)
        {
            SDL_SetError("ph_SetupFullScreenImage(): PdCreateOffscreenContext(back) function failed !\n");
            return -1;
        }
    }

    OCImage.FrameData0 = (unsigned char *)PdGetOffscreenContextPtr(OCImage.offscreen_context);
    if (OCImage.FrameData0 == NULL)
    {
        SDL_SetError("ph_SetupFullScreenImage(): PdGetOffscreenContextPtr() function failed !\n");
        ph_DestroyImage(this, screen);
        return -1;
    }

    if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF)
    {
        OCImage.FrameData1 = (unsigned char *)PdGetOffscreenContextPtr(OCImage.offscreen_backcontext);
        if (OCImage.FrameData1 == NULL)
        {
            SDL_SetError("ph_SetupFullScreenImage(back): PdGetOffscreenContextPtr() function failed !\n");
            ph_DestroyImage(this, screen);
            return -1;
        }
    }

    /* wait for the hardware */
    PgWaitHWIdle();

    if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF)
    {
        OCImage.current = 1;
        PhDCSetCurrent(OCImage.offscreen_backcontext);
        screen->pitch = OCImage.offscreen_backcontext->pitch;
        screen->pixels = OCImage.FrameData1;
        PgSwapDisplay(OCImage.offscreen_context, 0);
    }
    else
    {
        OCImage.current = 0;
        PhDCSetCurrent(OCImage.offscreen_context);
        screen->pitch = OCImage.offscreen_context->pitch;
        screen->pixels = OCImage.FrameData0;
    }

    this->UpdateRects = ph_OCDCUpdate;

    PgFlush();

    return 0;
}
static SDL_Surface *ph_SetVideoMode(_THIS, SDL_Surface *current,
                int width, int height, int bpp, Uint32 flags)
{
    const struct ColourMasks* mask;

    /* Lock the event thread, in multi-threading environments */
    SDL_Lock_EventThread();

    current->flags = flags;

    /* if we do not have desired fullscreen mode, then fallback into window mode */
    if (((current->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && (ph_GetVideoMode(width, height, bpp)==0))
    {
       current->flags &= ~SDL_FULLSCREEN;
       current->flags &= ~SDL_NOFRAME;
       current->flags &= ~SDL_RESIZABLE;
    }

    ph_SetupWindow(this, width, height, current->flags);

    mask = ph_GetColourMasks(bpp);
    if (mask != NULL)
    {
        SDL_ReallocFormat(current, mask->bpp, mask->red, mask->green, mask->blue, 0);
    }
    else
    {
        SDL_SetError("ph_SetVideoMode(): desired bpp is not supported by photon !\n");
        return NULL;
    }

#ifdef HAVE_OPENGL
    if ((current->flags & SDL_OPENGL)==SDL_OPENGL)
    {
#else
    if ((current->flags & SDL_OPENGL)==SDL_OPENGL) /* if no built-in OpenGL support */
    {
        SDL_SetError("ph_SetVideoMode(): no OpenGL support, try to recompile library.\n");
        current->flags &= ~SDL_OPENGL;
        return NULL;
#endif /* HAVE_OPENGL */
    }
    else
    {
        /* Initialize internal variables */
        if ((current->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN)
        {
            if (bpp==8)
            {
               desktoppal=SDLPH_PAL_SYSTEM;
            }

            current->flags &= ~SDL_RESIZABLE; /* no resize for Direct Context */
            current->flags |= SDL_HWSURFACE;
        }
        else
        {
            /* remove this if we'll support non-fullscreen sw/hw+doublebuf */
            current->flags &= ~SDL_DOUBLEBUF;

            /* Use offscreen memory if SDL_HWSURFACE flag is set */
            if ((current->flags & SDL_HWSURFACE) == SDL_HWSURFACE)
            {

                if (desktopbpp!=bpp)
                {
                   current->flags &= ~SDL_HWSURFACE;
                }
            }

            /* using palette emulation code in window mode */
            if (bpp==8)
            {
                if (desktopbpp>=15)
                {
                    desktoppal = SDLPH_PAL_EMULATE;
                }
                else
                {
                    desktoppal = SDLPH_PAL_SYSTEM;
                }
            }
            else
            {
               desktoppal = SDLPH_PAL_NONE;
            }
        }
    }

    current->w = width;
    current->h = height;

    if (desktoppal==SDLPH_PAL_SYSTEM)
    {
       current->flags|=SDL_HWPALETTE;
    }

    /* Must call at least once for setup image planes */
    if (ph_SetupUpdateFunction(this, current, current->flags)==-1)
    {
        return NULL;
    }

    /* finish window drawing, if we are not in fullscreen, of course */
    if ((current->flags & SDL_FULLSCREEN) != SDL_FULLSCREEN)
    {
       PtFlush();
    }
    else
    {
       PgFlush();
    }

    SDL_Unlock_EventThread();

    /* We're done! */
    return (current);
}

static void ph_VideoQuit(_THIS)
{
    /* restore palette */
    if (desktopbpp==8)
    {
        PgSetPalette(syspalph, 0, -1, 0, 0, 0);
        PgSetPalette(savedpal, 0, 0, _Pg_MAX_PALETTE, Pg_PALSET_GLOBAL | Pg_PALSET_FORCE_EXPOSE, 0);
        PgFlush();
    }

    ph_DestroyImage(this, SDL_VideoSurface); 

    if (window)
    {
        PtUnrealizeWidget(window);
        PtDestroyWidget(window);
        window=NULL;
    }

    if (event!=NULL)
    {
        free(event);
        event=NULL;
    }
}

static int ph_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
    int i;
    SDL_Rect updaterect;

    updaterect.x = updaterect.y = 0;
    updaterect.w = this->screen->w;
    updaterect.h = this->screen->h;

    /* palette emulation code, using palette of the PhImage_t struct */
    if (desktoppal==SDLPH_PAL_EMULATE)
    {
        if ((SDL_Image) && (SDL_Image->palette))
        {
            for (i=firstcolor; i<firstcolor+ncolors; i++)
            {
                syspalph[i] = PgRGB(colors[i-firstcolor].r, colors[i-firstcolor].g, colors[i-firstcolor].b);
                SDL_Image->palette[i] = syspalph[i];
            }

            /* image needs to be redrawn */
            this->UpdateRects(this, 1, &updaterect);
        }
    }
    else
    {
        if (desktoppal==SDLPH_PAL_SYSTEM)
        {
            for (i=firstcolor; i<firstcolor+ncolors; i++)
            {
                syspalph[i] = PgRGB(colors[i-firstcolor].r, colors[i-firstcolor].g, colors[i-firstcolor].b);
            }

            if ((this->screen->flags & SDL_FULLSCREEN) != SDL_FULLSCREEN)
            {
                 /* window mode must use soft palette */
                PgSetPalette(&syspalph[firstcolor], 0, firstcolor, ncolors, Pg_PALSET_GLOBAL, 0);
                /* image needs to be redrawn */
                this->UpdateRects(this, 1, &updaterect);
            }
            else
            {
                /* fullscreen mode must use hardware palette */
                PgSetPalette(&syspalph[firstcolor], 0, firstcolor, ncolors, Pg_PALSET_GLOBAL, 0);
            }
        }
        else
        {
            /* SDLPH_PAL_NONE do nothing */
        }
    }
    
    return 1;
}