void BasicPlayer::playMatch() { #ifdef JOYSTICK if ( FM->getMyType() == PT_JOYSTICK ) { joystickPlay(); } else { #endif #ifdef TRAINING_MODE playTraining(); #else GL_PRINT("PlayMode","PM:%d",WM->getPlayMode() ); switch ( WM->getPlayMode() ) { case PM_BeforeKickOff : playBeforeKickOff(); break; case PM_KickOff_Left : case PM_KickOff_Right : playKickOff(); break; case PM_PlayOn : playPlayOn(); break; case PM_KickIn_Left : case PM_KickIn_Right : playKickIn(); break; case PM_CORNER_KICK_LEFT: case PM_CORNER_KICK_RIGHT: playCornerKick(); break; case PM_GOAL_KICK_LEFT: case PM_GOAL_KICK_RIGHT: playGoalKick(); break; case PM_OFFSIDE_LEFT: case PM_OFFSIDE_RIGHT: playOffsideKick(); break; default: playPlayOn(); break; } #endif /* TRAINING_MODE */ #ifdef JOYSTICK } #endif /* JOYSTICK */ }
void Player::think() { static int count=0; static int counter=0; if(mustBeam()) { if( (count % 10)==0 ) beam(); count++; if(count>10) count=0; } if(mustBeforKickOfBeam()) { if( (counter % 10)==0 ) beforKickOfBeam(); counter++; if(counter>10) counter=0; } switch ( WorldModel::instance().getPlayMode() ) { case PM_BeforeKickOff : return playBeforeKickOff(); break; case PM_KickOff_Left: case PM_KickOff_Right: return playKickOff(); break; case PM_PlayOn: return playPlayOn(); break; case PM_KickIn_Left: case PM_KickIn_Right: return playKickIn(); break; case PM_CORNER_KICK_LEFT: case PM_CORNER_KICK_RIGHT: return playCornerKick(); break; case PM_GOAL_KICK_LEFT: case PM_GOAL_KICK_RIGHT: return playGoalKick(); break; case PM_OFFSIDE_LEFT: case PM_OFFSIDE_RIGHT: return playOffSide(); break; case PM_GameOver: return playGameOver(); break; case PM_Goal_Left: case PM_Goal_Right: return playGoal(); break; case PM_FREE_KICK_LEFT: case PM_FREE_KICK_RIGHT: return playFreeKick(); break; default: cerr<<"[WARNING] Player can not handle this Play Mode!\n"; break; } }
/** * the entry of "Think" thread * 1-GK shout * 2-different play mode * 3-CameraMotion * * @author Xu Yuan * * @return boost::shared_ptr<Action> */ boost::shared_ptr<Action> Player::think() { boost::shared_ptr<Actions> actions(new Actions()); if (SHM.IsCanSay()) { shared_ptr<Say> SHMsay(new Say(SHM.getSayString())); actions->add(SHMsay); } //TT add for controling CameraMotion mCameraMotionMode = -1; //mCameraMotionMode will be changed in "play mode" //play mode switch (WM.getPlayMode()) { case PM_BEFORE_KICK_OFF: actions->add(playBeforeKickOff()); break; case PM_KICK_OFF_LEFT: case PM_KICK_OFF_RIGHT: actions->add(playKickOff()); break; case PM_PLAY_ON: actions->add(playPlayOn()); break; case PM_KICK_IN_LEFT: case PM_KICK_IN_RIGHT: actions->add(playKickIn()); break; case PM_CORNER_KICK_LEFT: case PM_CORNER_KICK_RIGHT: actions->add(playCornerKick()); break; case PM_GOAL_KICK_LEFT: case PM_GOAL_KICK_RIGHT: actions->add(playGoalKick()); break; case PM_OFFSIDE_LEFT: case PM_OFFSIDE_RIGHT: actions->add(playOffSide()); break; case PM_GAME_OVER: actions->add(playGameOver()); break; case PM_GOAL_LEFT: case PM_GOAL_RIGHT: actions->add(playGoal()); break; case PM_FREE_KICK_LEFT: case PM_FREE_KICK_RIGHT: actions->add(playFreeKick()); break; default: cerr << "[WARNING] Player can not handle this Play Mode!\n"; actions->add(playPlayOn()); break; } //camera motion shared_ptr<JointAction> jact(new JointAction(false)); if (NULL == WM.lastPerception().vision().get()) { jact->setForCamera(0, WM.getSearchSpeed().x()); jact->setForCamera(1, WM.getSearchSpeed().y()); actions->add(jact); } else { shared_ptr<CameraMotion> cm(new CameraMotion(mCameraMotionMode)); actions->add(cm->perform()); } return actions; }