Beispiel #1
0
	Particles(GLuint n)
	 : count(n)
	 , sort_nw(n)
	{
		Context gl;
		const GLfloat irm = 1.0f/RAND_MAX;
		std::vector<GLfloat> pos_data(count*3);

		for(GLuint p=0; p!=count; ++p)
		{
			for(GLuint c=0; c!=3; ++c)
			{
				pos_data[p*3+c] = 2.0f*(0.5f-std::rand()*irm);
			}
		}

		gl.Bound(BufferTarget::Array, positions).Data(pos_data);
		gl.Bound(BufferTarget::Uniform, distances).Data<GLfloat>(
			count,
			nullptr,
			BufferUsage::DynamicDraw
		);
		gl.Bound(BufferTarget::CopyRead, indices_f).Data<GLuint>(
			count,
			nullptr,
			BufferUsage::DynamicRead
		);
		gl.Bound(BufferTarget::CopyWrite,indices_d).Data<GLuint>(
			count,
			nullptr,
			BufferUsage::DynamicDraw
		);

	}
Beispiel #2
0
void cMeshUtil::BuildDiskMesh(int slices, std::unique_ptr<cDrawMesh>& out_mesh)
{
	const float r = 1;
	const int num_verts = 2 + slices;
	const int pos_size = 3;
	const int norm_size = 3;
	const int coord_size = 2;

	std::vector<float> pos_data(num_verts * pos_size);
	std::vector<float> norm_data(num_verts * norm_size);
	std::vector<float> coord_data(num_verts * coord_size);
	std::vector<int> idx_data(num_verts);

	pos_data[0] = 0;
	pos_data[1] = 0;
	pos_data[2] = 0;
	norm_data[0] = 0;
	norm_data[1] = 0;
	norm_data[2] = 1;
	coord_data[0] = 0;
	coord_data[1] = 0;

	for (int i = 0; i <= slices; ++i)
	{
		float theta = (i * 2 * M_PI) / slices;
		int pos_offset = (i + 1) * pos_size;
		int norm_offset = (i + 1) * norm_size;
		int coord_offset = (i + 1) * coord_size;

		pos_data[pos_offset + 0] = std::cos(theta);
		pos_data[pos_offset + 1] = std::sin(theta);
		pos_data[pos_offset + 2] = 0;
		norm_data[norm_offset + 0] = 0;
		norm_data[norm_offset + 1] = 0;
		norm_data[norm_offset + 2] = 1;
		coord_data[coord_offset + 0] = 0;
		coord_data[coord_offset + 1] = 0;
	}

	for (int i = 0; i < static_cast<int>(idx_data.size()); ++i)
	{
		idx_data[i] = i;
	}

	out_mesh = std::unique_ptr<cDrawMesh>(new cDrawMesh());
	BuildDrawMesh(pos_data.data(), static_cast<int>(pos_data.size()),
					norm_data.data(), static_cast<int>(norm_data.size()),
					coord_data.data(), static_cast<int>(coord_data.size()),
					idx_data.data(), static_cast<int>(idx_data.size()), out_mesh.get());
}
Beispiel #3
0
bool IntersenseAPI::sample()
{
   // If we are not active, then don't try to sample.
   if (!isActive())
   {
      return false;
   }

   // Check to see if we have new data to pull
   if ( ! mTracker.updateData() )
   {
       vprDEBUG(gadgetDBG_INPUT_MGR, vprDBG_CRITICAL_LVL)
         << clrOutBOLD(clrRED, "[gadget::IntersenseAPI::sample()]")
         << ": Could not read data from InterSense API driver!\n"
         << vprDEBUG_FLUSH;
      return false;
   }


// This is the some code for the beginnings of trying to eliminate 
// the sleep in the control loop. Needs more testing.
/*
   bool has_new_data(false);
   for ( unsigned int i = 0 ; i < mStations.size() ; ++i )
   {
      // Make sure station is enabled and tracker has updated data.
      if( mStations[i].enabled && mTracker.hasData(mStations[i].stationIndex) )
      {
         has_new_data = true;
         break;
      }
   }

   // If there wasn't any new data then reliquish control to the cpu and return
   if( ! has_new_data )
   {
      vpr::Thread::yield();
      vpr::System::msleep(10);
   }
*/

   // Create the data buffers to put the new data into.
   std::vector<gadget::PositionData> cur_pos_samples(mStations.size());
   std::vector<gadget::DigitalData>  cur_digital_samples;
   std::vector<gadget::AnalogData>   cur_analog_samples;

   // get an initial timestamp for this entire sample. we'll copy it into
   // each PositionData for this sample.
   if ( ! cur_pos_samples.empty() )
   {
      cur_pos_samples[0].setTime();
   }

   for ( unsigned int i = 0 ; i < mStations.size() ; ++i )
   {
      // Get the station index for the given station.
      int stationIndex = mStations[i].stationIndex;


      // Set the time of each PositionData to match the first.
      cur_pos_samples[i].setTime( cur_pos_samples[0].getTime() );

      // Don't process data from disabled stations
      if( ! mStations[i].enabled )
      {
         continue;
      }

      gmtl::Matrix44f& pos_data(cur_pos_samples[i].editValue());
      gmtl::identity(pos_data);

      // If the Intersense is returning data in Euler format. Otherwise we
      // assume that it is returning data in quaternion format.
      if ( mTracker.getAngleFormat(stationIndex) == ISD_EULER )
      {
         gmtl::EulerAngleZYXf euler(
            gmtl::Math::deg2Rad(mTracker.zRot(stationIndex)),
            gmtl::Math::deg2Rad(mTracker.yRot(stationIndex)),
            gmtl::Math::deg2Rad(mTracker.xRot(stationIndex))
         );
         gmtl::setRot(pos_data, euler);
      }
      else
      {
         gmtl::Quatf quatValue(mTracker.xQuat(stationIndex),
                               mTracker.yQuat(stationIndex),
                               mTracker.zQuat(stationIndex),
                               mTracker.wQuat(stationIndex));
         gmtl::setRot(pos_data, quatValue);
      }

      gmtl::setTrans(pos_data,
                     gmtl::Vec3f(mTracker.xPos(stationIndex),
                                 mTracker.yPos(stationIndex),
                                 mTracker.zPos(stationIndex)));

      // We start at the index of the first digital item (set in the config
      // files) and we copy the digital data from this station to the
      // InterSense device for range (min -> min+count-1).

      if (mStations[i].useDigital)
      {
         for ( int j = 0; j < mStations[i].dig_num; ++j )
         {
            DigitalData new_digital(mTracker.buttonState(stationIndex, j));
            new_digital.setTime();
            cur_digital_samples.push_back(new_digital);
         }
      }

      // Analog works the same as the digital
      if (mStations[i].useAnalog)
      {
         for ( int j = 0; j < mStations[i].ana_num; ++j )
         {
            AnalogData new_analog(mTracker.analogData(stationIndex, j));
            new_analog.setTime();
            cur_analog_samples.push_back(new_analog);
         }
      }
   }

   // Lock and then swap the buffers.
   addAnalogSample(cur_analog_samples);
   addDigitalSample(cur_digital_samples);
   addPositionSample(cur_pos_samples);
   return true;
}
Beispiel #4
0
void cMeshUtil::BuildCylinder(int slices, std::unique_ptr<cDrawMesh>& out_mesh)
{
	const float r = 1.f;
	const float h = 1.f;
	const int num_verts = 12 * slices;
	const int pos_size = 3;
	const int norm_size = 3;
	const int coord_size = 2;

	std::vector<float> pos_data(num_verts * pos_size);
	std::vector<float> norm_data(num_verts * norm_size);
	std::vector<float> coord_data(num_verts * coord_size);
	std::vector<int> idx_data(num_verts);
	
	for (int i = 0; i < slices; ++i)
	{
		double theta0 = (i * 2 * M_PI) / slices;
		double theta1 = ((i + 1) * 2 * M_PI) / slices;

		double x0 = r * std::cos(theta0);
		double z0 = r * std::sin(-theta0);
		double u0 = static_cast<float>(i) / slices;

		double x1 = r * std::cos(theta1);
		double z1 = r * std::sin(-theta1);
		double u1 = static_cast<float>(i + 1) / slices;

		tVector n0 = tVector(x0, 0, z0, 0).normalized();
		tVector n1 = tVector(x1, 0, z1, 0).normalized();

		int pos_offset = i * 12 * pos_size;
		int norm_offset = i * 12 * norm_size;
		int coord_offset = i * 12 * coord_size;

		pos_data[pos_offset] = x0;
		pos_data[pos_offset + 1] = -0.5 * h;
		pos_data[pos_offset + 2] = z0;
		pos_data[pos_offset + 3] = x1;
		pos_data[pos_offset + 4] = -0.5 * h;
		pos_data[pos_offset + 5] = z1;
		pos_data[pos_offset + 6] = x1;
		pos_data[pos_offset + 7] = 0.5 * h;
		pos_data[pos_offset + 8] = z1;
		pos_data[pos_offset + 9] = x1;
		pos_data[pos_offset + 10] = 0.5 * h;
		pos_data[pos_offset + 11] = z1;
		pos_data[pos_offset + 12] = x0;
		pos_data[pos_offset + 13] = 0.5 * h;
		pos_data[pos_offset + 14] = z0;
		pos_data[pos_offset + 15] = x0;
		pos_data[pos_offset + 16] = -0.5 * h;
		pos_data[pos_offset + 17] = z0;

		norm_data[norm_offset] = n0[0];
		norm_data[norm_offset + 1] = n0[1];
		norm_data[norm_offset + 2] = n0[2];
		norm_data[norm_offset + 3] = n1[0];
		norm_data[norm_offset + 4] = n1[1];
		norm_data[norm_offset + 5] = n1[2];
		norm_data[norm_offset + 6] = n1[0];
		norm_data[norm_offset + 7] = n1[1];
		norm_data[norm_offset + 8] = n1[2];
		norm_data[norm_offset + 9] = n1[0];
		norm_data[norm_offset + 10] = n1[1];
		norm_data[norm_offset + 11] = n1[2];
		norm_data[norm_offset + 12] = n1[0];
		norm_data[norm_offset + 13] = n1[1];
		norm_data[norm_offset + 14] = n1[2];
		norm_data[norm_offset + 15] = n0[0];
		norm_data[norm_offset + 16] = n0[1];
		norm_data[norm_offset + 17] = n0[2];

		coord_data[coord_offset] = u0;
		coord_data[coord_offset + 1] = 0.f;
		coord_data[coord_offset + 2] = u1;
		coord_data[coord_offset + 3] = 0.f;
		coord_data[coord_offset + 4] = u1;
		coord_data[coord_offset + 5] = 1;
		coord_data[coord_offset + 6] = u1;
		coord_data[coord_offset + 7] = 1.f;
		coord_data[coord_offset + 8] = u0;
		coord_data[coord_offset + 9] = 1.f;
		coord_data[coord_offset + 10] = u0;
		coord_data[coord_offset + 11] = 0.f;

		pos_data[pos_offset + 18] = x0;
		pos_data[pos_offset + 19] = 0.5 * h;
		pos_data[pos_offset + 20] = z0;
		pos_data[pos_offset + 21] = x1;
		pos_data[pos_offset + 22] = 0.5 * h;
		pos_data[pos_offset + 23] = z1;
		pos_data[pos_offset + 24] = 0.f;
		pos_data[pos_offset + 25] = 0.5 * h;
		pos_data[pos_offset + 26] = 0.f;
		pos_data[pos_offset + 27] = 0.f;
		pos_data[pos_offset + 28] = -0.5 * h;
		pos_data[pos_offset + 29] = 0.f;
		pos_data[pos_offset + 30] = x1;
		pos_data[pos_offset + 31] = -0.5 * h;
		pos_data[pos_offset + 32] = z1;
		pos_data[pos_offset + 33] = x0;
		pos_data[pos_offset + 34] = -0.5 * h;
		pos_data[pos_offset + 35] = z0;

		norm_data[norm_offset + 18] = 0.f;
		norm_data[norm_offset + 19] = 1.f;
		norm_data[norm_offset + 20] = 0.f;
		norm_data[norm_offset + 21] = 0.f;
		norm_data[norm_offset + 22] = 1.f;
		norm_data[norm_offset + 23] = 0.f;
		norm_data[norm_offset + 24] = 0.f;
		norm_data[norm_offset + 25] = 1.f;
		norm_data[norm_offset + 26] = 0.f;
		norm_data[norm_offset + 27] = 0.f;
		norm_data[norm_offset + 28] = -1.f;
		norm_data[norm_offset + 29] = 0.f;
		norm_data[norm_offset + 30] = 0.f;
		norm_data[norm_offset + 31] = -1.f;
		norm_data[norm_offset + 32] = 0.f;
		norm_data[norm_offset + 33] = 0.f;
		norm_data[norm_offset + 34] = -1.f;
		norm_data[norm_offset + 35] = 0.f;

		coord_data[coord_offset + 12] = u0;
		coord_data[coord_offset + 13] = 1.f;
		coord_data[coord_offset + 14] = u1;
		coord_data[coord_offset + 15] = 1.f;
		coord_data[coord_offset + 16] = u1;
		coord_data[coord_offset + 17] = 1.f;
		coord_data[coord_offset + 18] = u0;
		coord_data[coord_offset + 19] = 0.f;
		coord_data[coord_offset + 20] = u1;
		coord_data[coord_offset + 21] = 0.f;
		coord_data[coord_offset + 22] = u0;
		coord_data[coord_offset + 23] = 0.f;
	}

	for (int i = 0; i < static_cast<int>(idx_data.size()); ++i)
	{
		idx_data[i] = i;
	}

	out_mesh = std::unique_ptr<cDrawMesh>(new cDrawMesh());
	BuildDrawMesh(pos_data.data(), static_cast<int>(pos_data.size()),
				norm_data.data(), static_cast<int>(norm_data.size()),
				coord_data.data(), static_cast<int>(coord_data.size()),
				idx_data.data(), static_cast<int>(idx_data.size()), out_mesh.get());
}
Beispiel #5
0
	Field(const images::Image& map, const Program& prog)
	 : gl()
	{
		const GLuint w = map.Width();
		const GLuint h = map.Height();
		const GLuint d = map.Depth();
		const GLuint c = 3;

		radius = std::sqrt(GLfloat(w*w+h*h+d*d))*0.5f;

		vert_count = w*h*d;

		std::vector<GLfloat> pos_data(w*h*d*c);
		std::vector<GLuint>  tec_data(w*h*d*c);

		GLfloat xo = w * 0.5f;
		GLfloat yo = h * 0.5f;
		GLfloat zo = d * 0.5f;

		for(GLuint z=0; z!=d; ++z)
		{
			for(GLuint y=0; y!=h; ++y)
			{
				for(GLuint x=0; x!=w; ++x)
				{
					GLuint k = z*w*h*c+y*w*c+x*c;
					pos_data[k+0] = x-xo;
					pos_data[k+1] = y-yo;
					pos_data[k+2] = z-zo;

					tec_data[k+0] = x;
					tec_data[k+1] = y;
					tec_data[k+2] = z;
				}
			}
		}

		positions.Data(pos_data);
		texcoords.Data(tec_data);

		DSAVertexArrayAttribEXT(vao, prog, "Position")
			.Setup<Vector<GLfloat, 3>>(positions)
			.Enable();

		DSAVertexArrayAttribEXT(vao, prog, "TexCoord")
			.Setup<Vector<GLuint, 3>>(texcoords)
			.Enable();


		ProgramUniformSampler(prog, "Pattern").Set(1);
		pattern.BindMulti(1, Texture::Target::_3D);
		pattern.Image3D(map);
		pattern.MinFilter(TextureMinFilter::Nearest);
		pattern.MagFilter(TextureMagFilter::Nearest);
		pattern.WrapS(TextureWrap::ClampToBorder);
		pattern.WrapT(TextureWrap::ClampToBorder);
		pattern.WrapR(TextureWrap::ClampToBorder);
		pattern.BorderColor(Vec4f(0,0,0,1));


		ProgramUniformSampler(prog, "FadeMap").Set(2);
		fademap.BindMulti(2, Texture::Target::_3D);
		fademap.Image3D(images::RandomRedUByte(
			map.Width(),
			map.Height(),
			map.Depth()
		));
		fademap.MinFilter(TextureMinFilter::Nearest);
		fademap.MagFilter(TextureMagFilter::Nearest);
		fademap.WrapS(TextureWrap::ClampToBorder);
		fademap.WrapT(TextureWrap::ClampToBorder);
		fademap.WrapR(TextureWrap::ClampToBorder);
		fademap.BorderColor(Vec4f(0,0,0,1));
	}