void GraphicsContext::applyDeviceScaleFactor(float deviceScaleFactor) { scale(FloatSize(deviceScaleFactor, deviceScaleFactor)); if (isRecording()) { m_displayListRecorder->applyDeviceScaleFactor(deviceScaleFactor); return; } platformApplyDeviceScaleFactor(deviceScaleFactor); }
void GraphicsContext::applyDeviceScaleFactor(float deviceScaleFactor) { scale(FloatSize(deviceScaleFactor, deviceScaleFactor)); platformApplyDeviceScaleFactor(deviceScaleFactor); }