Beispiel #1
0
void TimeSeriesMotion::setPointCount(int count)
{
    if (m_pointCount != count) {
        m_pointCount = count;
        emit pointCountChanged(count);

        setIsLoaded(false);
    }
}
/** Set the number of points to generate.

    Sets the number of points which
    will be generated upon an input request.

    Upon success a pointCountChanged(); signal
    will be emitted.
 */
void RandomPointInput::setPointCount(const unsigned int& m_pointCount) {
  this->m_pointCount = m_pointCount;
  emit pointCountChanged();
}