int fly(void) { coord tx, ty; coord ax, ay; int ap_to_target; struct ichrstr *ip; char flightpath[MAX_PATH_LEN]; int cno; struct nstr_item ni_bomb; struct nstr_item ni_esc; union empobj_storage target; struct emp_qelem bomb_list; struct emp_qelem esc_list; int wantflags; struct sctstr ap_sect; char buf[1024]; wantflags = 0; if (get_planes(&ni_bomb, &ni_esc, player->argp[1], player->argp[2]) < 0) return RET_SYN; if (!get_assembly_point(player->argp[3], &ap_sect, buf)) return RET_SYN; ax = ap_sect.sct_x; ay = ap_sect.sct_y; if (!getpath(flightpath, player->argp[4], ax, ay, 0, 0, MOB_FLY)) return RET_SYN; tx = ax; ty = ay; (void)pathtoxy(flightpath, &tx, &ty, fcost); pr("Ending sector is %s\n", xyas(tx, ty, player->cnum)); ip = whatitem(player->argp[5], "transport what? "); if (player->aborted) return RET_SYN; if (pln_where_to_land(tx, ty, &target, &wantflags) < 0) return RET_SYN; cno = target.gen.ef_type == EF_SHIP ? target.gen.uid : -1; if (ip && ip->i_uid == I_CIVIL) { if (target.gen.own != player->cnum) { pr("Your civilians refuse to board a flight abroad!\n"); return RET_FAIL; } if (target.gen.ef_type == EF_SECTOR && target.sect.sct_own != target.sect.sct_oldown) { pr("Can't fly civilians into occupied sectors.\n"); return RET_FAIL; } } ap_to_target = strlen(flightpath); pr("range to target is %d\n", ap_to_target); /* * select planes within range */ pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target, 1, wantflags, P_M | P_O); pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target, 1, wantflags | P_ESC | P_F, P_M | P_O); if (cno >= 0 && !pln_can_land_on_carrier(&bomb_list, &esc_list, &target.ship)) { pr("Not enough room on ship #%d!\n", cno); return RET_FAIL; } /* * now arm and equip the bombers, transports, whatever. */ pln_arm(&bomb_list, ap_to_target, 't', ip); if (QEMPTY(&bomb_list)) { pr("No planes could be equipped for the mission.\n"); return RET_FAIL; } pln_arm(&esc_list, ap_to_target, 'e', NULL); ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, 0); if (QEMPTY(&bomb_list)) { pr("No planes got through fighter defenses\n"); } else { pln_dropoff(&bomb_list, ip, tx, ty, cno); pln_newlanding(&bomb_list, tx, ty, cno); pln_newlanding(&esc_list, tx, ty, cno); } pln_put(&bomb_list); pln_put(&esc_list); return RET_OK; }
int drop(void) { coord tx, ty; coord ax, ay; int ap_to_target; struct ichrstr *ip; char flightpath[MAX_PATH_LEN]; struct nstr_item ni_bomb; struct nstr_item ni_esc; struct sctstr target; struct emp_qelem bomb_list; struct emp_qelem esc_list; int wantflags; struct sctstr ap_sect; char buf[1024]; if (get_planes(&ni_bomb, &ni_esc, player->argp[1], player->argp[2]) < 0) return RET_SYN; if (!get_assembly_point(player->argp[3], &ap_sect, buf)) return RET_SYN; ax = ap_sect.sct_x; ay = ap_sect.sct_y; if (!getpath(flightpath, player->argp[4], ax, ay, 0, 0, MOB_FLY)) return RET_SYN; tx = ax; ty = ay; (void)pathtoxy(flightpath, &tx, &ty, fcost); pr("target is %s\n", xyas(tx, ty, player->cnum)); if (!(ip = whatitem(player->argp[5], "Drop off what? "))) return RET_SYN; getsect(tx, ty, &target); if (relations_with(target.sct_own, player->cnum) == ALLIED) { /* own or allied sector: cargo drop */ if (ip->i_uid == I_CIVIL) { if (target.sct_own != player->cnum) { pr("Your civilians refuse to board a flight abroad!\n"); return RET_FAIL; } if (target.sct_own != target.sct_oldown) { pr("Can't drop civilians into occupied sectors.\n"); return RET_FAIL; } } wantflags = P_C; } else { /* into the unknown... */ if (ip->i_uid != I_SHELL) { pr("You don't own %s!\n", xyas(tx, ty, player->cnum)); return RET_FAIL; } /* mine drop */ wantflags = P_MINE; } ap_to_target = strlen(flightpath); if (flightpath[ap_to_target - 1] == 'h') ap_to_target--; pr("range to target is %d\n", ap_to_target); /* * select planes within range */ pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target, 2, wantflags, P_M | P_O); pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target, 2, P_ESC | P_F, P_M | P_O); /* * now arm and equip the bombers, transports, whatever. */ pln_arm(&bomb_list, 2 * ap_to_target, wantflags & P_MINE ? 'm' : 'd', ip); if (QEMPTY(&bomb_list)) { pr("No planes could be equipped for the mission.\n"); return RET_FAIL; } pln_arm(&esc_list, 2 * ap_to_target, 'e', NULL); ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, 0); if (QEMPTY(&bomb_list)) { pr("No planes got through fighter defenses\n"); } else { if (wantflags & P_MINE) pln_mine(&bomb_list, tx, ty); else pln_dropoff(&bomb_list, ip, tx, ty, -1); } pln_put(&bomb_list); pln_put(&esc_list); return RET_OK; }