Beispiel #1
0
float
decoder_replay_gain(struct decoder *decoder,
		    const struct replay_gain_info *replay_gain_info)
{
	float return_db = 0;
	assert(decoder != NULL);

	if (replay_gain_info != NULL) {
		static unsigned serial;
		if (++serial == 0)
			serial = 1;

		if (REPLAY_GAIN_OFF != replay_gain_mode) {
			return_db = 20.0 * log10f(
				replay_gain_tuple_scale(
					&replay_gain_info->tuples[replay_gain_get_real_mode()],
					replay_gain_preamp, replay_gain_missing_preamp,
					replay_gain_limit));
		}

		decoder->replay_gain_info = *replay_gain_info;
		decoder->replay_gain_serial = serial;

		if (decoder->chunk != NULL) {
			/* flush the current chunk because the new
			   replay gain values affect the following
			   samples */
			decoder_flush_chunk(decoder);
			player_lock_signal();
		}
	} else
		decoder->replay_gain_serial = 0;

	return return_db;
}
void
decoder_command_finished(struct decoder *decoder)
{
	struct decoder_control *dc = decoder->dc;

	decoder_lock(dc);

	assert(dc->command != DECODE_COMMAND_NONE);
	assert(dc->command != DECODE_COMMAND_SEEK ||
	       dc->seek_error || decoder->seeking);
	assert(dc->pipe != NULL);

	if (decoder->seeking) {
		decoder->seeking = false;

		/* delete frames from the old song position */

		if (decoder->chunk != NULL) {
			music_buffer_return(dc->buffer, decoder->chunk);
			decoder->chunk = NULL;
		}

		music_pipe_clear(dc->pipe, dc->buffer);

		decoder->timestamp = dc->seek_where;
	}

	dc->command = DECODE_COMMAND_NONE;
	decoder_unlock(dc);

	player_lock_signal();
}
Beispiel #3
0
void
decoder_initialized(struct decoder *decoder,
		    const struct audio_format *audio_format,
		    bool seekable, float total_time)
{
	struct decoder_control *dc = decoder->dc;
	struct audio_format_string af_string;

	assert(dc->state == DECODE_STATE_START);
	assert(dc->pipe != NULL);
	assert(decoder != NULL);
	assert(decoder->stream_tag == NULL);
	assert(decoder->decoder_tag == NULL);
	assert(!decoder->seeking);
	assert(audio_format != NULL);
	assert(audio_format_defined(audio_format));
	assert(audio_format_valid(audio_format));

	dc->in_audio_format = *audio_format;
	getOutputAudioFormat(audio_format, &dc->out_audio_format);

	dc->seekable = seekable;
	dc->total_time = total_time;

	decoder_lock(dc);
	dc->state = DECODE_STATE_DECODE;
	decoder_unlock(dc);

	player_lock_signal();

	g_debug("audio_format=%s, seekable=%s",
		audio_format_to_string(&dc->in_audio_format, &af_string),
		seekable ? "true" : "false");

	if (!audio_format_equals(&dc->in_audio_format,
				 &dc->out_audio_format))
		g_debug("converting to %s",
			audio_format_to_string(&dc->out_audio_format,
					       &af_string));
}
Beispiel #4
0
/**
 * Plays all remaining chunks, until the tail of the pipe has been
 * reached (and no more chunks are queued), or until a command is
 * received.
 *
 * @return true if at least one chunk has been available, false if the
 * tail of the pipe was already reached
 */
static bool
ao_play(struct audio_output *ao)
{
    bool success;
    const struct music_chunk *chunk;

    assert(ao->pipe != NULL);

    chunk = ao_next_chunk(ao);
    if (chunk == NULL)
        /* no chunk available */
        return false;

    ao->chunk_finished = false;

    while (chunk != NULL && ao->command == AO_COMMAND_NONE) {
        assert(!ao->chunk_finished);

        ao->chunk = chunk;

        success = ao_play_chunk(ao, chunk);
        if (!success) {
            assert(ao->chunk == NULL);
            break;
        }

        assert(ao->chunk == chunk);
        chunk = chunk->next;
    }

    ao->chunk_finished = true;

    g_mutex_unlock(ao->mutex);
    player_lock_signal();
    g_mutex_lock(ao->mutex);

    return true;
}
Beispiel #5
0
/**
 * Sends a #tag as-is to the music pipe.  Flushes the current chunk
 * (decoder.chunk) if there is one.
 */
static enum decoder_command
do_send_tag(struct decoder *decoder, struct input_stream *is,
	    const struct tag *tag)
{
	struct music_chunk *chunk;

	if (decoder->chunk != NULL) {
		/* there is a partial chunk - flush it, we want the
		   tag in a new chunk */
		decoder_flush_chunk(decoder);
		player_lock_signal();
	}

	assert(decoder->chunk == NULL);

	chunk = decoder_get_chunk(decoder, is);
	if (chunk == NULL) {
		assert(decoder->dc->command != DECODE_COMMAND_NONE);
		return decoder->dc->command;
	}

	chunk->tag = tag_dup(tag);
	return DECODE_COMMAND_NONE;
}
void
decoder_replay_gain(struct decoder *decoder,
		    const struct replay_gain_info *replay_gain_info)
{
	assert(decoder != NULL);

	if (replay_gain_info != NULL) {
		static unsigned serial;
		if (++serial == 0)
			serial = 1;

		decoder->replay_gain_info = *replay_gain_info;
		decoder->replay_gain_serial = serial;

		if (decoder->chunk != NULL) {
			/* flush the current chunk because the new
			   replay gain values affect the following
			   samples */
			decoder_flush_chunk(decoder);
			player_lock_signal();
		}
	} else
		decoder->replay_gain_serial = 0;
}
Beispiel #7
0
enum decoder_command
decoder_data(struct decoder *decoder,
	     struct input_stream *is,
	     const void *_data, size_t length,
	     uint16_t kbit_rate)
{
	struct decoder_control *dc = decoder->dc;
	const char *data = _data;
	GError *error = NULL;
	enum decoder_command cmd;

	assert(dc->state == DECODE_STATE_DECODE);
	assert(dc->pipe != NULL);
	assert(length % audio_format_frame_size(&dc->in_audio_format) == 0);

	decoder_lock(dc);
	cmd = decoder_get_virtual_command(decoder);
	decoder_unlock(dc);

	if (cmd == DECODE_COMMAND_STOP || cmd == DECODE_COMMAND_SEEK ||
	    length == 0)
		return cmd;

	/* send stream tags */

	if (update_stream_tag(decoder, is)) {
		if (decoder->decoder_tag != NULL) {
			/* merge with tag from decoder plugin */
			struct tag *tag;

			tag = tag_merge(decoder->decoder_tag,
					decoder->stream_tag);
			cmd = do_send_tag(decoder, is, tag);
			tag_free(tag);
		} else
			/* send only the stream tag */
			cmd = do_send_tag(decoder, is, decoder->stream_tag);

		if (cmd != DECODE_COMMAND_NONE)
			return cmd;
	}

	if (!audio_format_equals(&dc->in_audio_format, &dc->out_audio_format)) {
		data = pcm_convert(&decoder->conv_state,
				   &dc->in_audio_format, data, length,
				   &dc->out_audio_format, &length,
				   &error);
		if (data == NULL) {
			/* the PCM conversion has failed - stop
			   playback, since we have no better way to
			   bail out */
			g_warning("%s", error->message);
			return DECODE_COMMAND_STOP;
		}
	}

	while (length > 0) {
		struct music_chunk *chunk;
		char *dest;
		size_t nbytes;
		bool full;

		chunk = decoder_get_chunk(decoder, is);
		if (chunk == NULL) {
			assert(dc->command != DECODE_COMMAND_NONE);
			return dc->command;
		}

		dest = music_chunk_write(chunk, &dc->out_audio_format,
					 decoder->timestamp -
					 dc->song->start_ms / 1000.0,
					 kbit_rate, &nbytes);
		if (dest == NULL) {
			/* the chunk is full, flush it */
			decoder_flush_chunk(decoder);
			player_lock_signal();
			continue;
		}

		assert(nbytes > 0);

		if (nbytes > length)
			nbytes = length;

		/* copy the buffer */

		memcpy(dest, data, nbytes);

		/* expand the music pipe chunk */

		full = music_chunk_expand(chunk, &dc->out_audio_format, nbytes);
		if (full) {
			/* the chunk is full, flush it */
			decoder_flush_chunk(decoder);
			player_lock_signal();
		}

		data += nbytes;
		length -= nbytes;

		decoder->timestamp += (double)nbytes /
			audio_format_time_to_size(&dc->out_audio_format);

		if (dc->end_ms > 0 &&
		    decoder->timestamp >= dc->end_ms / 1000.0)
			/* the end of this range has been reached:
			   stop decoding */
			return DECODE_COMMAND_STOP;
	}

	return DECODE_COMMAND_NONE;
}