Beispiel #1
0
/* Update the hardware state.  This is called if another context has
 * grabbed the hardware lock, which includes the X server.  This
 * function also updates the driver's window state after the X server
 * moves, resizes or restacks a window -- the change will be reflected
 * in the drawable position and clip rects.  Since the X server grabs
 * the hardware lock when it changes the window state, this routine will
 * automatically be called after such a change.
 */
void r200GetLock( r200ContextPtr rmesa, GLuint flags )
{
   __DRIdrawablePrivate *dPriv = rmesa->dri.drawable;
   __DRIscreenPrivate *sPriv = rmesa->dri.screen;
   drm_radeon_sarea_t *sarea = rmesa->sarea;
   int i;

   drmGetLock( rmesa->dri.fd, rmesa->dri.hwContext, flags );

   /* The window might have moved, so we might need to get new clip
    * rects.
    *
    * NOTE: This releases and regrabs the hw lock to allow the X server
    * to respond to the DRI protocol request for new drawable info.
    * Since the hardware state depends on having the latest drawable
    * clip rects, all state checking must be done _after_ this call.
    */
   DRI_VALIDATE_DRAWABLE_INFO( sPriv, dPriv );

   if ( rmesa->lastStamp != dPriv->lastStamp ) {
      r200UpdatePageFlipping( rmesa );
      if (rmesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT)
         r200SetCliprects( rmesa, GL_BACK_LEFT );
      else
         r200SetCliprects( rmesa, GL_FRONT_LEFT );
      r200UpdateViewportOffset( rmesa->glCtx );
      rmesa->lastStamp = dPriv->lastStamp;
   }

   R200_STATECHANGE( rmesa, ctx );
   if (rmesa->sarea->tiling_enabled) {
      rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= R200_COLOR_TILE_ENABLE;
   }
   else rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] &= ~R200_COLOR_TILE_ENABLE;

   if ( sarea->ctx_owner != rmesa->dri.hwContext ) {
      sarea->ctx_owner = rmesa->dri.hwContext;
   }

   for ( i = 0 ; i < rmesa->nr_heaps ; i++ ) {
      DRI_AGE_TEXTURES( rmesa->texture_heaps[ i ] );
   }

   rmesa->lost_context = GL_TRUE;
}
Beispiel #2
0
/* Force the context `c' to be the current context and associate with it
 * buffer `b'.
 */
GLboolean
r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
                   __DRIdrawablePrivate *driDrawPriv,
                   __DRIdrawablePrivate *driReadPriv )
{
   if ( driContextPriv ) {
      r200ContextPtr newCtx = 
	 (r200ContextPtr) driContextPriv->driverPrivate;

      if (R200_DEBUG & DEBUG_DRI)
	 fprintf(stderr, "%s ctx %p\n", __FUNCTION__, (void *)newCtx->glCtx);

      if ( newCtx->dri.drawable != driDrawPriv ) {
	 driDrawableInitVBlank( driDrawPriv, newCtx->vblank_flags,
				&newCtx->vbl_seq );
      }

      newCtx->dri.readable = driReadPriv;

      if ( newCtx->dri.drawable != driDrawPriv ||
           newCtx->lastStamp != driDrawPriv->lastStamp ) {
	 newCtx->dri.drawable = driDrawPriv;

	 r200SetCliprects(newCtx);
	 r200UpdateViewportOffset( newCtx->glCtx );
      }

      _mesa_make_current( newCtx->glCtx,
			  (GLframebuffer *) driDrawPriv->driverPrivate,
			  (GLframebuffer *) driReadPriv->driverPrivate );

      _mesa_update_state( newCtx->glCtx );
      r200ValidateState( newCtx->glCtx );

   } else {
      if (R200_DEBUG & DEBUG_DRI)
	 fprintf(stderr, "%s ctx is null\n", __FUNCTION__);
      _mesa_make_current( NULL, NULL, NULL );
   }

   if (R200_DEBUG & DEBUG_DRI)
      fprintf(stderr, "End %s\n", __FUNCTION__);
   return GL_TRUE;
}