void
on_menu_options_ignore_errors_activate(GtkMenuItem * menuitem,
                                       gpointer user_data)
{
    options.ignore_errors=GTK_CHECK_MENU_ITEM(menuitem)->active;
    rc_save(PACKAGE,parsable_items);
}
/* +-----------------------------------+
 * | Preferences Related Functions     |
 * +-----------------------------------+ */
void
on_preferences_okbutton_clicked        (GtkButton       *button,
                                        gpointer         user_data)
{
    const gchar     *string;
    GtkCombo        *combo;

    // handle video mode selection
    combo = GTK_COMBO(lookup_widget(GTK_WIDGET(preferences_window), "video_output_driver_combo" ));
    string = gtk_entry_get_text(GTK_ENTRY(combo->entry));
    options.video_driver_ptr = options.video_driver;
    g_snprintf(options.video_driver_ptr, 24, "%s", string);
    opt_videoout = options.video_driver_ptr;

    // load simple prefs from window
    handle_simple_preferences(false);
    
    gtk_widget_hide(preferences_window);

    // preference setting side-effects
    options.run_speed = options.default_run_speed;
    gtk_range_set_value(GTK_RANGE(slider_run_speed), options.run_speed);
    mpeg2parser->set_ignore_endcode(options.ignore_endcode);

    rc_save(PACKAGE,parsable_items);
}
Beispiel #3
0
void cb_save(Fl_Widget* widget, void *pall){
	char buf[80];
	int ret;
	allspec *all;
	all = (allspec *)pall;

	ret = rc_save(all->serial, &all->op, &all->rc);
	if(ret < 0){
		all->report_buf->text("Fail to save.\n");
		return;
	}

	all->new_data = 0;
	all->memo_data = 0;
	all->not_saved = 0;
	all->serial = 0;
	all->btn_memo->deactivate();
	all->btn_save->deactivate();
	if(!all->op.lirc){
		sprintf(buf, "Create %s/analyzer.conf.\n", all->op.dir);
		all->report_buf->text(buf);
		all->report_buf->append("saved in fl_analyzer standard format.\n\n");
	} else {
		sprintf(buf, "Create %s/lirc.conf.\n", all->op.dir);
		all->report_buf->text(buf);
		if(all->rc.multi == 0 || all->rc.count1 == all->rc.count2){
			all->report_buf->append("saved in lirc standard format.\n\n");
		} else {
			all->report_buf->append("saved in lirc raw format.\n\n");
		}
	}
	all->report_buf->append("fl_analyzer initialized and restart.\n");
	all->report_buf->append("If you continue and resave,\nsaved data will be over written.\n");
}
void
on_menu_options_adjust_timestamps_activate
                                        (GtkMenuItem     *menuitem,
                                        gpointer         user_data)
{
    options.adjust_timestamps=GTK_CHECK_MENU_ITEM(menuitem)->active;
    rc_save(PACKAGE,parsable_items);
}
void
on_menu_options_drop_orphaned_frames_activate
                                        (GtkMenuItem     *menuitem,
                                        gpointer         user_data)
{
    options.drop_orphaned_frames=GTK_CHECK_MENU_ITEM(menuitem)->active;
    rc_save(PACKAGE,parsable_items);
}
Beispiel #6
0
int cli_frontend_init (int argc, char **argv)
{
	machine_config drv;
	char buffer[128];
	char *cmd_name;
	int game_index;
	int i;

	gamename = NULL;
	game_index = -1;

	/* clear all core options */
	memset(&options,0,sizeof(options));

	/* create the rc object */
	rc = cli_rc_create();
	if (!rc)
	{
		osd_die ("error on rc creation\n");
	}

	/* parse the commandline */
	got_gamename = 0;
	if (rc_parse_commandline(rc, argc, argv, 2, config_handle_arg))
	{
		osd_die ("error while parsing cmdline\n");
	}

	/* determine global configfile name */
	cmd_name = win_strip_extension(win_basename(argv[0]));
	if (!cmd_name)
	{
		osd_die ("who am I? cannot determine the name I was called with\n");
	}

	sprintf (buffer, "%s.ini", cmd_name);

	/* parse mame.ini/mess.ini even if called with another name */
	if (mame_stricmp(cmd_name, APPNAME) != 0)
	{
		if (parse_config (APPNAME".ini", NULL))
			exit(1);
	}

	/* parse cmd_name.ini */
	if (parse_config (buffer, NULL))
		exit(1);

#ifdef MAME_DEBUG
	if (parse_config( "debug.ini", NULL))
		exit(1);
#endif

	/* if requested, write out cmd_name.ini (normally "mame.ini") */
	if (createconfig)
	{
		rc_save(rc, buffer, 0);
		exit(0);
	}

	if (showconfig)
	{
		sprintf (buffer, " %s running parameters", cmd_name);
		rc_write(rc, stdout, buffer);
		exit(0);
	}

	if (showusage)
	{
		fprintf(stdout, "Usage: %s [" GAMENOUN "] [options]\n" "Options:\n", cmd_name);

		/* actual help message */
		rc_print_help(rc, stdout);
		exit(0);
	}

	/* no longer needed */
	free(cmd_name);

	/* handle playback */
	if (playbackname != NULL)
	{
        options.playback = mame_fopen(playbackname,0,FILETYPE_INPUTLOG,0);
		if (!options.playback)
		{
			osd_die("failed to open %s for playback\n", playbackname);
		}
	}

	/* check for game name embedded in .inp header */
	if (options.playback)
	{
		inp_header inp_header;

		/* read playback header */
		mame_fread(options.playback, &inp_header, sizeof(inp_header));

		if (!isalnum(inp_header.name[0])) /* If first byte is not alpha-numeric */
			mame_fseek(options.playback, 0, SEEK_SET); /* old .inp file - no header */
		else
		{
			for (i = 0; (drivers[i] != 0); i++) /* find game and play it */
			{
				if (strcmp(drivers[i]->name, inp_header.name) == 0)
				{
					game_index = i;
					gamename = (char *)drivers[i]->name;
					printf("Playing back previously recorded " GAMENOUN " %s (%s) [press return]\n",
							drivers[game_index]->name,drivers[game_index]->description);
					getchar();
					break;
				}
			}
		}
	}

	/* check for frontend options, horrible 1234 hack */
	if (frontend_help(gamename) != 1234)
		exit(0);

	gamename = win_basename(gamename);
	gamename = win_strip_extension(gamename);

	/* if not given by .inp file yet */
	if (game_index == -1)
	{
		/* do we have a driver for this? */
		for (i = 0; drivers[i]; i++)
			if (mame_stricmp(gamename,drivers[i]->name) == 0)
			{
				game_index = i;
				break;
			}
	}

#ifdef MAME_DEBUG
	if (game_index == -1)
	{
		/* pick a random game */
		if (strcmp(gamename,"random") == 0)
		{
			i = 0;
			while (drivers[i]) i++;	/* count available drivers */

			srand(time(0));
			/* call rand() once to get away from the seed */
			rand();
			game_index = rand() % i;

			fprintf(stderr, "running %s (%s) [press return]",drivers[game_index]->name,drivers[game_index]->description);
			getchar();
		}
	}
#endif

	/* we give up. print a few approximate matches */
	if (game_index == -1)
	{
		fprintf(stderr, "\n\"%s\" approximately matches the following\n"
				"supported " GAMESNOUN " (best match first):\n\n", gamename);
		show_approx_matches();
		exit(1);
	}

	/* ok, got a gamename */

	/* if this is a vector game, parse vector.ini first */
	expand_machine_driver(drivers[game_index]->drv, &drv);
	if (drv.video_attributes & VIDEO_TYPE_VECTOR)
		if (parse_config ("vector.ini", NULL))
			exit(1);

	/* nice hack: load source_file.ini (omit if referenced later any) */
	{
		const game_driver *tmp_gd;
		const char *start;

		/* remove the path and the .c suffix from the source file name */
		start = strrchr(drivers[game_index]->source_file, '/');
		if (!start)
			start = strrchr(drivers[game_index]->source_file, '\\');
		if (!start)
			start = drivers[game_index]->source_file - 1;
		sprintf(buffer, "%s", start + 1);
		buffer[strlen(buffer) - 2] = 0;

		tmp_gd = drivers[game_index];
		while (tmp_gd != NULL)
		{
			if (strcmp(tmp_gd->name, buffer) == 0) break;
			tmp_gd = tmp_gd->clone_of;
		}

		if (tmp_gd == NULL)
		/* not referenced later, so load it here */
		{
			strcat(buffer, ".ini");
			if (parse_config (buffer, NULL))
				exit(1);
		}
	}

	/* now load gamename.ini */
	/* this possibly checks for clonename.ini recursively! */
	if (parse_config (NULL, drivers[game_index]))
		exit(1);

	/* handle record option */
	if (recordname)
	{
		options.record = mame_fopen(recordname,0,FILETYPE_INPUTLOG,1);
		if (!options.record)
		{
			osd_die("failed to open %s for recording\n", recordname);
		}
	}

	if (options.record)
	{
		inp_header inp_header;

		memset(&inp_header, '\0', sizeof(inp_header));
		strcpy(inp_header.name, drivers[game_index]->name);
		/* MAME32 stores the MAME version numbers at bytes 9 - 11
         * MAME DOS keeps this information in a string, the
         * Windows code defines them in the Makefile.
         */
		/*
           inp_header.version[0] = 0;
           inp_header.version[1] = VERSION;
           inp_header.version[2] = BETA_VERSION;
         */
		mame_fwrite(options.record, &inp_header, sizeof(inp_header));
	}

	if (statename)
		options.savegame = statename;

#if defined(MAME_DEBUG) && defined(NEW_DEBUGGER)
	if (debugscript)
		debug_source_script(debugscript);
#endif

	/* need a decent default for debug width/height */
	if (options.debug_width == 0)
		options.debug_width = 640;
	if (options.debug_height == 0)
		options.debug_height = 480;
	options.debug_depth = 8;

	/* no sound is indicated by a 0 samplerate */
	if (!enable_sound)
		options.samplerate = 0;

	/* set the artwork options */
	options.use_artwork = ARTWORK_USE_ALL;
	if (use_backdrops == 0)
		options.use_artwork &= ~ARTWORK_USE_BACKDROPS;
	if (use_overlays == 0)
		options.use_artwork &= ~ARTWORK_USE_OVERLAYS;
	if (use_bezels == 0)
		options.use_artwork &= ~ARTWORK_USE_BEZELS;
	if (!use_artwork)
		options.use_artwork = ARTWORK_USE_NONE;

{
	/* first start with the game's built in orientation */
	int orientation = drivers[game_index]->flags & ORIENTATION_MASK;
	options.ui_orientation = orientation;

	if (options.ui_orientation & ORIENTATION_SWAP_XY)
	{
		/* if only one of the components is inverted, switch them */
		if ((options.ui_orientation & ROT180) == ORIENTATION_FLIP_X ||
				(options.ui_orientation & ROT180) == ORIENTATION_FLIP_Y)
			options.ui_orientation ^= ROT180;
	}

	/* override if no rotation requested */
	if (video_norotate)
		orientation = options.ui_orientation = ROT0;

	/* rotate right */
	if (video_ror)
	{
		/* if only one of the components is inverted, switch them */
		if ((orientation & ROT180) == ORIENTATION_FLIP_X ||
				(orientation & ROT180) == ORIENTATION_FLIP_Y)
			orientation ^= ROT180;

		orientation ^= ROT90;
	}

	/* rotate left */
	if (video_rol)
	{
		/* if only one of the components is inverted, switch them */
		if ((orientation & ROT180) == ORIENTATION_FLIP_X ||
				(orientation & ROT180) == ORIENTATION_FLIP_Y)
			orientation ^= ROT180;

		orientation ^= ROT270;
	}

	/* auto-rotate right (e.g. for rotating lcds), based on original orientation */
	if (video_autoror && (drivers[game_index]->flags & ORIENTATION_SWAP_XY) )
	{
		/* if only one of the components is inverted, switch them */
		if ((orientation & ROT180) == ORIENTATION_FLIP_X ||
				(orientation & ROT180) == ORIENTATION_FLIP_Y)
			orientation ^= ROT180;

		orientation ^= ROT90;
	}

	/* auto-rotate left (e.g. for rotating lcds), based on original orientation */
	if (video_autorol && (drivers[game_index]->flags & ORIENTATION_SWAP_XY) )
	{
		/* if only one of the components is inverted, switch them */
		if ((orientation & ROT180) == ORIENTATION_FLIP_X ||
				(orientation & ROT180) == ORIENTATION_FLIP_Y)
			orientation ^= ROT180;

		orientation ^= ROT270;
	}

	/* flip X/Y */
	if (video_flipx)
		orientation ^= ORIENTATION_FLIP_X;
	if (video_flipy)
		orientation ^= ORIENTATION_FLIP_Y;

	blit_flipx = ((orientation & ORIENTATION_FLIP_X) != 0);
	blit_flipy = ((orientation & ORIENTATION_FLIP_Y) != 0);
	blit_swapxy = ((orientation & ORIENTATION_SWAP_XY) != 0);

	if( options.vector_width == 0 && options.vector_height == 0 )
	{
		options.vector_width = 640;
		options.vector_height = 480;
	}
	if( blit_swapxy )
	{
		int temp;
		temp = options.vector_width;
		options.vector_width = options.vector_height;
		options.vector_height = temp;
	}
}

	return game_index;
}