Beispiel #1
0
static WRITE_HANDLER(pia_snd_w) {
  if (core_gameData->hw.gameSpecific1 & S9_BREAKPIA) { // no idea why but the PIA A port only has 7 bits wired for scrazy!?
    pia_write(S11S_PIA0, offset, offset ? data : data & 0x7f);
  } else {
    pia_write(S11S_PIA0, offset, data);
  }
}
Beispiel #2
0
void pia_8_w (int offset, int data) { pia_write (7, offset, data); }
Beispiel #3
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void pia_7_w (int offset, int data) { pia_write (6, offset, data); }
Beispiel #4
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void pia_6_w (int offset, int data) { pia_write (5, offset, data); }
Beispiel #5
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void pia_5_w (int offset, int data) { pia_write (4, offset, data); }
Beispiel #6
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void pia_4_w (int offset, int data) { pia_write (3, offset, data); }
Beispiel #7
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void pia_3_w (int offset, int data) { pia_write (2, offset, data); }
Beispiel #8
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void pia_2_w (int offset, int data) { pia_write (1, offset, data); }
Beispiel #9
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void pia_1_w (int offset, int data) { pia_write (0, offset, data); }