Beispiel #1
0
mapping save()
{
	ACCESS_CHECK(GAME());

	return ([
		"archetypes": query_archetypes(),
		"capacity": query_capacity(),
		"density": query_density(),
		"environment": query_environment(),
		"flexible": query_flexible(),
		"id": query_id(),
		"inventory": query_inventory(),
		"mass": query_mass(),
		"max_mass": query_max_mass(),
		"name": query_object_name(),
		"properties": query_local_properties(),
		"virtual": query_virtual()
	]);
}
Beispiel #2
0
static nomask void thing_destruct()
{
	int sz;
	int index;
	object env;
	object *children;

	destructing = 1;

	children = query_inventory();
	env = query_environment();
	sz = sizeof(children);

	for (index = 0; index < sz; index++) {
		children[index]->move(env);
	}

	if (env) {
		env->bulk_invalidate();
	}

	clear_archetypes();
}