Beispiel #1
0
void piglit_init(int argc, char **argv)
{
	GLuint vs;
	GLint maxcomps, maxattrs;
	unsigned i;

	piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);

	/* Check the driver. */
	if (piglit_get_gl_version() < 15) {
		fprintf(stderr, "OpenGL 1.5 required.\n");
		piglit_report_result(PIGLIT_SKIP);
	}
	piglit_require_GLSL();
	piglit_require_transform_feedback();

	glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT, &maxattrs);
	if (maxattrs < 4) {
		fprintf(stderr, "Not enough separate attribs supported by transform feedback.\n");
		piglit_report_result(PIGLIT_SKIP);
	}
	glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT, &maxcomps);
	if (maxcomps < 4) {
		fprintf(stderr, "Not enough separate components supported by transform feedback.\n");
		piglit_report_result(PIGLIT_SKIP);
	}

	/* Create shaders. */
	vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
	prog = piglit_CreateProgram();
	piglit_AttachShader(prog, vs);
	piglit_TransformFeedbackVaryings(prog, sizeof(varyings)/sizeof(varyings[0]),
					 varyings, GL_SEPARATE_ATTRIBS_EXT);
	piglit_LinkProgram(prog);
	if (!piglit_link_check_status(prog)) {
		piglit_DeleteProgram(prog);
		piglit_report_result(PIGLIT_FAIL);
	}

	/* Set up the transform feedback buffer. */
	glGenBuffers(4, buf);
	for (i = 0; i < 4; i++) {
		unsigned j;
		float *ptr;
		glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, buf[i]);
		glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER_EXT,
			     NUM_OUT_VERTICES*4*sizeof(float), NULL, GL_STREAM_READ);
		ptr = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, GL_WRITE_ONLY);
		for (j = 0; j < NUM_OUT_VERTICES*4; j++) {
			ptr[j] = 0.123456;
		}
		glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT);
		piglit_BindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, i, buf[i]);
	}

	assert(glGetError() == 0);

	glClearColor(0.2, 0.2, 0.2, 1.0);
	glEnableClientState(GL_VERTEX_ARRAY);
}
Beispiel #2
0
void piglit_init(int argc, char **argv)
{
	char *endptr;
	GLuint vs, fs;

	/* Interpret command line args */
	if (argc != 2)
		print_usage_and_exit(argv[0]);
	endptr = argv[1];
	additional_offset = strtoul(argv[1], &endptr, 0);
	if (*endptr != '\0')
		print_usage_and_exit(argv[0]);
	if (additional_offset > 12 || additional_offset % 4 != 0)
		print_usage_and_exit(argv[0]);

	piglit_require_GLSL_version(130);
	piglit_require_gl_version(30);
	piglit_require_transform_feedback();
	vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
	fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fstext);
	prog = piglit_CreateProgram();
	piglit_AttachShader(prog, vs);
	piglit_AttachShader(prog, fs);
	piglit_TransformFeedbackVaryings(prog, 5, varyings,
					 GL_INTERLEAVED_ATTRIBS);
	piglit_LinkProgram(prog);
	if (!piglit_link_check_status(prog))
		piglit_report_result(PIGLIT_FAIL);
	glGenBuffers(1, &xfb_buf);
	if (!piglit_check_gl_error(0))
		piglit_report_result(PIGLIT_FAIL);
}
Beispiel #3
0
void
piglit_init(int argc, char **argv)
{
	GLuint vs;
	int num_varyings;

	piglit_require_GLSL();
	piglit_require_transform_feedback();

	vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
	for (num_varyings = 1; num_varyings <= 2; ++num_varyings) {
		GLuint prog = piglit_CreateProgram();
		piglit_AttachShader(prog, vs);
		piglit_BindAttribLocation(prog, 0, "vertex_num");
		piglit_TransformFeedbackVaryings(prog, num_varyings, varyings,
						 GL_INTERLEAVED_ATTRIBS);
		piglit_LinkProgram(prog);
		if (!piglit_link_check_status(prog)) {
			piglit_DeleteProgram(prog);
			piglit_report_result(PIGLIT_FAIL);
		}
		progs[num_varyings - 1] = prog;
	}

	glGenBuffers(1, &xfb_buf);
	glGenQueries(1, &query_prims_generated);
	glGenQueries(1, &query_prims_written);
}
Beispiel #4
0
static void
initialize_shader_and_xfb()
{
	GLuint prog, vs;
	const char *varying = "tf";

	piglit_require_gl_version(30);
	piglit_require_GLSL_version(130);
	piglit_require_transform_feedback();
	vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
	prog = piglit_CreateProgram();
	piglit_AttachShader(prog, vs);
	piglit_TransformFeedbackVaryings(prog, 1, &varying,
					 GL_INTERLEAVED_ATTRIBS);
	piglit_LinkProgram(prog);
	if (!piglit_link_check_status(prog)) {
		piglit_DeleteProgram(prog);
		piglit_report_result(PIGLIT_FAIL);
	}
	piglit_UseProgram(prog);
}
Beispiel #5
0
void piglit_init(int argc, char **argv)
{
	GLuint vs;
	unsigned i;
	float data[BUF_FLOATS];

	for (i = 0; i < BUF_FLOATS; i++) {
		data[i] = DEFAULT_VALUE;
	}

	/* Parse params. */
	for (i = 1; i < argc; i++) {
		if (!strcmp(argv[i], "discard")) {
			discard = GL_TRUE;
		} else if (!strcmp(argv[i], "offset")) {
			/* BindBufferOffset only exists in the EXT specification */
			piglit_require_extension("GL_EXT_transform_feedback");
			offset = OFFSET;
		} else if (!strcmp(argv[i], "range")) {
			offset = OFFSET;
			range = MAX_RANGE-7;
		} else if (!strcmp(argv[i], "render")) {
			test = RENDER;
		} else if (!strcmp(argv[i], "primgen")) {
			test = PRIMGEN;
		} else if (!strcmp(argv[i], "primwritten")) {
			test = PRIMWRITTEN;
		}
	}

	piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);

	/* Check the driver. */
	if (piglit_get_gl_version() < 15) {
		fprintf(stderr, "OpenGL 1.5 required.\n");
		piglit_report_result(PIGLIT_SKIP);
	}
	piglit_require_GLSL();
	piglit_require_transform_feedback();

	/* Create shaders. */
	vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
	prog = piglit_CreateProgram();
	piglit_AttachShader(prog, vs);
	piglit_TransformFeedbackVaryings(prog, 1, varyings, GL_INTERLEAVED_ATTRIBS_EXT);
	piglit_LinkProgram(prog);
	if (!piglit_link_check_status(prog)) {
		piglit_DeleteProgram(prog);
		piglit_report_result(PIGLIT_FAIL);
	}

	vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vspassthrough);
	prog_passthrough = piglit_CreateProgram();
	piglit_AttachShader(prog_passthrough, vs);
	piglit_TransformFeedbackVaryings(prog_passthrough, 1, varyings, GL_INTERLEAVED_ATTRIBS_EXT);
	piglit_LinkProgram(prog_passthrough);
	if (!piglit_link_check_status(prog_passthrough)) {
		piglit_DeleteProgram(prog_passthrough);
		piglit_report_result(PIGLIT_FAIL);
	}

	/* Set up the transform feedback buffer. */
	glGenBuffers(1, &buf);
	glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, buf);
	glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER_EXT,
		     BUF_FLOATS*sizeof(float), data, GL_STREAM_READ);

	assert(glGetError() == 0);

	if (range) {
		puts("Testing BindBufferRange.");
		piglit_BindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER_EXT,
				     0, buf, offset*sizeof(float), range*sizeof(float));
	} else if (offset) {
		puts("Testing BindBufferOffset.");
		glBindBufferOffsetEXT(GL_TRANSFORM_FEEDBACK_BUFFER_EXT,
				      0, buf, offset*sizeof(float));
	} else {
		puts("Testing BindBufferBase.");
		piglit_BindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, 0, buf);
	}

	if (!range) {
		range = MAX_RANGE;
	} else {
		range = MAX_RANGE/2; /* just one primitive is going to be written */
	}

	assert(glGetError() == 0);

	glClearColor(0.2, 0.2, 0.2, 1.0);
	glEnableClientState(GL_VERTEX_ARRAY);
}