Beispiel #1
0
void GpuTexture::Unload( )
{
    privGetInstance()->privUnloadTextures();
}
Beispiel #2
0
Texture *GpuTexture::Create( const char * const textNameString )
{
    assert(textNameString);
    TextureData textData( textNameString );
    return ( privGetInstance()->privCreate( textData ) );
}
Beispiel #3
0
Texture *GpuTexture::DefaultTexture(  )
{
    return ( privGetInstance()->pDefaultTexture );
}
FILE *io::getHandle()
{
	return privGetInstance()->privGetHandle();
}
void io::create(const char * const name)
{
	privGetInstance()->privCreate( name );
}
void io::destroy()
{
	privGetInstance()->privDestroy();
}
Beispiel #7
0
Pyramid* Pyramid::getInstance()
{
	return privGetInstance();
}
GraphicsObjectManager * GraphicsObjectManager::getInstance( void )
{
	return privGetInstance();
}
Beispiel #9
0
CameraManager * CameraManager::getInstance( void )
{
	return privGetInstance();
}
Beispiel #10
0
Box* Box::getInstance()
{
	return privGetInstance();
}