/** * @brief SocketThread::run */ void SocketThread::run() { std::cout << tr("connect done in thread : 0x%1").arg(QString::number((intptr_t)QThread::currentThreadId(), 16)).toStdString() << std::endl; if( !(conn = mysql_init((MYSQL*)NULL))){ printf("init fail\n"); exit(1); } printf("mysql_init success.\n"); if(!mysql_real_connect(conn, server, user, password, NULL, 3306, NULL, 0)){ printf("connect error.\n"); exit(1); } printf("mysql_real_connect success.\n"); if(mysql_select_db(conn, database) != 0){ mysql_close(conn); printf("select_db fail.\n"); exit(1); } // Connecting the socket signals here to exec the slots in the new thread QObject::connect(socket, SIGNAL(frameReceived(QString)), this, SLOT(processMessage(QString))); QObject::connect(socket, SIGNAL(disconnected()), this, SLOT(socketDisconnected())); QObject::connect(socket, SIGNAL(pong(quint64)), this, SLOT(processPong(quint64))); QObject::connect(this, SIGNAL(finished()), this, SLOT(finished()), Qt::DirectConnection); // Launch the event loop to exec the slots exec(); }
void Client::addSocket(QtWebsocket::QWsSocket *socket) { sockets << socket; connect(socket, SIGNAL(frameReceived(QString)), this, SLOT(processMessage(QString))); connect(socket, SIGNAL(disconnected()), this, SLOT(socketDisconnected())); connect(socket, SIGNAL(pong(quint64)), this, SLOT(processPong(quint64))); }
void WebSocketServer::processNewConnection() { QtWebsocket::QWsSocket* clientSocket = server->nextPendingConnection(); QObject::connect(clientSocket, SIGNAL(frameReceived(QString)), this, SLOT(processMessage(QString))); QObject::connect(clientSocket, SIGNAL(disconnected()), this, SLOT(socketDisconnected())); QObject::connect(clientSocket, SIGNAL(pong(quint64)), this, SLOT(processPong(quint64))); clients << clientSocket; std::cout << tr("Client connected").toStdString() << std::endl; }
void Server::processNewConnection() { QtWebsocket::QWsSocket* clientSocket = server->nextPendingConnection(); QObject::connect(clientSocket, SIGNAL(frameReceived(QString)), this, SLOT(processMessage(QString))); QObject::connect(clientSocket, SIGNAL(disconnected()), this, SLOT(socketDisconnected())); QObject::connect(clientSocket, SIGNAL(pong(quint64)), this, SLOT(processPong(quint64))); clients << clientSocket; qDebug() << tr("Client connected (%1)").arg(clientSocket->isEncrypted() ? "encrypted" : "not encrypted"); }
void SocketThread::run() { std::cout << tr("connect done in thread : 0x%1") .arg(QString::number((unsigned int)QThread::currentThreadId(), 16)) .toStdString() << std::endl; // Connecting the socket signals here to exec the slots in the new thread QObject::connect(socket, SIGNAL(frameReceived(QString)), this, SLOT(processMessage(QString))); QObject::connect(socket, SIGNAL(disconnected()), this, SLOT(socketDisconnected())); QObject::connect(socket, SIGNAL(pong(quint64)), this, SLOT(processPong(quint64))); QObject::connect(this, SIGNAL(finished()), this, SLOT(finished()), Qt::DirectConnection); // Launch the event loop to exec the slots exec(); }