bool ContainerWindow::onTakeItem(const ItemStack &item, int count) { MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); if (dynamic_cast<PickpocketItemModel*>(mModel)) { MWMechanics::Pickpocket pickpocket(player, mPtr); if (pickpocket.pick(item.mBase, count)) { int value = item.mBase.getClass().getValue(item.mBase) * count; MWBase::Environment::get().getMechanicsManager()->reportCrime( player, MWWorld::Ptr(), MWBase::MechanicsManager::OT_Theft, value); MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container); MWBase::Environment::get().getDialogueManager()->say(mPtr, "Thief"); mPickpocketDetected = true; return false; } else player.getClass().skillUsageSucceeded(player, ESM::Skill::Sneak, 1); } else { // Looting a dead corpse is considered OK if (mPtr.getClass().isActor() && mPtr.getClass().getCreatureStats(mPtr).isDead()) return true; else MWBase::Environment::get().getMechanicsManager()->itemTaken(player, item.mBase, count); } return true; }
void ContainerWindow::close() { WindowBase::close(); if (dynamic_cast<PickpocketItemModel*>(mModel) // Make sure we were actually closed, rather than just temporarily hidden (e.g. console or main menu opened) && !MWBase::Environment::get().getWindowManager()->containsMode(GM_Container) // If it was already detected while taking an item, no need to check now && !mPickpocketDetected ) { MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); MWMechanics::Pickpocket pickpocket(player, mPtr); if (pickpocket.finish()) { MWBase::Environment::get().getMechanicsManager()->commitCrime( player, mPtr, MWBase::MechanicsManager::OT_Pickpocket, 0, true); MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container); mPickpocketDetected = true; return; } } }
/* deal with a new player command in dungeon or city mode*/ void p_process(void) { static int searchval=0; if (Player.status[BERSERK]) if (goberserk()) { setgamestatus(SKIP_PLAYER); drawvision(Player.x,Player.y); } if (! gamestatusp(SKIP_PLAYER)) { if (searchval > 0) { searchval--; if (searchval == 0) resetgamestatus(FAST_MOVE); } drawvision(Player.x,Player.y); if (! gamestatusp(FAST_MOVE)) { searchval = 0; Cmd = mgetc(); clear_if_necessary(); } Command_Duration = 0; switch (Cmd) { case ' ': case 13: setgamestatus(SKIP_MONSTERS); break; /*no op on space or return*/ case 6: abortshadowform(); break; /* ^f */ case 7: wizard(); break; /* ^g */ case 4: player_dump(); break; /* ^d */ case 9: display_pack(); morewait(); xredraw(); break; /* ^i */ case 11: if (gamestatusp(CHEATED)) frobgamestatus(); break; case 12: xredraw(); setgamestatus(SKIP_MONSTERS); break; /* ^l */ #if !defined(WIN32) case 16: bufferprint(); setgamestatus(SKIP_MONSTERS); break; /* ^p */ #else case 15: bufferprint(); setgamestatus(SKIP_MONSTERS); break; /* ^o */ #endif case 18: redraw(); setgamestatus(SKIP_MONSTERS); break; /* ^r */ case 23: if (gamestatusp(CHEATED)) drawscreen(); break; /* ^w */ case 24: /* ^x */ if (gamestatusp(CHEATED) || Player.rank[ADEPT]) wish(1); Command_Duration = 5; break; case 'a': zapwand(); Command_Duration = Player.speed*8/5; break; case 'c': closedoor(); Command_Duration = Player.speed*2/5; break; case 'd': drop(); Command_Duration = Player.speed*5/5; break; case 'e': eat(); Command_Duration = 30; break; case 'f': fire(); Command_Duration = Player.speed*5/5; break; case 'g': pickup(); Command_Duration = Player.speed*10/5; break; case 'i': do_inventory_control(); break; case 'm': magic(); Command_Duration = 12; break; case 'o': opendoor(); Command_Duration = Player.speed*5/5; break; case 'p': pickpocket(); Command_Duration = Player.speed*20/5; break; case 'q': quaff(); Command_Duration = 10; break; case 'r': peruse(); Command_Duration = 20; break; case 's': search(&searchval); Command_Duration = 20; break; case 't': talk(); Command_Duration = 10; break; case 'v': vault(); Command_Duration = Player.speed*10/5; break; case 'x': examine(); Command_Duration = 1; break; case 'z': bash_location(); Command_Duration = Player.speed*10/5; break; case 'A': activate(); Command_Duration = 10; break; case 'C': callitem(); break; case 'D': disarm(); Command_Duration = 30; break; case 'E': dismount_steed(); Command_Duration = Player.speed*10/5; break; case 'F': tacoptions(); break; case 'G': give(); Command_Duration = 10; break; case 'I': if (! optionp(TOPINV)) top_inventory_control(); else { display_possessions(); inventory_control(); } break; case 'M': city_move(); Command_Duration = 10; break; case 'O': setoptions(); #if defined(WIN32) show_screen(); xredraw(); #endif break; case 'P': show_license(); break; /* actually show_license is in file.c */ case 'Q': quit(); break; case 'R': rename_player(); break; case 'S': save(FALSE); break; case 'T': tunnel(); Command_Duration = Player.speed*30/5; break; case 'V': version(); break; case 'Z': bash_item(); Command_Duration = Player.speed*10/5; break; case '.': rest(); Command_Duration = 10; break; case ',': Command_Duration = 10; nap(); break; case '>': downstairs(); break; case '<': upstairs(); break; case '@': p_movefunction(Level->site[Player.x][Player.y].p_locf); Command_Duration = 5; break; case '#': if (gamestatusp(CHEATED)) editstats(); break; /* RAC - char editor */ case '/': charid(); setgamestatus(SKIP_MONSTERS); break; case '?': help(); setgamestatus(SKIP_MONSTERS); break; case '4': case 'h': moveplayer(-1,0); Command_Duration = Player.speed*5/5; break; case '2': case 'j': moveplayer(0,1); Command_Duration = Player.speed*5/5; break; case '8': case 'k': moveplayer(0,-1); Command_Duration = Player.speed*5/5; break; case '6': case 'l': moveplayer(1,0); Command_Duration = Player.speed*5/5; break; case '1': case 'b': moveplayer(-1,1); Command_Duration = Player.speed*5/5; break; case '3': case 'n': moveplayer(1,1); Command_Duration = Player.speed*5/5; break; case '7': case 'y': moveplayer(-1,-1); Command_Duration = Player.speed*5/5; break; case '9': case 'u': moveplayer(1,-1); Command_Duration = Player.speed*5/5; break; case '5': setgamestatus(SKIP_MONSTERS); /* don't do anything; a dummy turn */ Cmd = mgetc(); while ((Cmd != ESCAPE) && ((Cmd < '1') || (Cmd > '9') || (Cmd=='5'))) { print3("Run in keypad direction [ESCAPE to abort]: "); Cmd = mgetc(); } if (Cmd != ESCAPE) setgamestatus(FAST_MOVE); else clearmsg3(); break; case 'H': setgamestatus(FAST_MOVE); Cmd = 'h'; moveplayer(-1,0); Command_Duration = Player.speed*4/5; break; case 'J': setgamestatus(FAST_MOVE); Cmd = 'j'; moveplayer(0,1); Command_Duration = Player.speed*4/5; break; case 'K': setgamestatus(FAST_MOVE); Cmd = 'k'; moveplayer(0,-1); Command_Duration = Player.speed*4/5; break; case 'L': setgamestatus(FAST_MOVE); Cmd = 'l'; moveplayer(1,0); Command_Duration = Player.speed*4/5; break; case 'B': setgamestatus(FAST_MOVE); Cmd = 'b'; moveplayer(-1,1); Command_Duration = Player.speed*4/5; break; case 'N': setgamestatus(FAST_MOVE); Cmd = 'n'; moveplayer(1,1); Command_Duration = Player.speed*4/5; break; case 'Y': setgamestatus(FAST_MOVE); Cmd = 'y'; moveplayer(-1,-1); Command_Duration = Player.speed*4/5; break; case 'U': setgamestatus(FAST_MOVE); Cmd = 'u'; moveplayer(1,-1); Command_Duration = Player.speed*4/5; break; default: commanderror(); setgamestatus(SKIP_MONSTERS); break; } } if (Current_Environment != E_COUNTRYSIDE) roomcheck(); screencheck(Player.x,Player.y); }