static int fs2netd_send_player()
{
	int rc;

	do_full_packet = true;

	In_process = true;

	if (Is_standalone) {
		do { rc = fs2netd_send_player_do(); } while (!rc);
	} else {
		rc = popup_till_condition(fs2netd_send_player_do, XSTR("&Cancel", 779), XSTR("Sending player stats requests ...", 676));
	}

	In_process = false;
	Local_timeout = -1;

	rc = rc - 3;

	if (rc < -1) {
		rc = -1;
	}

	return rc;
}
bool fs2netd_check_mission(char *mission_name)
{
	int rc = 0;
	char popup_string[256];

	if ( !Logged_in ) {
		return 0;
	}

	strcpy_s(Chk_mission_name, mission_name);
	cf_chksum_long(Chk_mission_name, &Chk_mission_crc);

	do_full_packet = true;

	In_process = true;

	memset(popup_string, 0, sizeof(popup_string));
	sprintf(popup_string, XSTR("Validating mission %s", 1074), mission_name);

	if (Is_standalone) {
		do { rc = fs2netd_check_mission_do(); } while (!rc);
	} else {
		rc = popup_till_condition(fs2netd_check_mission_do, XSTR("&Cancel", 779), popup_string);
	}

	In_process = false;
	Local_timeout = -1;

	switch (rc) {
		// operation canceled, or invalid
		case 0:
			return false;

		// successful, but invalid
		case 1:
			return false;

		// successful and valid
		case 2:
			return true;

		// failed to send request packet
		case 3:
			if ( !Is_standalone ) {
				popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("Server request failed!",1580));
			}

			return false;

		// it timed out
		case 4:
			if ( !Is_standalone ) {
				popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("Server request timed out!", 1581));
			}

			return false;
	}

	return false;
}
void fs2netd_connect()
{
	int rc = 0;

	// don't bother with this if we aren't on FS2NetD
	if ( !Om_tracker_flag ) {
		return;
	}

	if ( !(Game_mode & GM_MULTIPLAYER) ) {
		return;
	}

	if (Is_connected) {
		return;
	}

	Assert( strlen(Multi_options_g.game_tracker_ip) );
	Assert( strlen(Multi_options_g.tracker_port) );

	In_process = true;

	if (Is_standalone) {
		do { rc = fs2netd_connect_do(); } while (!rc);
	} else {
		popup_till_condition(fs2netd_connect_do, XSTR("&Cancel", 779), XSTR("Connecting into FS2NetD", 1575));
	}

	In_process = false;
	Local_timeout = -1;
}
// process all endgame related events
void multi_endgame_process()
{
	if ( Multi_endgame_processing )
		return;

	Multi_endgame_processing = 1;

	// check to see if we need to be warping out (strange transition possibilities)
	multi_endgame_check_for_warpout();
	
	// if we're the server of the game
	if(Net_player->flags & NETINFO_FLAG_AM_MASTER){
		// if we're not waiting for clients to leave, do nothing
		if(!Multi_endgame_server_waiting){
			Multi_endgame_processing = 0;
			return;
		}

		// if a popup is already active, do nothing		
		if(popup_active()){
			Multi_endgame_processing = 0;
			return;
		}

		// otherwise popup until things are hunky-dory
		if(!multi_endgame_server_ok_to_leave()){
			if(Game_mode & GM_STANDALONE_SERVER){
				while(!multi_endgame_server_ok_to_leave()){
					// run networking, etc.
					game_set_frametime(-1);
					game_do_state_common(gameseq_get_state());
				}
			} else {
				popup_till_condition( multi_endgame_server_ok_to_leave , XSTR("&Cancel",645), XSTR("Waiting for clients to disconnect",646));		
			}
		}

		// mark myself as not waiting and get out
		multi_endgame_cleanup();	
	} else {
		// if we're not waiting to leave the game, do nothing
		if(!Multi_endgame_client_waiting){
			Multi_endgame_processing = 0;
			return;
		}

		// otherwise, check to see if there is a popup active
		if(popup_active()){
			Multi_endgame_processing = 0;
			return;
		}

		// if not, then we are good to leave		
		multi_endgame_cleanup();
	}

	Multi_endgame_processing = 0;
}
bool fs2netd_get_valid_missions()
{
	int rc = 0;

	if ( !Logged_in ) {
		return false;
	}

	FS2NetD_file_list.clear();

	do_full_packet = true;

	In_process = true;

	if (Is_standalone) {
		do { rc = fs2netd_get_valid_missions_do(); } while (!rc);
	} else {
		rc = popup_till_condition(fs2netd_get_valid_missions_do, XSTR("&Cancel", 779), XSTR("Starting mission validation", 1588));
	}

	In_process = false;
	Local_timeout = -1;

	FS2NetD_file_list.clear(); //-V586

	switch (rc) {
		// canceled by popup
		case 0:
			return false;

		// timed out
		case 1:
			if ( !Is_standalone ) {
				popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("Mission validation timed out!", 1589));
			}

			return false;

		// no missions
		case 2:
			if ( !Is_standalone ) {
				popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("No missions are available from the server for validation!", 1590));
			}

			return false;

		// out of memory
		case 3:
			if ( !Is_standalone ) {
				popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("Memory error during mission validation!", 1591));
			}

			return false;
	}

	return true;
}
void fs2netd_connect()
{
	int rc = 0;

	// don't bother with this if we aren't on FS2NetD
	if ( !Om_tracker_flag ) {
		return;
	}

	if ( !(Game_mode & GM_MULTIPLAYER) ) {
		return;
	}

	if (Is_connected) {
		return;
	}


	if ( !PXO_port ) {
		Assert( strlen(Multi_options_g.game_tracker_ip) );
		Assert( strlen(Multi_options_g.tracker_port) );
	
		if ( strlen(Multi_options_g.game_tracker_ip) ) {
			strncpy( PXO_Server, Multi_options_g.game_tracker_ip, sizeof(PXO_Server) - 1 );
		} else {
			ml_printf("FS2NetD ERROR:  No server specified in multi.cfg!  Using default instead (%s)!", FS2NETD_DEFAULT_SERVER);
			strncpy( PXO_Server, FS2NETD_DEFAULT_SERVER, sizeof(PXO_Server) - 1 );
		}

		if ( strlen(Multi_options_g.tracker_port) ) {
			long tmp = strtol(Multi_options_g.tracker_port, (char**)NULL, 10);

			if ( (tmp < 1024) || (tmp > USHRT_MAX) ) {
				ml_printf("FS2NetD ERROR:  The port specified in multi.cfg, '%i', is outside of the required range, %i through %i!", tmp, 1024, USHRT_MAX);
				ml_printf("Fs2NetD ERROR:  Setting port to default value (%s) ...", FS2NETD_DEFAULT_PORT);
				PXO_port = (ushort) strtol(FS2NETD_DEFAULT_PORT, (char**)NULL, 10);
			} else {
				PXO_port = (ushort)tmp;
			}
		} else {
			PXO_port = (ushort) strtol(FS2NETD_DEFAULT_PORT, (char**)NULL, 10);
		}
	}

	In_process = true;

	if (Is_standalone) {
		do { rc = fs2netd_connect_do(); } while (!rc);
	} else {
		popup_till_condition(fs2netd_connect_do, XSTR("&Cancel", 779), XSTR("Connecting into FS2NetD", -1));
	}

	In_process = false;
}
void fs2netd_update_ban_list()
{
	int rc = 0;

	// don't bother with this if we aren't on FS2NetD
	if ( !Om_tracker_flag ) {
		return;
	}

	if ( !(Game_mode & GM_MULTIPLAYER) ) {
		return;
	}

	if (!Is_connected) {
		return;
	}


	// destroy the file prior to updating
	cf_delete( "banlist.cfg", CF_TYPE_DATA );

	do_full_packet = 1;

	In_process = true;

	if (Is_standalone) {
		do { rc = fs2netd_update_ban_list_do(); } while (!rc);
	} else {
		rc = popup_till_condition(fs2netd_update_ban_list_do, XSTR("&Cancel", 779), XSTR("Requesting IP ban list", -1));
	}

	In_process = false;


	if (FS2NetD_ban_list) {
		CFILE *banlist_cfg = cfopen("banlist.cfg", "wt", CFILE_NORMAL, CF_TYPE_DATA);

		if (banlist_cfg != NULL) {
			for (int i = 0; i < FS2NetD_ban_list_count; i++) {
				cfputs( FS2NetD_ban_list[i].ip_mask, banlist_cfg );
			}

			cfclose(banlist_cfg);
		}

		delete[] FS2NetD_ban_list;
	}

	FS2NetD_ban_list = NULL;
	FS2NetD_ban_list_count = -1;
}
void fs2netd_update_ban_list()
{
	int rc = 0;

	if ( !Logged_in ) {
		return;
	}

	// destroy the file prior to updating
	cf_delete( "banlist.cfg", CF_TYPE_DATA );

	do_full_packet = true;

	In_process = true;

	if (Is_standalone) {
		do { rc = fs2netd_update_ban_list_do(); } while (!rc);
	} else {
		rc = popup_till_condition(fs2netd_update_ban_list_do, XSTR("&Cancel", 779), XSTR("Requesting IP ban list", 1587));
	}

	In_process = false;
	Local_timeout = -1;

	if ( !FS2NetD_ban_list.empty() ) {
		CFILE *banlist_cfg = cfopen("banlist.cfg", "wt", CFILE_NORMAL, CF_TYPE_DATA);

		if (banlist_cfg != NULL) {
			for (SCP_vector<SCP_string>::iterator bl = FS2NetD_ban_list.begin(); bl != FS2NetD_ban_list.end(); ++bl) {
				cfputs( const_cast<char*>(bl->c_str()), banlist_cfg );
			}

			cfclose(banlist_cfg);
		}
	}

	FS2NetD_ban_list.clear();
}
bool fs2netd_login()
{
	bool retval = true;
	int rc;

	// don't bother with this if we aren't on FS2NetD
	if ( !Om_tracker_flag ) {
		return false;
	}

	if ( !(Game_mode & GM_MULTIPLAYER) ) {
		return false;
	}

	if ( Logged_in && (Multi_tracker_id >= 0) ) {
		return true;
	}

	Logged_in = false;

	Multi_tracker_id = -1;
	memset( Multi_tracker_id_string, 0, sizeof(Multi_tracker_id_string) );

	// verify that our connection settings are sane
	fs2netd_options_config_init();

	// if we're a standalone, show a dialog saying "validating tables"
	if (Is_standalone) {
		std_create_gen_dialog("Logging into FS2NetD");
		std_gen_set_text("Connecting...", 1);
	}

	fs2netd_connect();

	if ( !Is_connected ) {
		if ( !Is_standalone ) {
			popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("Failed to connect to FS2NetD server!", 1578));
		} else {
			std_gen_set_text("Connect FAILED!", 1);
			Sleep(2000);
			std_destroy_gen_dialog();
		}

		return false;
	}

	char error_str[256];
	char std_error_str[64];

	do_full_packet = true;

	In_process = true;

	if (Is_standalone) {
		do { rc = fs2netd_login_do(); } while (!rc);
	} else {
		rc = popup_till_condition(fs2netd_login_do, XSTR("&Cancel", 779), XSTR("Logging into FS2NetD", 1579));
	}

	In_process = false;
	Local_timeout = -1;

	memset( error_str, 0, sizeof(error_str) );
	memset( std_error_str, 0, sizeof(std_error_str) );

	switch (rc) {
		// the action was cancelled
		case 0:
			ml_string("FS2NetD MSG: Login process canceled by user.");
			retval = false;
			break;

		// didn't get a session id
		case 1: {
			const char *user = Multi_tracker_login;
			const char *passwd = Multi_tracker_passwd;

			if (Is_standalone) {
				if ( strlen(Multi_options_g.std_pxo_login) ) {
					user = Multi_options_g.std_pxo_login;
				}

				if ( strlen(Multi_options_g.std_pxo_password) ) {
					passwd = Multi_options_g.std_pxo_password;
				}
			}

			ml_printf("FS2NetD ERROR: Login %s/%s is invalid!", user, passwd);

			if (strlen(user) == 0) {
				strcpy_s(error_str, "Login failed! No username supplied. Go to options -> multi options and add one");
				strcpy_s(std_error_str, "Login failed! No username!");
			}
			else if (strlen(passwd) == 0) {
				strcpy_s(error_str, "Login failed! No password supplied. Go to options -> multi options and add one");
				strcpy_s(std_error_str, "Login failed! No password!");
			}
			else {
				strcpy_s(error_str, "Login failed!");
				strcpy_s(std_error_str, "Login failed!");
			}
			retval = false;
			break;
		}

		// unknown failure fetching pilot data
		case 2:
			ml_string("FS2NetD ERROR: UNKNOWN ERROR when fetching pilot data");
			strcpy_s(error_str, "An Unknown Error (probably a timeout) occured when trying to retrieve your pilot data.");
			strcpy_s(std_error_str, "Unknown Error (timeout?)");
			retval = false;
			break;

		// success!!
		case 3:
			ml_string("FS2NetD MSG: Got Pilot data");
			retval = true;
			break;

		// success!!  pilot was created
		case 4:
			ml_string("FS2NetD MSG: Created New Pilot");
			strcpy_s(error_str, "New Pilot has been created.");
			strcpy_s(std_error_str, "New Pilot has been created.");
			retval = true;
			break;

		// invalid pilot name
		case 5:
			ml_string("FS2NetD ERROR: Invalid Pilot!");
			strcpy_s(error_str, "Invalid pilot name - A serious error has occured, Contact the FS2NetD Administrator!");
			strcpy_s(std_error_str, "Invalid pilot name!");
			retval = false;
			break;

		// the session id was invalid
		case 6:
			ml_string("FS2NetD ERROR: Invalid SID!");
			strcpy_s(error_str, "Invalid SID - A serious error has occured, Contact the FS2NetD Administrator!");
			strcpy_s(std_error_str, "Invalid SID");
			retval = false;
			break;

		default:
			ml_string("FS2NetD ERROR: Unknown return case for GetPlayerData()");
			strcpy_s(error_str, "Unknown return case from GetPlayerData(). Contact the FS2NetD Administrator!");
			retval = false;
			break;
	}

	if ( !Is_standalone && strlen(error_str) ) {
		popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, error_str);
	} else if ( Is_standalone && std_gen_is_active() && strlen(std_error_str) ) {
		std_gen_set_text(std_error_str, 1);
		Sleep(2000);
	}

	if (retval) {
		Logged_in = true;
		sprintf(Multi_tracker_id_string, "%d", Multi_tracker_id);
	} else {
		// clear and reset connection, for the next time we try...
		fs2netd_disconnect();
	}

	if (Is_standalone) {
		std_destroy_gen_dialog();
	}

	return retval;
}
int fs2netd_update_valid_tables()
{
	int rc;
	int hacked = 0;

	if ( !Logged_in ) {
		return -1;
	}

	// if there are no tables to check with then bail
	if ( Table_valid_status.empty() ) {
		return -1;
	}

	// if we're a standalone, show a dialog saying "validating tables"
	if (Game_mode & GM_STANDALONE_SERVER) {
		std_create_gen_dialog("Validating tables");
		std_gen_set_text("Querying FS2NetD:", 1);
	}

	do_full_packet = true;

	In_process = true;

	if (Is_standalone) {
		do { rc = fs2netd_update_valid_tables_do(); } while (!rc);
	} else {
		rc = popup_till_condition(fs2netd_update_valid_tables_do, XSTR("&Cancel", 779), XSTR("Starting table validation", 1592));
	}

	In_process = false;
	Local_timeout = -1;

	switch (rc) {
		// canceled by popup
		case 0:
			return -1;

		// timed out
		case 1: {
			if ( !Is_standalone ) {
				popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("Table validation timed out!", 1593));
			}

			return -1;
		}

		// no tables
		case 2: {
			if ( !Is_standalone ) {
				popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("No tables are available from the server for validation!", 1594));
			}

			return -1;
		}
	}

	// output the status of table validity to multi.log
	for (SCP_vector<crc_valid_status>::iterator tvs = Table_valid_status.begin(); tvs != Table_valid_status.end(); ++tvs) {
		if (tvs->valid) {
			ml_printf("FS2NetD Table Check: '%s' -- Valid!", tvs->name);
		} else {
			ml_printf("FS2NetD Table Check: '%s' -- INVALID (0x%x)!", tvs->name, tvs->crc32);
			hacked = 1;
		}
	}

	// if we're a standalone, kill the validate dialog
	if (Game_mode & GM_STANDALONE_SERVER) {
		std_destroy_gen_dialog();
	}

	return hacked;
}
bool fs2netd_get_valid_missions()
{
	int rc = 0;

	// don't bother with this if we aren't on FS2NetD
	if ( !Om_tracker_flag ) {
		return false;
	}

	if ( !(Game_mode & GM_MULTIPLAYER) ) {
		return false;
	}

	// maybe try to init first
	fs2netd_connect();

	// if we didn't connect to FS2NetD then bail out now
	if ( !Is_connected ) {
		return false;
	}

	
	do_full_packet = 1;

	In_process = true;

	if (Is_standalone) {
		do { rc = fs2netd_get_valid_missions_do(); } while (!rc);
	} else {
		rc = popup_till_condition(fs2netd_get_valid_missions_do, XSTR("&Cancel", 779), XSTR("Starting mission validation", -1));
	}

	In_process = false;

	if (FS2NetD_file_list != NULL) {
		delete[] FS2NetD_file_list;
		FS2NetD_file_list = NULL;
	}

	FS2NetD_file_list_count = -1;

	switch (rc) {
		// canceled by popup
		case 0:
			return false;

		// timed out
		case 1:
			if ( !Is_standalone ) {
				popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("Mission validation timed out!", -1));
			}

			return false;

		// no missions
		case 2:
			if ( !Is_standalone ) {
				popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("No missions are available from the server for validation!", -1));
			}

			return false;

		// out of memory
		case 3:
			if ( !Is_standalone ) {
				popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("Memory error during mission validation!", -1));
			}

			return false;
	}

	return true;
}
int fs2netd_load_servers()
{
	int rc = 0;

	// don't bother with this if we aren't on FS2NetD
	if ( !Om_tracker_flag ) {
		return 0;
	}

	if ( !(Game_mode & GM_MULTIPLAYER) ) {
		return 0;
	}

	if ( !Is_connected ) {
		return 0;
	}

	
	// free up any existing server list
	multi_free_server_list();

	do_full_packet = 1;

	In_process = true;

	if (Is_standalone) {
		do { rc = fs2netd_load_servers_do(); } while (!rc);
	} else {
		rc = popup_till_condition(fs2netd_load_servers_do, XSTR("&Cancel", 779), XSTR("Requesting list of servers", -1));
	}

	In_process = false;

	switch (rc) {
		// operation canceled
		case 0:
			return 0;

		// successful
		case 1:
			return 1;

		// failed to send request packet
		case 2:
			if ( !Is_standalone ) {
				popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("Server request failed!", -1));
			}

			return -1;
		
		// it timed out
		case 3:
			if ( !Is_standalone ) {
				popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("Server request timed out!", -1));
			}

			return -1;
	}

	return 0;
}
bool fs2netd_login()
{
	bool retval = true;
	int rc;

	// don't bother with this if we aren't on FS2NetD
	if ( !Om_tracker_flag ) {
		return false;
	}

	if ( !(Game_mode & GM_MULTIPLAYER) ) {
		return false;
	}

	if ( Logged_in ) {
		if ( (PXO_SID != -1) && !(FS2NetD_CheckValidSID(PXO_SID)) ) {
			PXO_SID = -1;
		} else {
			return true;
		}
	}

	fs2netd_connect();

	if ( !Is_connected ) {
		if ( !Is_standalone ) {
			popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("Failed to connect to FS2NetD server!", -1));
		}

		return false;
	}

	char error_str[256];

	do_full_packet = 1;

	In_process = true;

	if (Is_standalone) {
		do { rc = fs2netd_login_do(); } while (!rc);
	} else {
		rc = popup_till_condition(fs2netd_login_do, XSTR("&Cancel", 779), XSTR("Logging into FS2NetD", -1));
	}

	In_process = false;

	memset( error_str, 0, sizeof(error_str) );

	switch (rc) {
		// the action was cancelled
		case 0:
			retval = false;
			break;

		// didn't get a session id
		case 1:
			ml_printf("FS2NetD ERROR:  Login %s/%s is invalid!", Multi_tracker_login, Multi_tracker_passwd);
			strcpy(error_str, "Login failed!");
			retval = false;
			break;

		// unknown failure fetching pilot data
		case 2:
			ml_printf("FS2NetD ERROR:  UNKNOWN ERROR when fetching pilot data");
			strcpy(error_str, "An Unknown Error (probably a timeout) occured when trying to retrieve your pilot data.");
			retval = false;
			break;

		// success!!
		case 3:
			ml_printf("FS2NetD MSG:  Got Pilot data");
			retval = true;
			break;

		// success!!  pilot was created
		case 4:
			ml_printf("FS2NetD MSG:  Created New Pilot");
			strcpy(error_str, "New Pilot has been created.");
			retval = true;
			break;

		// invalid pilot name
		case 5:
			ml_printf("FS2NetD ERROR:  Invalid Pilot!");
			strcpy(error_str, "Invalid Pilot name - A serious error has occured, Contact the FS2NetD Administrator!");
			retval = false;
			break;

		// the session id was invalid
		case 6:
			ml_printf("FS2NetD ERROR:  Invalid SID!");
			strcpy(error_str, "Invalid SID - A serious error has occured, Contact the FS2NetD Administrator!");
			retval = false;
			break;

		default:
			ml_printf("FS2NetD ERROR:  Unknown return case for GetPlayerData()");
			strcpy(error_str, "Unkown return case from GetPlayerData(). Contact the FS2NetD Administrator!");
			retval = false;
			break;
	}

	if ( !Is_standalone && strlen(error_str) ) {
		popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, error_str);
	}

	if (retval) {
		Logged_in = true;
	}

	return retval;
}
int fs2netd_update_valid_tables()
{
	int rc;
	int hacked = 0;

	// if there are no tables to check with then bail
	if ( Table_valid_status.empty() ) {
		return -1;
	}

	// if we're not on FS2NetD then don't bother with this function
	if ( !Om_tracker_flag && (Game_mode & GM_MULTIPLAYER) ) {
		return -1;
	}

	// maybe try to init first
	fs2netd_connect();

	// if we didn't connect to FS2NetD then bail out now
	if ( !Is_connected ) {
		return -1;
	}

	// if we're a standalone, show a dialog saying "validating tables"
	if (Game_mode & GM_STANDALONE_SERVER) {
		std_create_gen_dialog("Validating tables");
		std_gen_set_text("Querying FS2NetD:", 1);
	}

	do_full_packet = 1;

	In_process = true;

	if (Is_standalone) {
		do { rc = fs2netd_update_valid_tables_do(); } while (!rc);
	} else {
		rc = popup_till_condition(fs2netd_update_valid_tables_do, XSTR("&Cancel", 779), XSTR("Starting table validation", -1));
	}

	In_process = false;

	switch (rc) {
		// canceled by popup
		case 0:
			return -1;

		// timed out
		case 1: {
			if ( !Is_standalone ) {
				popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("Table validation timed out!", -1));
			}

			return -1;
		}

		// no tables
		case 2: {
			if ( !Is_standalone ) {
				popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("No tables are available from the server for validation!", -1));
			}

			return -1;
		}
	}

	// output the status of table validity to multi.log
	for (uint i = 0; i < Table_valid_status.size(); i++) {
		if (Table_valid_status[i].valid) {
			ml_printf("FS2NetD Table Check: '%s' -- Valid!", Table_valid_status[i].name);
		} else {
			ml_printf("FS2NetD Table Check: '%s' -- INVALID (0x%x)!", Table_valid_status[i].name, Table_valid_status[i].crc32);
			hacked = 1;
		}
	}

	// if we're a standalone, kill the validate dialog
	if (Game_mode & GM_STANDALONE_SERVER) {
		std_destroy_gen_dialog();
	}

	return hacked;
}