TEST_F(BufferQueueTest, AcquireBuffer_ExceedsMaxAcquireCount_Fails) {
    createBufferQueue();
    sp<DummyConsumer> dc(new DummyConsumer);
    mConsumer->consumerConnect(dc, false);
    IGraphicBufferProducer::QueueBufferOutput qbo;
    mProducer->connect(new DummyProducerListener, NATIVE_WINDOW_API_CPU, false,
            &qbo);
    mProducer->setBufferCount(4);

    int slot;
    sp<Fence> fence;
    sp<GraphicBuffer> buf;
    IGraphicBufferProducer::QueueBufferInput qbi(0, false,
            HAL_DATASPACE_UNKNOWN, Rect(0, 0, 1, 1),
            NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false, Fence::NO_FENCE);
    BufferItem item;

    for (int i = 0; i < 2; i++) {
        ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
                mProducer->dequeueBuffer(&slot, &fence, false, 1, 1, 0,
                    GRALLOC_USAGE_SW_READ_OFTEN));
        ASSERT_EQ(OK, mProducer->requestBuffer(slot, &buf));
        ASSERT_EQ(OK, mProducer->queueBuffer(slot, qbi, &qbo));
        ASSERT_EQ(OK, mConsumer->acquireBuffer(&item, 0));
    }

    ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
            mProducer->dequeueBuffer(&slot, &fence, false, 1, 1, 0,
                GRALLOC_USAGE_SW_READ_OFTEN));
    ASSERT_EQ(OK, mProducer->requestBuffer(slot, &buf));
    ASSERT_EQ(OK, mProducer->queueBuffer(slot, qbi, &qbo));

    // Acquire the third buffer, which should fail.
    ASSERT_EQ(INVALID_OPERATION, mConsumer->acquireBuffer(&item, 0));
}
TEST_F(BufferQueueTest, AcquireBuffer_ExceedsMaxAcquireCount_Fails) {
    sp<DummyConsumer> dc(new DummyConsumer);
    mBQ->consumerConnect(dc);
    ISurfaceTexture::QueueBufferOutput qbo;
    mBQ->connect(NATIVE_WINDOW_API_CPU, &qbo);
    mBQ->setBufferCount(4);

    int slot;
    sp<Fence> fence;
    sp<GraphicBuffer> buf;
    ISurfaceTexture::QueueBufferInput qbi(0, Rect(0, 0, 1, 1),
            NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, fence);
    BufferQueue::BufferItem item;

    for (int i = 0; i < 2; i++) {
        ASSERT_EQ(ISurfaceTexture::BUFFER_NEEDS_REALLOCATION,
                mBQ->dequeueBuffer(&slot, fence, 1, 1, 0,
                    GRALLOC_USAGE_SW_READ_OFTEN));
        ASSERT_EQ(OK, mBQ->requestBuffer(slot, &buf));
        ASSERT_EQ(OK, mBQ->queueBuffer(slot, qbi, &qbo));
        ASSERT_EQ(OK, mBQ->acquireBuffer(&item));
    }

    ASSERT_EQ(ISurfaceTexture::BUFFER_NEEDS_REALLOCATION,
            mBQ->dequeueBuffer(&slot, fence, 1, 1, 0,
                GRALLOC_USAGE_SW_READ_OFTEN));
    ASSERT_EQ(OK, mBQ->requestBuffer(slot, &buf));
    ASSERT_EQ(OK, mBQ->queueBuffer(slot, qbi, &qbo));

    // Acquire the third buffer, which should fail.
    ASSERT_EQ(INVALID_OPERATION, mBQ->acquireBuffer(&item));
}
Beispiel #3
0
int main(void)
{
    BL_OUTPUT;
//    DS_OUTPUT;
    BL_ON;

    GLCD_Initalize(); // Initalize LCD
    GLCD_ClearText(); // Clear text area
    GLCD_ClearCG(); // Clear character generator area
    GLCD_ClearGraphic(); // Clear graphic area

    GLCD_TextGoTo(0,0);// set text coordinates
    GLCD_WriteString("Hello"); // write text
    GLCD_Circle(32,32,20); // draw circle
    GLCD_Rectangle(8,8,24, 48); // draw rectangle
//    GLCD_FillRectangle(0, 0, 96, 8);

    USART_Init(MYUBRR);
    USART_Transmit_string("Hi\n");

    LED_OUTPUT;
    BLINK3;
    GLCD_ClearText();
    GLCD_TextGoTo(0,0);// set text coordinates

    ADCSRA = 0b10000111;

    data_flag=0;


    sei();
    uint16_t T = 0;
    uint8_t i;
    while(1)
    {
      if (data_flag == 1)
      {
          //BLINK00; // Heh nasty error when it is here, if 'g' followed by newline comes, because it rewrites data here :D
          if (data == 't')
          {
              T = DS_get(6);
              GLCD_TextGoTo(0,0);

              i = (uint8_t)(T>>8);
              USART_Transmit_num(i);
              GLCD_WriteChar(i/10 + '0');
              GLCD_WriteChar(i%10 + '0');

              USART_Transmit('.');
              GLCD_WriteChar('.');

              i = (uint8_t)(T);
              USART_Transmit_num(i);
              GLCD_WriteChar(i/10 + '0');
              GLCD_WriteChar(i%10 + '0');

              USART_Transmit('C');
              GLCD_WriteChar('C');

              USART_Transmit('\n');
          }

          if (data == 'g')
          {
              ADMUX = 0x00;
              sbi(ADCSRA, ADSC);
              while (qbi(ADCSRA, ADSC))
                  ;
              uint16_t val = ADC;
              GLCD_TextGoTo(0,0);

          }
          data_flag=0;
      }
    }