Beispiel #1
0
void input_send_synchronize_event(rdpInput* input, uint32 flags)
{
	STREAM* s;
	rdpRdp* rdp = input->context->rdp;

	s = rdp_client_input_pdu_init(rdp, INPUT_EVENT_SYNC);
	input_write_synchronize_event(s, flags);
	rdp_send_client_input_pdu(rdp, s);
}
Beispiel #2
0
void input_send_keyboard_event(rdpInput* input, uint16 flags, uint16 code)
{
	STREAM* s;
	rdpRdp* rdp = input->context->rdp;

	s = rdp_client_input_pdu_init(rdp, INPUT_EVENT_SCANCODE);
	input_write_keyboard_event(s, flags, code);
	rdp_send_client_input_pdu(rdp, s);
}
Beispiel #3
0
void input_send_extended_mouse_event(rdpInput* input, uint16 flags, uint16 x, uint16 y)
{
	STREAM* s;
	rdpRdp* rdp = input->context->rdp;

	s = rdp_client_input_pdu_init(rdp, INPUT_EVENT_MOUSEX);
	input_write_extended_mouse_event(s, flags, x, y);
	rdp_send_client_input_pdu(rdp, s);
}
Beispiel #4
0
void input_send_mouse_event(rdpInput* input, UINT16 flags, UINT16 x, UINT16 y)
{
	wStream* s;
	rdpRdp* rdp = input->context->rdp;

	s = rdp_client_input_pdu_init(rdp, INPUT_EVENT_MOUSE);
	input_write_mouse_event(s, flags, x, y);
	rdp_send_client_input_pdu(rdp, s);
}
Beispiel #5
0
BOOL input_send_keyboard_event(rdpInput* input, UINT16 flags, UINT16 code)
{
	wStream* s;
	rdpRdp* rdp = input->context->rdp;

	s = rdp_client_input_pdu_init(rdp, INPUT_EVENT_SCANCODE);
	if (!s)
		return FALSE;
	input_write_keyboard_event(s, flags, code);
	return rdp_send_client_input_pdu(rdp, s);
}
Beispiel #6
0
BOOL input_send_synchronize_event(rdpInput* input, UINT32 flags)
{
	wStream* s;
	rdpRdp* rdp = input->context->rdp;

	s = rdp_client_input_pdu_init(rdp, INPUT_EVENT_SYNC);
	if (!s)
		return FALSE;
	input_write_synchronize_event(s, flags);
	return rdp_send_client_input_pdu(rdp, s);
}
Beispiel #7
0
BOOL input_send_extended_mouse_event(rdpInput* input, UINT16 flags, UINT16 x, UINT16 y)
{
	wStream* s;
	rdpRdp* rdp = input->context->rdp;

	s = rdp_client_input_pdu_init(rdp, INPUT_EVENT_MOUSEX);
	if (!s)
		return FALSE;
	input_write_extended_mouse_event(s, flags, x, y);
	return rdp_send_client_input_pdu(rdp, s);
}
Beispiel #8
0
void input_send_unicode_keyboard_event(rdpInput* input, uint16 flags, uint16 code)
{
	STREAM* s;
	uint16 keyboardFlags = 0;
	rdpRdp* rdp = input->context->rdp;

	/*
	 * According to the specification, the slow path Unicode Keyboard Event
	 * (TS_UNICODE_KEYBOARD_EVENT) contains KBD_FLAGS_RELEASE flag when key
	 * is released, but contains no flags when it is pressed.
	 * This is different from the slow path Keyboard Event
	 * (TS_KEYBOARD_EVENT) which does contain KBD_FLAGS_DOWN flag when the
	 * key is pressed.
	 * There is no KBD_FLAGS_EXTENDED flag in TS_UNICODE_KEYBOARD_EVENT.
	 */
	keyboardFlags |= (flags & KBD_FLAGS_RELEASE) ? KBD_FLAGS_RELEASE : 0;

	s = rdp_client_input_pdu_init(rdp, INPUT_EVENT_UNICODE);
	input_write_unicode_keyboard_event(s, flags, code);
	rdp_send_client_input_pdu(rdp, s);
}