static bool test_format(int width, int height, GLfloat *image, GLenum requested_format) { GLubyte *compressed_image; GLenum format2; int x, y, w, h; GLuint tex; bool pass = true; GLuint expected_size; GLint is_compressed; GLint compressed_size; GLint format; glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); glPixelStorei(GL_UNPACK_ROW_LENGTH, width); /* Setup initial texture */ glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, requested_format, width, height, 0, GL_RGBA, GL_FLOAT, image); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; pass = check_rendering(width, height) && pass; glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED, &is_compressed); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &compressed_size); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; if (!is_compressed) { printf("Image was not compressed\n"); pass = false; } if (format != requested_format) { printf("Internal Format mismatch. Found: 0x%04x Expected: 0x%04x\n", format, requested_format); pass = false; } expected_size = piglit_compressed_image_size(requested_format, width, height); if (compressed_size != expected_size) { printf("Compressed image size mismatch. Found: %u Expected: %u\n", compressed_size, expected_size); pass = false; } /* Use GL_TEXTURE_COMPRESSED_IMAGE_SIZE even if it wasn't what we * expected to avoid corruption due to under-allocated buffer. */ compressed_image = malloc(compressed_size); /* Read back the compressed image data */ glGetCompressedTexImage(GL_TEXTURE_2D, 0, compressed_image); /* Try texsubimage on 4-texel boundary - should work */ x = 20; y = 12; w = 16; h = 8; glPixelStorei(GL_UNPACK_SKIP_PIXELS, x); glPixelStorei(GL_UNPACK_SKIP_ROWS, y); glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_RGBA, GL_FLOAT, image); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; pass = check_rendering(width, height) && pass; /* Try texsubimage on non 4-texel boundary - should not work */ x = 10; y = 11; glPixelStorei(GL_UNPACK_SKIP_PIXELS, x); glPixelStorei(GL_UNPACK_SKIP_ROWS, y); glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_RGBA, GL_FLOAT, image); pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; /* Try compressed subimage on 4-texel boundary - should work */ x = 12; y = 8; glPixelStorei(GL_UNPACK_SKIP_PIXELS, x); glPixelStorei(GL_UNPACK_SKIP_ROWS, y); glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, format, piglit_compressed_image_size(format, w, h), compressed_image + piglit_compressed_pixel_offset(format, width, x, y)); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; pass = check_rendering(width, height) && pass; /* Try compressed subimage on non 4-texel boundary - should not work */ x = 14; y = 9; glPixelStorei(GL_UNPACK_SKIP_PIXELS, x); glPixelStorei(GL_UNPACK_SKIP_ROWS, y); glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, format, piglit_compressed_image_size(format, w, h), compressed_image + piglit_compressed_pixel_offset(format, width, 0, 0)); pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; /* Try compressed subimage with size not a multiple of 4 - * should not work */ x = 8; y = 8; w = 14; h = 10; glPixelStorei(GL_UNPACK_SKIP_PIXELS, x); glPixelStorei(GL_UNPACK_SKIP_ROWS, y); glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, format, piglit_compressed_image_size(format, 4, 4), compressed_image + piglit_compressed_pixel_offset(format, width, x, y)); /* Note, we can get either of these errors depending on the order * in which glCompressedTexSubImage parameters are checked. * INVALID_OPERATION for the bad size or INVALID_VALUE for the * wrong compressed image size. */ pass = check_gl_error2(GL_INVALID_OPERATION, GL_INVALID_VALUE) && pass; /* Try compressed subimage with invalid offset - should not work */ x = -3; y = 8; w = 4; h = 4; glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, format, piglit_compressed_image_size(format, w, h), compressed_image + piglit_compressed_pixel_offset(format, width, 0, 0)); pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass; /* Try compressed subimage with too large of image - should not work */ x = 16; y = 8; w = width * 2; h = height * 2; glPixelStorei(GL_UNPACK_SKIP_PIXELS, x); glPixelStorei(GL_UNPACK_SKIP_ROWS, y); glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, format, piglit_compressed_image_size(format, w, h), compressed_image + piglit_compressed_pixel_offset(format, width, x, y)); pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass; /* Try compressed subimage with different format - should not work */ if (format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT) format2 = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; else format2 = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; x = 4; y = 4; w = 4; h = 4; glPixelStorei(GL_UNPACK_SKIP_PIXELS, x); glPixelStorei(GL_UNPACK_SKIP_ROWS, y); glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, format2, piglit_compressed_image_size(format2, w, h), compressed_image + piglit_compressed_pixel_offset(format2, width, x, y)); pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; /* Try zero-sized subimage - should not be an error */ x = 4; y = 4; w = 0; h = 0; glPixelStorei(GL_UNPACK_SKIP_PIXELS, x); glPixelStorei(GL_UNPACK_SKIP_ROWS, y); glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, format, piglit_compressed_image_size(format, w, h), compressed_image + piglit_compressed_pixel_offset(format, width, x, y)); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; /* Try CompressedTexSubImage into level 1 (which is missing) */ x = 0; y = 0; w = 4; h = 4; glPixelStorei(GL_UNPACK_SKIP_PIXELS, x); glPixelStorei(GL_UNPACK_SKIP_ROWS, y); glCompressedTexSubImage2D(GL_TEXTURE_2D, 1, x, y, w, h, format, piglit_compressed_image_size(format, w, h), compressed_image + piglit_compressed_pixel_offset(format, width, x, y)); pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; /* Try CompressedTexImage of size zero - should not be an erorr */ w = 0; h = 0; glCompressedTexImage2D(GL_TEXTURE_2D, 0, format, w, h, 0, piglit_compressed_image_size(format, w, h), compressed_image); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; /* Try CompressedTexImage with size which is a not a multiple of the * block size - should not be an erorr */ w = width - 1; h = height - 1; glCompressedTexImage2D(GL_TEXTURE_2D, 0, format, w, h, 0, piglit_compressed_image_size(format, w, h), compressed_image); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; pass = check_rendering(width, height) && pass; glDeleteTextures(1, &tex); free(compressed_image); return pass; }
enum piglit_result piglit_display(void) { GLuint tex, tex_src; bool pass; int level; unsigned bw, bh, bs; piglit_get_compressed_block_size(format->token, &bw, &bh, &bs); glClearColor(0.5, 0.5, 0.5, 0.5); glClear(GL_COLOR_BUFFER_BIT); tex_src = piglit_rgbw_texture(format->token, SIZE, SIZE, true, false, GL_UNSIGNED_NORMALIZED); glCreateTextures(GL_TEXTURE_2D, 1, &tex); for (level = 0; (SIZE >> level) > 0; level++) { int w, h; int expected_size, size; void *compressed; w = SIZE >> level; h = SIZE >> level; expected_size = piglit_compressed_image_size(format->token, w, h); glBindTexture(GL_TEXTURE_2D, tex_src); glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &size); if (size != expected_size) { fprintf(stderr, "Format %s level %d (%dx%d) size %d " "doesn't match expected size %d\n", piglit_get_gl_enum_name(format->token), level, w, h, size, expected_size); piglit_report_result(PIGLIT_FAIL); } compressed = malloc(size); glGetCompressedTextureImage(tex_src, level, size, compressed); glBindTexture(GL_TEXTURE_2D, tex); glCompressedTexImage2D(GL_TEXTURE_2D, level, format->token, w, h, 0, size, compressed); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); free(compressed); } glDeleteTextures(1, &tex_src); glBindTextureUnit(tex, 0); display_mipmaps(10, 10); pass = check_resulting_mipmaps(10, 10); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }