Beispiel #1
0
/*!
    Closes the socket. In order to use the socket again, initialize()
    must be called.
*/
void QNativeSocketEngine::close()
{
    Q_D(QNativeSocketEngine);
    if (d->readNotifier)
        d->readNotifier->setEnabled(false);
    if (d->writeNotifier)
        d->writeNotifier->setEnabled(false);
    if (d->exceptNotifier)
        d->exceptNotifier->setEnabled(false);

    if(d->socketDescriptor != -1) {
        d->nativeClose();
        d->socketDescriptor = -1;
    }
    d->socketState = QAbstractSocket::UnconnectedState;
    d->hasSetSocketError = false;
    d->localPort = 0;
    d->localAddress.clear();
    d->peerPort = 0;
    d->peerAddress.clear();
    if (d->readNotifier) {
        qDeleteInEventHandler(d->readNotifier);
        d->readNotifier = 0;
    }
    if (d->writeNotifier) {
        qDeleteInEventHandler(d->writeNotifier);
        d->writeNotifier = 0;
    }
    if (d->exceptNotifier) {
        qDeleteInEventHandler(d->exceptNotifier);
        d->exceptNotifier = 0;
    }
}
Beispiel #2
0
void Q3SocketPrivate::closeSocket()
{
    // Order is important here - the socket notifiers must go away
    // before the socket does, otherwise libc or the kernel will
    // become unhappy.
    if (rsn) {
        qDeleteInEventHandler(rsn);
        rsn = 0;
    }
    if (wsn) {
        qDeleteInEventHandler(wsn);
        wsn = 0;
    }
    if ( socket )
	socket->close();
}
Beispiel #3
0
Q3NetworkOperation::~Q3NetworkOperation()
{
    qDeleteInEventHandler(d->deleteTimer);
    delete d;
}