Beispiel #1
0
void rungame(void)
{
    int ret, role = initrole, race = initrace, gend = initgend, align = initalign;
    int fd = -1;
    char plname[BUFSZ];
    fnchar filename[1024];
    fnchar savedir[BUFSZ];
    long t;

    if (!get_gamedir(SAVE_DIR, savedir)) {
        curses_raw_print("Could not find where to put the logfile for a new game.");
        return;
    }

    if (!player_selection(&role, &race, &gend, &align, random_player))
        return;

    strncpy(plname, settings.plname, PL_NSIZ);
    /* The player name is set to "wizard" (again) in nh_start_game, so setting
     * it here just prevents wizmode player from being asked for a name. */
    if (ui_flags.playmode == MODE_WIZARD)
        strcpy(plname, "wizard");

    while (!plname[0])
        curses_getline("what is your name?", plname);
    if (plname[0] == '\033') /* canceled */
        return;

    t = (long)time(NULL);
#if defined(WIN32)
    snwprintf(filename, 1024, L"%ls%ld_%hs.nhgame", savedir, t, plname);
#else
    snprintf(filename, 1024, "%s%ld_%s.nhgame", savedir, t, plname);
#endif
    fd = sys_open(filename, O_TRUNC | O_CREAT | O_RDWR, FILE_OPEN_MASK);
    if (fd == -1) {
        curses_raw_print("Could not create the logfile.");
        return;
    }

    create_game_windows();
    if (!nh_start_game(fd, plname, role, race, gend, align, ui_flags.playmode)) {
        destroy_game_windows();
        close(fd);
        return;
    }

    load_keymap(); /* need to load the keymap after the game has been started */
    ret = commandloop();
    free_keymap();
    close(fd);

    destroy_game_windows();
    cleanup_messages();
    game_ended(ret, filename);
}
Beispiel #2
0
jboolean nhjni_run() {
  windowprocs = _nhjni_proxy_procs;
  _nhjni_proxy_init();
  int fd = create_levelfile(0, (char *)0);
  if (fd < 0) {
    raw_print("Cannot create lock file");
  } else {
    hackpid = 1;
    write(fd, (genericptr_t) &hackpid, sizeof(hackpid));
    close(fd);
  }
  
  iflags.news = TRUE;
  int argc=1;
  char *argv[]={"nethack",NULL};
  
  initoptions();
  init_nhwindows(&argc,argv);
  dlb_init();
  vision_init();
  display_gamewindows();
  
  if ((fd = restore_saved_game()) >= 0) {
    const char *fq_save = fqname(SAVEF, SAVEPREFIX, 1);

    pline("Restoring save file...");
    mark_synch();	/* flush output */
    if(!dorecover(fd))
      goto not_recovered;

    check_special_room(FALSE);
    //wd_message();

    if (discover || wizard) {
      if(yn("Do you want to keep the save file?") == 'n')
          (void) delete_savefile();
      else {
          (void) chmod(fq_save,FCMASK); /* back to readable */
          compress(fq_save);
      }
    }
    flags.move = 0;
  } else {
not_recovered:
    player_selection();
    newgame();
    flags.move = 0;
    set_wear();
    (void) pickup(1);
  }

  moveloop();
  
  return JNI_TRUE;
}