bool TraceAnalyzer::recordTextureSideEffects(trace::Call *call, const char *name) { if (strcmp(name, "glGenTextures") == 0) { const trace::Array *textures = call->arg(1).toArray(); size_t i; GLuint texture; if (textures) { for (i = 0; i < textures->size(); i++) { texture = textures->values[i]->toUInt(); providef("texture-", texture, call->no); } } return true; } /* FIXME: When we start tracking framebuffer objects as their own * resources, we will want to link the FBO to the given texture * resource, (and to this call). For now, just link render state * to the texture, and force this call to be required. */ if (strcmp(name, "glFramebufferTexture2D") == 0) { GLuint texture; texture = call->arg(3).toUInt(); linkf("render-state", "texture-", texture); provide("state", call->no); } if (strcmp(name, "glBindTexture") == 0) { GLenum target; GLuint texture; std::stringstream ss_target, ss_texture; target = static_cast<GLenum>(call->arg(0).toSInt()); texture = call->arg(1).toUInt(); ss_target << "texture-unit-" << activeTextureUnit << "-target-" << target; ss_texture << "texture-" << texture; resources.erase(ss_target.str()); provide(ss_target.str(), call->no); unlinkAll(ss_target.str()); link(ss_target.str(), ss_texture.str()); /* FIXME: This really shouldn't be necessary. The effect * this provide() has is that all glBindTexture calls will * be preserved in the output trace (never trimmed). Carl * has a trace ("btr") where a glBindTexture call should * not be necessary at all, (it's immediately followed * with a glBindTexture to a different texture and no * intervening texture-related calls), yet this 'provide' * makes the difference between a trim_stress test failing * and passing. * * More investigation is necessary, but for now, be * conservative and don't trim. */ provide("state", call->no); return true; } /* FIXME: Need to handle glMultiTexImage and friends. */ if (STRNCMP_LITERAL(name, "glTexImage") == 0 || STRNCMP_LITERAL(name, "glTexSubImage") == 0 || STRNCMP_LITERAL(name, "glCopyTexImage") == 0 || STRNCMP_LITERAL(name, "glCopyTexSubImage") == 0 || STRNCMP_LITERAL(name, "glCompressedTexImage") == 0 || STRNCMP_LITERAL(name, "glCompressedTexSubImage") == 0 || strcmp(name, "glInvalidateTexImage") == 0 || strcmp(name, "glInvalidateTexSubImage") == 0) { std::set<unsigned> *calls; std::set<unsigned>::iterator c; std::stringstream ss_target, ss_texture; GLenum target = static_cast<GLenum>(call->arg(0).toSInt()); ss_target << "texture-unit-" << activeTextureUnit << "-target-" << target; ss_texture << "texture-" << texture_map[target]; /* The texture resource depends on this call and any calls * providing the given texture target. */ provide(ss_texture.str(), call->no); if (resources.count(ss_target.str())) { calls = &resources[ss_target.str()]; for (c = calls->begin(); c != calls->end(); c++) { provide(ss_texture.str(), *c); } } return true; } if (strcmp(name, "glEnable") == 0) { GLenum cap; cap = static_cast<GLenum>(call->arg(0).toSInt()); if (cap == GL_TEXTURE_1D || cap == GL_TEXTURE_2D || cap == GL_TEXTURE_3D || cap == GL_TEXTURE_CUBE_MAP) { std::stringstream ss; ss << "texture-unit-" << activeTextureUnit << "-target-" << cap; link("render-state", ss.str()); } provide("state", call->no); return true; } if (strcmp(name, "glDisable") == 0) { GLenum cap; cap = static_cast<GLenum>(call->arg(0).toSInt()); if (cap == GL_TEXTURE_1D || cap == GL_TEXTURE_2D || cap == GL_TEXTURE_3D || cap == GL_TEXTURE_CUBE_MAP) { std::stringstream ss; ss << "texture-unit-" << activeTextureUnit << "-target-" << cap; unlink("render-state", ss.str()); } provide("state", call->no); return true; } /* No known texture-related side effects. Return false for more analysis. */ return false; }
bool TraceAnalyzer::recordShaderSideEffects(trace::Call *call, const char *name) { if (strcmp(name, "glCreateShader") == 0 || strcmp(name, "glCreateShaderObjectARB") == 0) { GLuint shader = call->ret->toUInt(); providef("shader-", shader, call->no); return true; } if (strcmp(name, "glShaderSource") == 0 || strcmp(name, "glShaderSourceARB") == 0 || strcmp(name, "glCompileShader") == 0 || strcmp(name, "glCompileShaderARB") == 0 || strcmp(name, "glGetShaderiv") == 0 || strcmp(name, "glGetShaderInfoLog") == 0) { GLuint shader = call->arg(0).toUInt(); providef("shader-", shader, call->no); return true; } if (strcmp(name, "glCreateProgram") == 0 || strcmp(name, "glCreateProgramObjectARB") == 0) { GLuint program = call->ret->toUInt(); providef("program-", program, call->no); return true; } if (strcmp(name, "glAttachShader") == 0 || strcmp(name, "glAttachObjectARB") == 0) { GLuint program, shader; std::stringstream ss_program, ss_shader; program = call->arg(0).toUInt(); shader = call->arg(1).toUInt(); ss_program << "program-" << program; ss_shader << "shader-" << shader; link(ss_program.str(), ss_shader.str()); provide(ss_program.str(), call->no); return true; } if (strcmp(name, "glDetachShader") == 0 || strcmp(name, "glDetachObjectARB") == 0) { GLuint program, shader; std::stringstream ss_program, ss_shader; program = call->arg(0).toUInt(); shader = call->arg(1).toUInt(); ss_program << "program-" << program; ss_shader << "shader-" << shader; unlink(ss_program.str(), ss_shader.str()); return true; } if (strcmp(name, "glUseProgram") == 0 || strcmp(name, "glUseProgramObjectARB") == 0) { GLuint program; program = call->arg(0).toUInt(); unlinkAll("render-program-state"); if (program == 0) { unlink("render-state", "render-program-state"); provide("state", call->no); } else { std::stringstream ss; ss << "program-" << program; link("render-state", "render-program-state"); link("render-program-state", ss.str()); provide(ss.str(), call->no); } return true; } if (strcmp(name, "glGetUniformLocation") == 0 || strcmp(name, "glGetUniformLocationARB") == 0 || strcmp(name, "glGetFragDataLocation") == 0 || strcmp(name, "glGetFragDataLocationEXT") == 0 || strcmp(name, "glGetSubroutineUniformLocation") == 0 || strcmp(name, "glGetProgramResourceLocation") == 0 || strcmp(name, "glGetProgramResourceLocationIndex") == 0 || strcmp(name, "glGetVaryingLocationNV") == 0) { GLuint program = call->arg(0).toUInt(); providef("program-", program, call->no); return true; } /* For any call that accepts 'location' as its first argument, * perform a lookup in our location->program map and add a * dependence on the program we find there. */ if (call->sig->num_args > 0 && strcmp(call->sig->arg_names[0], "location") == 0) { providef("program-", activeProgram, call->no); /* We can't easily tell if this uniform is being used to * associate a sampler in the shader with a texture * unit. The conservative option is to assume that it is * and create a link from the active program to any bound * textures for the given unit number. * * FIXME: We should be doing the same thing for calls to * glUniform1iv. */ if (strcmp(name, "glUniform1i") == 0 || strcmp(name, "glUniform1iARB") == 0) { GLint max_unit = MAX(GL_MAX_TEXTURE_COORDS, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); GLint unit = call->arg(1).toSInt(); std::stringstream ss_program; std::stringstream ss_texture; if (unit < max_unit) { ss_program << "program-" << activeProgram; ss_texture << "texture-unit-" << GL_TEXTURE0 + unit << "-target-"; /* We don't know what target(s) might get bound to * this texture unit, so conservatively link to * all. Only bound textures will actually get inserted * into the output call stream. */ linkf(ss_program.str(), ss_texture.str(), GL_TEXTURE_1D); linkf(ss_program.str(), ss_texture.str(), GL_TEXTURE_2D); linkf(ss_program.str(), ss_texture.str(), GL_TEXTURE_3D); linkf(ss_program.str(), ss_texture.str(), GL_TEXTURE_CUBE_MAP); } } return true; } /* FIXME: We cut a huge swath by assuming that any unhandled * call that has a first argument named "program" should not * be included in the trimmed output unless the program of * that number is also included. * * This heuristic is correct for many cases, but we should * actually carefully verify if this includes some calls * inappropriately, or if it misses some. */ if (strcmp(name, "glLinkProgram") == 0 || strcmp(name, "glLinkProgramARB") == 0 || (call->sig->num_args > 0 && (strcmp(call->sig->arg_names[0], "program") == 0 || strcmp(call->sig->arg_names[0], "programObj") == 0))) { GLuint program = call->arg(0).toUInt(); providef("program-", program, call->no); return true; } /* No known shader-related side effects. Return false for more analysis. */ return false; }
void TraceAnalyzer::recordSideEffects(trace::Call *call) { const char *name = call->name(); /* Handle display lists before any other processing. */ /* FIXME: If we encode the list of commands that are executed * immediately (as opposed to those that are compiled into a * display list) then we could generate a "display-list-X" * resource just as we do for "texture-X" resources and only * emit it in the trace if a glCallList(X) is emitted. For * now, simply punt and include anything within glNewList and * glEndList in the trim output. This guarantees that display * lists will work, but does not trim out unused display * lists. */ if (insideNewEndList != 0) { provide("state", call->no); /* Also, any texture bound inside a display list is * conservatively considered required. */ if (strcmp(name, "glBindTexture") == 0) { GLuint texture = call->arg(1).toUInt(); linkf("state", "texture-", texture); } return; } /* If call is flagged as no side effects, then we are done here. */ if (call->flags & trace::CALL_FLAG_NO_SIDE_EFFECTS) { return; } /* Similarly, swap-buffers calls don't have interesting side effects. */ if (call->flags & trace::CALL_FLAG_SWAP_RENDERTARGET && call->flags & trace::CALL_FLAG_END_FRAME) { return; } if (strcmp(name, "glGenTextures") == 0) { const trace::Array *textures = dynamic_cast<const trace::Array *>(&call->arg(1)); size_t i; GLuint texture; if (textures) { for (i = 0; i < textures->size(); i++) { texture = textures->values[i]->toUInt(); providef("texture-", texture, call->no); } } return; } /* FIXME: When we start tracking framebuffer objects as their own * resources, we will want to link the FBO to the given texture * resource, (and to this call). For now, just link render state * to the texture, and force this call to be required. */ if (strcmp(name, "glFramebufferTexture2D") == 0) { GLuint texture; texture = call->arg(3).toUInt(); linkf("render-state", "texture-", texture); required.insert(call->no); } if (strcmp(name, "glBindTexture") == 0) { GLenum target; GLuint texture; std::stringstream ss_target, ss_texture; target = static_cast<GLenum>(call->arg(0).toSInt()); texture = call->arg(1).toUInt(); ss_target << "texture-unit-" << activeTextureUnit << "-target-" << target; ss_texture << "texture-" << texture; resources.erase(ss_target.str()); provide(ss_target.str(), call->no); unlinkAll(ss_target.str()); link(ss_target.str(), ss_texture.str()); /* FIXME: This really shouldn't be necessary. The effect * this provide() has is that all glBindTexture calls will * be preserved in the output trace (never trimmed). Carl * has a trace ("btr") where a glBindTexture call should * not be necessary at all, (it's immediately followed * with a glBindTexture to a different texture and no * intervening texture-related calls), yet this 'provide' * makes the difference between a trim_stress test failing * and passing. * * More investigation is necessary, but for now, be * conservative and don't trim. */ provide("state", call->no); return; } /* FIXME: Need to handle glMultTetImage and friends. */ if (STRNCMP_LITERAL(name, "glTexImage") == 0 || STRNCMP_LITERAL(name, "glTexSubImage") == 0 || STRNCMP_LITERAL(name, "glCopyTexImage") == 0 || STRNCMP_LITERAL(name, "glCopyTexSubImage") == 0 || STRNCMP_LITERAL(name, "glCompressedTexImage") == 0 || STRNCMP_LITERAL(name, "glCompressedTexSubImage") == 0 || strcmp(name, "glInvalidateTexImage") == 0 || strcmp(name, "glInvalidateTexSubImage") == 0) { std::set<unsigned> *calls; std::set<unsigned>::iterator c; std::stringstream ss_target, ss_texture; GLenum target = static_cast<GLenum>(call->arg(0).toSInt()); ss_target << "texture-unit-" << activeTextureUnit << "-target-" << target; ss_texture << "texture-" << texture_map[target]; /* The texture resource depends on this call and any calls * providing the given texture target. */ provide(ss_texture.str(), call->no); if (resources.count(ss_target.str())) { calls = &resources[ss_target.str()]; for (c = calls->begin(); c != calls->end(); c++) { provide(ss_texture.str(), *c); } } return; } if (strcmp(name, "glEnable") == 0) { GLenum cap; cap = static_cast<GLenum>(call->arg(0).toSInt()); if (cap == GL_TEXTURE_1D || cap == GL_TEXTURE_2D || cap == GL_TEXTURE_3D || cap == GL_TEXTURE_CUBE_MAP) { std::stringstream ss; ss << "texture-unit-" << activeTextureUnit << "-target-" << cap; link("render-state", ss.str()); } provide("state", call->no); return; } if (strcmp(name, "glDisable") == 0) { GLenum cap; cap = static_cast<GLenum>(call->arg(0).toSInt()); if (cap == GL_TEXTURE_1D || cap == GL_TEXTURE_2D || cap == GL_TEXTURE_3D || cap == GL_TEXTURE_CUBE_MAP) { std::stringstream ss; ss << "texture-unit-" << activeTextureUnit << "-target-" << cap; unlink("render-state", ss.str()); } provide("state", call->no); return; } if (strcmp(name, "glCreateShader") == 0 || strcmp(name, "glCreateShaderObjectARB") == 0) { GLuint shader = call->ret->toUInt(); providef("shader-", shader, call->no); return; } if (strcmp(name, "glShaderSource") == 0 || strcmp(name, "glShaderSourceARB") == 0 || strcmp(name, "glCompileShader") == 0 || strcmp(name, "glCompileShaderARB") == 0 || strcmp(name, "glGetShaderiv") == 0 || strcmp(name, "glGetShaderInfoLog") == 0) { GLuint shader = call->arg(0).toUInt(); providef("shader-", shader, call->no); return; } if (strcmp(name, "glCreateProgram") == 0 || strcmp(name, "glCreateProgramObjectARB") == 0) { GLuint program = call->ret->toUInt(); providef("program-", program, call->no); return; } if (strcmp(name, "glAttachShader") == 0 || strcmp(name, "glAttachObjectARB") == 0) { GLuint program, shader; std::stringstream ss_program, ss_shader; program = call->arg(0).toUInt(); shader = call->arg(1).toUInt(); ss_program << "program-" << program; ss_shader << "shader-" << shader; link(ss_program.str(), ss_shader.str()); provide(ss_program.str(), call->no); return; } if (strcmp(name, "glDetachShader") == 0 || strcmp(name, "glDetachObjectARB") == 0) { GLuint program, shader; std::stringstream ss_program, ss_shader; program = call->arg(0).toUInt(); shader = call->arg(1).toUInt(); ss_program << "program-" << program; ss_shader << "shader-" << shader; unlink(ss_program.str(), ss_shader.str()); return; } if (strcmp(name, "glUseProgram") == 0 || strcmp(name, "glUseProgramObjectARB") == 0) { GLuint program; program = call->arg(0).toUInt(); unlinkAll("render-program-state"); if (program == 0) { unlink("render-state", "render-program-state"); provide("state", call->no); } else { std::stringstream ss; ss << "program-" << program; link("render-state", "render-program-state"); link("render-program-state", ss.str()); provide(ss.str(), call->no); } return; } if (strcmp(name, "glGetUniformLocation") == 0 || strcmp(name, "glGetUniformLocationARB") == 0 || strcmp(name, "glGetFragDataLocation") == 0 || strcmp(name, "glGetFragDataLocationEXT") == 0 || strcmp(name, "glGetSubroutineUniformLocation") == 0 || strcmp(name, "glGetProgramResourceLocation") == 0 || strcmp(name, "glGetProgramResourceLocationIndex") == 0 || strcmp(name, "glGetVaryingLocationNV") == 0) { GLuint program = call->arg(0).toUInt(); providef("program-", program, call->no); return; } /* For any call that accepts 'location' as its first argument, * perform a lookup in our location->program map and add a * dependence on the program we find there. */ if (call->sig->num_args > 0 && strcmp(call->sig->arg_names[0], "location") == 0) { providef("program-", activeProgram, call->no); /* We can't easily tell if this uniform is being used to * associate a sampler in the shader with a texture * unit. The conservative option is to assume that it is * and create a link from the active program to any bound * textures for the given unit number. * * FIXME: We should be doing the same thing for calls to * glUniform1iv. */ if (strcmp(name, "glUniform1i") == 0 || strcmp(name, "glUniform1iARB") == 0) { GLint max_unit = MAX(GL_MAX_TEXTURE_COORDS, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); GLint unit = call->arg(1).toSInt(); std::stringstream ss_program; std::stringstream ss_texture; if (unit < max_unit) { ss_program << "program-" << activeProgram; ss_texture << "texture-unit-" << GL_TEXTURE0 + unit << "-target-"; /* We don't know what target(s) might get bound to * this texture unit, so conservatively link to * all. Only bound textures will actually get inserted * into the output call stream. */ linkf(ss_program.str(), ss_texture.str(), GL_TEXTURE_1D); linkf(ss_program.str(), ss_texture.str(), GL_TEXTURE_2D); linkf(ss_program.str(), ss_texture.str(), GL_TEXTURE_3D); linkf(ss_program.str(), ss_texture.str(), GL_TEXTURE_CUBE_MAP); } } return; } /* FIXME: We cut a huge swath by assuming that any unhandled * call that has a first argument named "program" should not * be included in the trimmed output unless the program of * that number is also included. * * This heuristic is correct for many cases, but we should * actually carefully verify if this includes some calls * inappropriately, or if it misses some. */ if (strcmp(name, "glLinkProgram") == 0 || strcmp(name, "glLinkProgramARB") == 0 || (call->sig->num_args > 0 && (strcmp(call->sig->arg_names[0], "program") == 0 || strcmp(call->sig->arg_names[0], "programObj") == 0))) { GLuint program = call->arg(0).toUInt(); providef("program-", program, call->no); return; } /* Handle all rendering operations, (even though only glEnd is * flagged as a rendering operation we treat everything from * glBegin through glEnd as a rendering operation). */ if (call->flags & trace::CALL_FLAG_RENDER || insideBeginEnd) { std::set<unsigned> calls; std::set<unsigned>::iterator c; provide("framebuffer", call->no); calls = resolve("render-state"); for (c = calls.begin(); c != calls.end(); c++) { provide("framebuffer", *c); } /* In some cases, rendering has side effects beyond the * framebuffer update. */ if (renderingHasSideEffect()) { provide("state", call->no); for (c = calls.begin(); c != calls.end(); c++) { provide("state", *c); } } return; } /* By default, assume this call affects the state somehow. */ resources["state"].insert(call->no); }