void TimeSeriesMotion::setPointCount(int count) { if (m_pointCount != count) { m_pointCount = count; emit pointCountChanged(count); setIsLoaded(false); } }
/** Set the number of points to generate. Sets the number of points which will be generated upon an input request. Upon success a pointCountChanged(); signal will be emitted. */ void RandomPointInput::setPointCount(const unsigned int& m_pointCount) { this->m_pointCount = m_pointCount; emit pointCountChanged(); }