Beispiel #1
0
/**
 * Rasterize/execute all bins within a scene.
 * Called per thread.
 */
static void
rasterize_scene(struct lp_rasterizer_task *task,
                struct lp_scene *scene)
{
   task->scene = scene;
   /* loop over scene bins, rasterize each */
#if 0
   {
      unsigned i, j;
      for (i = 0; i < scene->tiles_x; i++) {
         for (j = 0; j < scene->tiles_y; j++) {
            struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
            rasterize_bin(task, bin, i, j);
         }
      }
   }
#else
   {
      struct cmd_bin *bin;

      assert(scene);
      while ((bin = lp_scene_bin_iter_next(scene))) {
         if (!is_empty_bin( bin ))
            rasterize_bin(task, bin);
      }
   }
#endif

   if (scene->fence) {
      lp_fence_signal(scene->fence);
   }

   task->scene = NULL;
}
Beispiel #2
0
/**
 * Rasterize/execute all bins within a scene.
 * Called per thread.
 */
static void
rasterize_scene(struct lp_rasterizer_task *task,
                struct lp_scene *scene)
{
   task->scene = scene;

   if (!task->rast->no_rast && !scene->discard) {
      /* loop over scene bins, rasterize each */
      {
         struct cmd_bin *bin;
         int i, j;

         assert(scene);
         while ((bin = lp_scene_bin_iter_next(scene, &i, &j))) {
            if (!is_empty_bin( bin ))
               rasterize_bin(task, bin, i, j);
         }
      }
   }


   if (scene->fence) {
      lp_fence_signal(scene->fence);
   }

   task->scene = NULL;
}
Beispiel #3
0
/**
 * Rasterize/execute all bins within a scene.
 * Called per thread.
 */
static void
rasterize_scene(struct lp_rasterizer_task *task,
                struct lp_scene *scene)
{
   task->scene = scene;

   /* Clear the cache tags. This should not always be necessary but
      simpler for now. */
#if LP_USE_TEXTURE_CACHE
   memset(task->thread_data.cache->cache_tags, 0,
          sizeof(task->thread_data.cache->cache_tags));
#if LP_BUILD_FORMAT_CACHE_DEBUG
   task->thread_data.cache->cache_access_total = 0;
   task->thread_data.cache->cache_access_miss = 0;
#endif
#endif

   if (!task->rast->no_rast && !scene->discard) {
      /* loop over scene bins, rasterize each */
      {
         struct cmd_bin *bin;
         int i, j;

         assert(scene);
         while ((bin = lp_scene_bin_iter_next(scene, &i, &j))) {
            if (!is_empty_bin( bin ))
               rasterize_bin(task, bin, i, j);
         }
      }
   }


#if LP_BUILD_FORMAT_CACHE_DEBUG
   {
      uint64_t total, miss;
      total = task->thread_data.cache->cache_access_total;
      miss = task->thread_data.cache->cache_access_miss;
      if (total) {
         debug_printf("thread %d cache access %llu miss %llu hit rate %f\n",
                 task->thread_index, (long long unsigned)total,
                 (long long unsigned)miss,
                 (float)(total - miss)/(float)total);
      }
   }
#endif

   if (scene->fence) {
      lp_fence_signal(scene->fence);
   }

   task->scene = NULL;
}