Beispiel #1
0
int main(void){
	pos* table = init_table();
	build_positions(table, 10);
	move_onto(table, 9,1);
	move_over(table, 8,1);
	move_over(table, 7,1);
	move_over(table, 6,1);
	pile_over(table, 8,6);
	pile_over(table, 8,5);
	move_over(table, 2,1);
	move_over(table, 4,9);
	display_all(table);
	return 0;
}
Beispiel #2
0
void test_pile_over(){
	/* Set up*/
	world_t* world = world_create(7);
	pile_over(world, 1, 2);
	pile_over(world, 3, 4);
	pile_over(world, 5, 6);

	/* Test case 1 - move all left stack to right stack*/
	pile_over(world, 2, 4);
	int i = 0;
	for(i = 1; i <= 4; i++) {
		assert(block_get_stack(block_get(world, i)) == 4);
	}
	assert(world->position_blocks_bottom[2] == NULL &&
			world->position_blocks_top[2] == NULL);


	/* Test case 2 - move part of left stack to right stack. Choose middle elem in right stack*/
	/* Elements should be on top of 6*/
	pile_over(world, 3, 5);
	int stack[] = {1, 2, 3, 5, 6};
	for(i = 0; i < 5; i++) {
		assert(block_get_stack(block_get(world, stack[i])) == 6);
	}
	assert(world->position_blocks_bottom[4]->value == 4 &&
			world->position_blocks_top[4]->value == 4);
	assert(world->position_blocks_bottom[6]->value == 6 &&
			world->position_blocks_top[6]->value == 1);

	/* Test case 3 - move block that is already on top of another*/
	pile_over(world, 3, 5);
	for(i = 0; i < 5; i++) {
		assert(block_get_stack(block_get(world, stack[i])) == 6);
	}
	assert(world->position_blocks_bottom[4]->value == 4 &&
			world->position_blocks_top[4]->value == 4);
	assert(world->position_blocks_bottom[6]->value == 6 &&
			world->position_blocks_top[6]->value == 1);

	/* Test case 4 - move stack to middle of stack*/
	pile_over(world, 0, 4);
	pile_over(world, 4, 2);
	for (i = 0; i < 7; i++) {
		assert(block_get_stack(block_get(world, i)) == 6);
	}

	/* Tear down */
	world_delete(&world);

}
Beispiel #3
0
int main()
{
	int i, a, b, blk_count;
	char *w, what, how;

	blk_count = atoi(getword());

	for (i = 0; i < MAXN; i++) {
		tab[i].count = (i < blk_count) ? 1 : 0;
		tab[i].b[0] = i;
	}

	while ((w = getword()) != NULL) {
		if (strcmp(w, "move") == 0)
			what = 'm';
		else if (strcmp(w, "pile") == 0)
			what = 'p';
		else
			break;

		a = atoi(getword());
		how = (strcmp(getword(), "onto") == 0) ? 'n' : 'v';
		b = atoi(getword());

		if (a < 0 || a >= blk_count || b < 0 || b >= blk_count)
			continue;
		if (where(a) == where(b))
			continue;

		if (what == 'm')	/* move */
			free_top_of(a);

		if (how == 'n')		/* onto */
			free_top_of(b);

		pile_over(a, b);
	}

	for (i = 0; i < blk_count; i++) {
		printf("%d:", i);
		for (a = 0; a < tab[i].count; a++)
			printf(" %d", tab[i].b[a]);
		printf("\n");
	}

	return 0;
}
Beispiel #4
0
void run_cmd(Stack stacks[N], int locations[N], char cmd[M]) {
  char action[M], type[M];
  int a, b;

  sscanf (cmd, "%s %d %s %d\n", action, &a, type, &b);

  if (a == b || locations[a] == locations[b])
    return;

  if (!strcmp (action, "move") && !strcmp (type, "onto"))
    move_onto (stacks, locations, a, b);
  else if (!strcmp (action, "move") && !strcmp (type, "over"))
    move_over (stacks, locations, a, b);
  else if (!strcmp (action, "pile") && !strcmp (type, "onto"))
    pile_onto (stacks, locations, a, b);
  else if (!strcmp (action, "pile") && !strcmp (type, "over"))
    pile_over (stacks, locations, a, b); 
  else
    return;
}