void click_re_match(t_data *data, t_window *w) { w->continuer = 1; while (w->continuer) { SDL_WaitEvent(&w->event); switch(w->event.type) { case SDL_QUIT: quit_game(w); case SDL_KEYDOWN: key_pressed(data, w); case SDL_MOUSEBUTTONUP: w->x = w->event.button.x; w->continuer = 0; case SDL_MOUSEMOTION: SDL_BlitSurface(w->background_r, NULL, w->ecran, &w->pos_background_c); w->pos_cursor.x = w->event.motion.x - 128; w->pos_cursor.y = w->event.motion.y - 64; SDL_BlitSurface(w->cursor, NULL, w->ecran, &w->pos_cursor); SDL_Flip(w->ecran); break; } } if_click_re_match(data, w); }
void win_check(t_data *data) { t_tlist *team; t_plist *list; int count; team = data->teams; while (team) { count = 0; list = team->list; while (list) { if (list->player->level == 8) count++; list = list->next; } if (count >= 6) { gui_broadcast(data, gui_seg, team); quit_game(data); } team = team->next; } }
void my_color(t_loop *loop) { if (has_colors() == TRUE) start_color(); else quit_game(loop); }
int poirier_main(t_loop *data, int size) { if ((size = read(0, data->buff, data->ini.max)) < 0) quit_game(data); data->buff[size] = '\0'; if (data->pause == 0) data->timer = data->timer + 2 * (data->ini.game.level > 13 ? (13) : (data->ini.game.level)); if (size > 0) { if (check_move(data->buff, data, data->ptr)) init_new_form(data, 1); if (my_view(data)) quit_game(data); } return (0); }
int init_main_loop(t_loop *data) { if (data->map_error == 1) { my_putsterr("Resize your terminal!\n"); quit_game(data); } if (nb_form_werror(data) == 0) return (1); if (init_first_tetri(data)) return (1); if ((data->buff = malloc(sizeof(char) * (data->ini.max + 1))) == NULL) return (my_putsterr("Malloc failed\n")); if (my_set_term(data, 0) == -1) return (1); return (0); }
void process_display_events (void) { ALLEGRO_EVENT event; while (al_get_next_event (event_queue, &event)) switch (event.type) { case ALLEGRO_EVENT_DISPLAY_EXPOSE: show (); break; case ALLEGRO_EVENT_DISPLAY_RESIZE: acknowledge_resize (); show (); break; case ALLEGRO_EVENT_DISPLAY_CLOSE: quit_game (); break; } }
/* title_key_hit handles key events for the demo and title screen */ void title_key_hit(XKeyEvent *event) { char buf; KeySym key; XComposeStatus i; int length; length = XLookupString(event, &buf, 1, &key, &i); switch(key) { case 'Q': case 'q': quit_game(); break; default: if(length > 0) { gameover = 0; leveldone = 1; } } }
/************************** ** prints the main menue ** **************************/ int menue(struct gamehandle *myrill) { int input, again = 1; erase(); printw("(N)ew Game\n"); printw("(L)oad Game\n"); printw("(H)elp\n"); printw("(Q)uit\n"); printw("What do you want to do?"); refresh(); while (again) { input = getch(); switch (input) { case 'n': case 'N': again = 0; return (1); break; case 'l': case 'L': again = 0; return (2); break; case 'h': case 'H': again = 0; return (3); break; case 'q': case 'Q': again = 0; quit_game(myrill); break; default: continue; } } return (0); }
/** * quit_cb * @action: Pointer to action * @data: Callback data * * Description: * Callback for exit menu entry * * Returns: **/ void quit_cb (GtkAction * action, gpointer data) { quit_game (); }