Beispiel #1
0
void ArticleView::on_sound_button_clicked(GtkWidget *object, gpointer user_data)
{
	ResData *pResData = (ResData*)user_data;
	if(const char *filename = pResData->get_url())
		play_sound_file(filename);
	else
		g_warning("Unable to load resource: %s", pResData->get_key().c_str());
}
Beispiel #2
0
void *sound_thread(void *para)
{
	struct play_para *p = (struct play_para *)para;
	struct timespec at;

	int ret = 0;

	while(!p->terminal)
	{
		clock_gettime(CLOCK_REALTIME, &at);
		at.tv_sec += 5;

		if ((errno = pthread_cond_timedwait(&p->start_play_cond, &p->start_play_mutex, &at)) == 0)
		{
			if (NULL == p->file) continue;

			ret = play_sound_file(p);
			if (ret != 0) goto end;

			if (p->wflag) 
			{
				pthread_mutex_lock(&p->end_play_mutex);
				pthread_cond_signal(&p->end_play_cond);
				pthread_mutex_unlock(&p->end_play_mutex);
			}
		}
		else
		{
			if (ETIMEDOUT != errno)
			{
				DBG_ERR("Wait start_play_cond fail!\n");
				usleep(100 * 1000);
			}
		}
	}

end:
	DBG("Sound thread exit, handle: %d\n", (int)para);
	pthread_mutex_unlock(&p->start_play_mutex);
	free(p);
	pthread_exit((void *)ret);
}