/*refreshes the content of the array to have only non-overlapping rects*/ void ra_refresh(GF_RectArray *ra) { u32 i, j, k; for (i=0; i<ra->count; i++) { for (j=i+1; j<ra->count; j++) { switch (gf_irect_relation(&ra->list[j].rect, &ra->list[i].rect)) { /*both rectangles overlap, merge them and remove opaque node info*/ case 1: gf_irect_union(&ra->list[i].rect, &ra->list[j].rect); #ifdef TRACK_OPAQUE_REGIONS /*current dirty rect is no longer opaque*/ ra->list[i].opaque_node_index = 0; #endif /*FALLTHROUGH*/ /*first rectangle covers second, just remove*/ case 2: /*remove rect*/ k = ra->count - j - 1; if (k) { memmove(&ra->list[j], & ra->list[j+1], sizeof(GF_IRect)*k); } ra->count--; if (ra->count>=2) ra_refresh(ra); return; default: break; } } } }
Bool visual_2d_terminate_draw(GF_VisualManager *visual, GF_TraverseState *tr_state) { u32 k, i, count, num_nodes, num_changed; GF_IRect refreshRect; Bool redraw_all; Bool hyb_force_redraw=GF_FALSE; #ifndef GPAC_DISABLE_VRML M_Background2D *bck = NULL; DrawableContext *bck_ctx = NULL; #endif DrawableContext *ctx; struct _drawable_store *it, *prev; DrawableContext *first_opaque = NULL; Bool has_clear = 0; Bool has_changed = 0; Bool redraw_all_on_background_change = GF_TRUE; /*in direct mode the visual is always redrawn*/ if (tr_state->immediate_draw) { /*flush pending contexts due to overlays*/ visual_2d_flush_overlay_areas(visual, tr_state); visual_2d_release_raster(visual); visual_clean_contexts(visual); visual->num_nodes_prev_frame = visual->num_nodes_current_frame; return 1; } num_changed = 0; /*if the aspect ratio has changed redraw everything*/ redraw_all = tr_state->invalidate_all; #ifndef GPAC_DISABLE_3D if (visual->compositor->hybrid_opengl && !visual->offscreen) redraw_all_on_background_change = GF_FALSE; #endif /*check for background changes for transparent nodes*/ #ifndef GPAC_DISABLE_VRML bck = (M_Background2D*)gf_list_get(visual->back_stack, 0); if (bck) { if (!bck->isBound) { if (visual->last_had_back) { if (redraw_all_on_background_change) redraw_all = 1; else hyb_force_redraw = 1; } visual->last_had_back = 0; } else { bck_ctx = b2d_get_context(bck, visual->back_stack); if (!visual->last_had_back || (bck_ctx->flags & CTX_REDRAW_MASK) ) { if (redraw_all_on_background_change) redraw_all = 1; else hyb_force_redraw = 1; } visual->last_had_back = (bck_ctx->aspect.fill_texture && !bck_ctx->aspect.fill_texture->transparent) ? 2 : 1; } } else #endif if (visual->last_had_back) { visual->last_had_back = 0; if (redraw_all_on_background_change) redraw_all = 1; else hyb_force_redraw = 1; } num_nodes = 0; ctx = visual->context; while (ctx && ctx->drawable) { num_nodes++; drawctx_update_info(ctx, visual); if (!redraw_all) { u32 res; assert( gf_irect_inside(&visual->top_clipper, &ctx->bi->clip) ); res = register_context_rect(&visual->to_redraw, ctx, num_nodes, &first_opaque); if (res) { num_changed ++; if (res==2) hyb_force_redraw=GF_TRUE; } } ctx = ctx->next; } /*garbage collection*/ /*clear all remaining bounds since last frames (the ones that moved or that are not drawn this frame)*/ prev = NULL; it = visual->prev_nodes; while (it) { while (drawable_get_previous_bound(it->drawable, &refreshRect, visual)) { if (!redraw_all) { //assert( gf_irect_inside(&visual->top_clipper, &refreshRect) ); gf_irect_intersect(&refreshRect, &visual->top_clipper); register_dirty_rect(&visual->to_redraw, &refreshRect); has_clear=1; } } /*if node is marked as undrawn, remove from visual*/ if (!(it->drawable->flags & DRAWABLE_DRAWN_ON_VISUAL)) { GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Visual2D] Node %s no longer on visual - unregistering it\n", gf_node_get_class_name(it->drawable->node))); /*remove all bounds info related to this visual and unreg node */ drawable_reset_bounds(it->drawable, visual); it->drawable->flags &= ~DRAWABLE_REGISTERED_WITH_VISUAL; if (it->drawable->flags & DRAWABLE_IS_OVERLAY) { visual->compositor->video_out->Blit(visual->compositor->video_out, NULL, NULL, NULL, 1); } if (prev) prev->next = it->next; else visual->prev_nodes = it->next; if (!it->next) visual->last_prev_entry = prev; gf_free(it); it = prev ? prev->next : visual->prev_nodes; } else { prev = it; it = it->next; } } if (redraw_all) { ra_clear(&visual->to_redraw); ra_add(&visual->to_redraw, &visual->surf_rect); #ifdef TRACK_OPAQUE_REGIONS visual->to_redraw.list[0].opaque_node_index=0; #endif } else { ra_refresh(&visual->to_redraw); if (visual->compositor->debug_defer) { visual->ClearSurface(visual, &visual->top_clipper, 0); } } /*nothing to redraw*/ if (!hyb_force_redraw && ra_is_empty(&visual->to_redraw) ) { #ifndef GPAC_DISABLE_3D //force canvas draw visual->nb_objects_on_canvas_since_last_ogl_flush = 1; #endif GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Visual2D] No changes found since last frame - skipping redraw\n")); goto exit; } has_changed = 1; tr_state->traversing_mode = TRAVERSE_DRAW_2D; if (first_opaque && (visual->to_redraw.count==1) && gf_rect_equal(first_opaque->bi->clip, visual->to_redraw.list[0].rect)) { visual->has_modif=0; goto skip_background; } /*redraw everything*/ #ifndef GPAC_DISABLE_VRML if (bck_ctx) { drawable_check_bounds(bck_ctx, visual); tr_state->ctx = bck_ctx; visual->draw_node_index = 0; /*force clearing entire zone, not just viewport, when using color. If texture, we MUST use the VP clipper in order to compute offsets when blitting bitmaps*/ if (bck_ctx->aspect.fill_texture && bck_ctx->aspect.fill_texture->stream) { bck_ctx->bi->clip = visual->top_clipper; } else { bck_ctx->bi->clip = visual->surf_rect; } bck_ctx->bi->unclip = gf_rect_ft(&bck_ctx->bi->clip); bck_ctx->next = visual->context; bck_ctx->flags |= CTX_BACKROUND_NOT_LAYER; gf_node_traverse(bck_ctx->drawable->node, tr_state); bck_ctx->flags &= ~CTX_BACKROUND_NOT_LAYER; } else #endif /*GPAC_DISABLE_VRML*/ { count = visual->to_redraw.count; for (k=0; k<count; k++) { GF_IRect rc; /*opaque area, skip*/ #ifdef TRACK_OPAQUE_REGIONS if (visual->to_redraw.list[k].opaque_node_index > 0) continue; #endif rc = visual->to_redraw.list[k].rect; visual->ClearSurface(visual, &rc, 0); } #ifndef GPAC_DISABLE_3D if (!count && hyb_force_redraw) { compositor_2d_hybgl_clear_surface_ex(tr_state->visual, NULL, 0, GF_FALSE); } #endif } if (!redraw_all && !has_clear) visual->has_modif=0; skip_background: #ifndef GPAC_DISABLE_LOG if (gf_log_tool_level_on(GF_LOG_COMPOSE, GF_LOG_INFO)) { GF_LOG(GF_LOG_INFO, GF_LOG_COMPOSE, ("[Visual2D] Redraw %d / %d nodes (all: %s - %d dirty rects\n)", num_changed, num_nodes, redraw_all ? "yes" : "no", visual->to_redraw.count)); if (visual->to_redraw.count>1) GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("\n")); for (i=0; i<visual->to_redraw.count; i++) { GF_LOG(GF_LOG_INFO, GF_LOG_COMPOSE, ("\tDirtyRect #%d: %d:%d@%dx%d\n", i+1, visual->to_redraw.list[i].rect.x, visual->to_redraw.list[i].rect.y, visual->to_redraw.list[i].rect.width, visual->to_redraw.list[i].rect.height)); assert(visual->to_redraw.list[i].rect.width); } } #endif visual->draw_node_index = 0; ctx = visual->context; while (ctx && ctx->drawable) { visual->draw_node_index ++; tr_state->ctx = ctx; /*if overlay we cannot remove the context and cannot draw directly*/ if (! visual_2d_overlaps_overlay(tr_state->visual, ctx, tr_state)) { if (ctx->drawable->flags & DRAWABLE_USE_TRAVERSE_DRAW) { gf_node_traverse(ctx->drawable->node, tr_state); } else { drawable_draw(ctx->drawable, tr_state); } } ctx = ctx->next; } /*flush pending contexts due to overlays*/ visual_2d_flush_overlay_areas(visual, tr_state); #ifndef GPAC_DISABLE_VRML if (bck_ctx) bck_ctx->next = NULL; #endif if (visual->direct_flush) { GF_DirtyRectangles dr; u32 i; dr.count = visual->to_redraw.count; dr.list = gf_malloc(sizeof(GF_IRect)*dr.count); for (i=0; i<dr.count; i++) { dr.list[i] = visual->to_redraw.list[i].rect; } visual->compositor->video_out->FlushRectangles(visual->compositor->video_out, &dr); visual->compositor->skip_flush=1; gf_free(dr.list); } exit: /*clear dirty rects*/ ra_clear(&visual->to_redraw); visual_2d_release_raster(visual); visual_clean_contexts(visual); visual->num_nodes_prev_frame = visual->num_nodes_current_frame; return has_changed; }
Bool group_cache_compute_stats(GF_Node *node, GroupingNode2D *group, GF_TraverseState *tr_state, DrawableContext *first_child, Bool skip_first_child) { GF_Rect group_bounds; DrawableContext *ctx; u32 nb_segments, nb_objects; u32 alpha_pixels, opaque_pixels, area_world; u32 video_cache_max_size, cache_size, prev_cache_size; u32 i; GF_RectArray ra; /*compute stats*/ nb_objects = 0; nb_segments = 0; alpha_pixels = opaque_pixels = 0; prev_cache_size = group->cached_size; /*reset bounds*/ group_bounds.width = group_bounds.height = 0; video_cache_max_size = tr_state->visual->compositor->video_cache_max_size; /*never cache root node - this should be refined*/ if (gf_node_get_parent(node, 0) == NULL) goto group_reject; if (!group->traverse_time) goto group_reject; ra_init(&ra); ctx = first_child; if (!first_child) ctx = tr_state->visual->context; if (skip_first_child) ctx = ctx->next; /*compute properties for the sub display list*/ while (ctx && ctx->drawable) { //Fixed area; u32 alpha_comp; /*get area and compute alpha/opaque coverage*/ alpha_comp = GF_COL_A(ctx->aspect.fill_color); /*add to group area*/ gf_rect_union(&group_bounds, &ctx->bi->unclip); nb_objects++; /*no alpha*/ if ((alpha_comp==0xFF) /*no transparent texture*/ && (!ctx->aspect.fill_texture || !ctx->aspect.fill_texture->transparent) ) { ra_union_rect(&ra, &ctx->bi->clip); } nb_segments += ctx->drawable->path->n_points; ctx = ctx->next; } if ( /*TEST 1: discard visually empty groups*/ (!group_bounds.width || !group_bounds.height) || /*TEST 2: discard small groups*/ (nb_objects<MIN_OBJECTS_IN_CACHE) || /*TEST 3: low complexity group*/ (nb_segments && (nb_segments<10)) ) { ra_del(&ra); goto group_reject; } ra_refresh(&ra); opaque_pixels = 0; for (i=0; i<ra.count; i++) { opaque_pixels += ra.list[i].width * ra.list[i].height; } ra_del(&ra); /*get coverage in world coords*/ area_world = FIX2INT(group_bounds.width) * FIX2INT(group_bounds.height); /*TEST 4: discard low coverage groups in world coords (plenty of space wasted) we consider that this % of the area is actually drawn - this is of course wrong, we would need to compute each path coverage in local coords then get the ratio */ if (10*opaque_pixels < 7*area_world) goto group_reject; /*the memory size allocated for the cache - cache is drawn in final coordinate system !!*/ group_bounds.width = tr_state->visual->compositor->cache_scale * group_bounds.width / 100; group_bounds.height = tr_state->visual->compositor->cache_scale * group_bounds.height / 100; cache_size = FIX2INT(group_bounds.width) * FIX2INT(group_bounds.height) * 4 /* pixelFormat is ARGB*/; /*TEST 5: cache is less than 10x10 pixels: discard*/ if (cache_size < 400) goto group_reject; /*TEST 6: cache is larger than our allowed memory: discard*/ if (cache_size>=video_cache_max_size) { tr_state->cache_too_small = 1; goto group_reject; } /*compute the delta value for measuring the group importance for later discard (avg_time - Tcache) / (size_cache - drawable_gain) */ group->priority = INT2FIX(nb_objects*1024*group->traverse_time) / cache_size / group->nb_stats_frame; /*OK, group is a good candidate for caching*/ group->nb_objects = nb_objects; group->cached_size = cache_size; /*we're moving from non-cached to cached*/ if (!(group->flags & GROUP_IS_CACHABLE)) { group->flags |= GROUP_IS_CACHABLE; tr_state->visual->compositor->draw_next_frame = 1; /*insert the candidate and then update the list in order*/ group_cache_insert_entry(node, group, tr_state); /*keep track of this cache object for later removal*/ gf_list_add(tr_state->visual->compositor->cached_groups_queue, group); GF_LOG(GF_LOG_DEBUG, GF_LOG_CACHE, ("[CACHE] Turning cache on during stat pass for node %s - %d kb used in all caches\n", gf_node_get_log_name(node), tr_state->visual->compositor->video_cache_current_size )); } /*update memory occupation*/ else { tr_state->visual->compositor->video_cache_current_size -= prev_cache_size; tr_state->visual->compositor->video_cache_current_size += group->cached_size; if (group->cache) group->cache->force_recompute = 1; } return 1; group_reject: group->nb_objects = nb_objects; if ((group->flags & GROUP_IS_CACHABLE) || group->cache) { group->flags &= ~GROUP_IS_CACHABLE; if (group->cache) { group_cache_del(group->cache); group->cache = NULL; group->flags &= ~GROUP_IS_CACHED; } gf_list_del_item(tr_state->visual->compositor->cached_groups, group); tr_state->visual->compositor->video_cache_current_size -= cache_size; } #if 0 GF_LOG(GF_LOG_DEBUG, GF_LOG_CACHE, ("[CACHE] REJECT %s\tObjects: %d\tSlope: %g\tBytes: %d\tTime: %d\n", gf_node_get_log_name(node), group->nb_objects, FIX2FLT(group->priority), group->cached_size, group->traverse_time )); GF_LOG(GF_LOG_DEBUG, GF_LOG_CACHE, ("[CACHE] Status (B): Max: %d\tUsed: %d\tNb Groups: %d\n", tr_state->visual->compositor->video_cache_max_size, tr_state->visual->compositor->video_cache_current_size, gf_list_count(tr_state->visual->compositor->cached_groups) )); #endif return 0; }