static void InitVfs(const CmdLineArgs& args) { TIMER(L"InitVfs"); const Paths paths(args); OsPath logs(paths.Logs()); CreateDirectories(logs, 0700); psSetLogDir(logs); // desired location for crashlog is now known. update AppHooks ASAP // (particularly before the following error-prone operations): AppHooks hooks = {0}; hooks.bundle_logs = psBundleLogs; hooks.get_log_dir = psLogDir; hooks.display_error = psDisplayError; app_hooks_update(&hooks); const size_t cacheSize = ChooseCacheSize(); g_VFS = CreateVfs(cacheSize); std::vector<CStr> mods = args.GetMultiple("mod"); mods.insert(mods.begin(), "public"); if (!args.Has("noUserMod")) mods.push_back("user"); OsPath modPath = paths.RData()/"mods"; OsPath modUserPath = paths.UserData()/"mods"; for (size_t i = 0; i < mods.size(); ++i) { size_t priority = i+1; // mods are higher priority than regular mountings, which default to priority 0 size_t flags = VFS_MOUNT_WATCH|VFS_MOUNT_ARCHIVABLE|VFS_MOUNT_MUST_EXIST; OsPath modName(mods[i]); g_VFS->Mount(L"", modPath / modName/"", flags, priority); g_VFS->Mount(L"", modUserPath / modName/"", flags, priority); } // We mount these dirs last as otherwise writing could result in files being placed in a mod's dir. g_VFS->Mount(L"screenshots/", paths.UserData()/"screenshots"/""); g_VFS->Mount(L"saves/", paths.UserData()/"saves"/"", VFS_MOUNT_WATCH); const OsPath readonlyConfig = paths.RData()/"config"/""; // Mounting with highest priority, so that a mod supplied user.cfg is harmless g_VFS->Mount(L"config/", readonlyConfig, 0, (size_t)-1); if(readonlyConfig != paths.Config()) g_VFS->Mount(L"config/", paths.Config(), 0, (size_t)-1); g_VFS->Mount(L"cache/", paths.Cache(), VFS_MOUNT_ARCHIVABLE); // (adding XMBs to archive speeds up subsequent reads) // note: don't bother with g_VFS->TextRepresentation - directories // haven't yet been populated and are empty. }
static void InitVfs(const CmdLineArgs& args, int flags) { TIMER(L"InitVfs"); const bool setup_error = (flags & INIT_HAVE_DISPLAY_ERROR) == 0; const Paths paths(args); OsPath logs(paths.Logs()); CreateDirectories(logs, 0700); psSetLogDir(logs); // desired location for crashlog is now known. update AppHooks ASAP // (particularly before the following error-prone operations): AppHooks hooks = {0}; hooks.bundle_logs = psBundleLogs; hooks.get_log_dir = psLogDir; if (setup_error) hooks.display_error = psDisplayError; app_hooks_update(&hooks); const size_t cacheSize = ChooseCacheSize(); g_VFS = CreateVfs(cacheSize); const OsPath readonlyConfig = paths.RData()/"config"/""; g_VFS->Mount(L"config/", readonlyConfig); // Engine localization files. g_VFS->Mount(L"l10n/", paths.RData()/"l10n"/""); MountMods(paths, GetMods(args, flags)); // We mount these dirs last as otherwise writing could result in files being placed in a mod's dir. g_VFS->Mount(L"screenshots/", paths.UserData()/"screenshots"/""); g_VFS->Mount(L"saves/", paths.UserData()/"saves"/"", VFS_MOUNT_WATCH); // Mounting with highest priority, so that a mod supplied user.cfg is harmless g_VFS->Mount(L"config/", readonlyConfig, 0, (size_t)-1); if(readonlyConfig != paths.Config()) g_VFS->Mount(L"config/", paths.Config(), 0, (size_t)-1); g_VFS->Mount(L"cache/", paths.Cache(), VFS_MOUNT_ARCHIVABLE); // (adding XMBs to archive speeds up subsequent reads) // note: don't bother with g_VFS->TextRepresentation - directories // haven't yet been populated and are empty. }
static void InitVfs(const CmdLineArgs& args, int flags) { TIMER(L"InitVfs"); const bool setup_error = (flags & INIT_HAVE_DISPLAY_ERROR) == 0; const Paths paths(args); OsPath logs(paths.Logs()); CreateDirectories(logs, 0700); psSetLogDir(logs); // desired location for crashlog is now known. update AppHooks ASAP // (particularly before the following error-prone operations): AppHooks hooks = {0}; hooks.bundle_logs = psBundleLogs; hooks.get_log_dir = psLogDir; if (setup_error) hooks.display_error = psDisplayError; app_hooks_update(&hooks); const size_t cacheSize = ChooseCacheSize(); g_VFS = CreateVfs(cacheSize); // Work out whether we are a dev version to make sure saved files // (maps, etc) end up in version control. const OsPath readonlyConfig = paths.RData()/"config"/""; g_VFS->Mount(L"config/", readonlyConfig); bool dev = (g_VFS->GetFileInfo(L"config/dev.cfg", NULL) == INFO::OK); const std::vector<CStr> mods = GetMods(args, dev); OsPath modPath = paths.RData()/"mods"; OsPath modUserPath = paths.UserData()/"mods"; for (size_t i = 0; i < mods.size(); ++i) { size_t priority = (i+1)*2; // mods are higher priority than regular mountings, which default to priority 0 size_t userFlags = VFS_MOUNT_WATCH|VFS_MOUNT_ARCHIVABLE|VFS_MOUNT_REPLACEABLE; size_t baseFlags = userFlags|VFS_MOUNT_MUST_EXIST; OsPath modName(mods[i]); if (dev) { // We are running a dev copy, so only mount mods in the user mod path // if the mod does not exist in the data path. if (DirectoryExists(modPath / modName/"")) g_VFS->Mount(L"", modPath / modName/"", baseFlags, priority); else g_VFS->Mount(L"", modUserPath / modName/"", userFlags, priority); } else { g_VFS->Mount(L"", modPath / modName/"", baseFlags, priority); // Ensure that user modified files are loaded, if they are present g_VFS->Mount(L"", modUserPath / modName/"", userFlags, priority+1); } } // We mount these dirs last as otherwise writing could result in files being placed in a mod's dir. g_VFS->Mount(L"screenshots/", paths.UserData()/"screenshots"/""); g_VFS->Mount(L"saves/", paths.UserData()/"saves"/"", VFS_MOUNT_WATCH); // Mounting with highest priority, so that a mod supplied user.cfg is harmless g_VFS->Mount(L"config/", readonlyConfig, 0, (size_t)-1); if(readonlyConfig != paths.Config()) g_VFS->Mount(L"config/", paths.Config(), 0, (size_t)-1); g_VFS->Mount(L"cache/", paths.Cache(), VFS_MOUNT_ARCHIVABLE); // (adding XMBs to archive speeds up subsequent reads) // note: don't bother with g_VFS->TextRepresentation - directories // haven't yet been populated and are empty. }