void GameDatas::read(QString path){ readVariablesSwitches(path); m_commonEventsDatas->read(path); readSystem(path); readItems(path); readSkills(path); readBattleSystem(path); readWeapons(path); readArmors(path); readHeroes(path); readMonsters(path); readTroops(path); readClasses(path); readTilesets(path); readAnimations(path); readStatus(path); readTitleScreenGameOver(path); m_isDatasRead = true; }
void ProjectReader::readProject() { Q_ASSERT(isStartElement() && name() == "project"); project = new Project(); bool dirExists; //message("readProject"); QDir::setCurrent(fileinfo.absolutePath()); // Since we need to load our bitmaps first, we just read in all of the filenames // and then load the actual resources last. That way, if <tilesets> isn't the // first section, there won't be any errors. while (!atEnd()) { readNext(); if (isEndElement()) break; if (isStartElement()) { if (name() == "name") { project->SetName(readElementText()); //message("Map name: " + map->GetName()); } else if (name() == "maps") { readMaps(); } else if (name() == "tilesets") { readTilesets(); } else if (name() == "sprites") { readSprites(); } else if (name() == "scripts") { readScripts(); } else { readUnknownElement(); } } } // Load bitmaps dirExists = QDir::setCurrent("tilesets"); BitmapReader bitmapReader; while(!tilesetlist.isEmpty()) { QString b = tilesetlist.takeFirst(); // load bitmap bitmapReader.read(b); } if(dirExists) QDir::setCurrent(".."); // load sprites dirExists = QDir::setCurrent("sprites"); SpriteReader spriteReader; while(!spritelist.isEmpty()) { QString s = spritelist.takeFirst(); // load sprite spriteReader.read(s); } if(dirExists) QDir::setCurrent(".."); // load maps dirExists = QDir::setCurrent("maps"); MapReader mapReader; while(!maplist.isEmpty()) { QString m = maplist.takeFirst(); // load map mapReader.read(m); } if(dirExists) QDir::setCurrent(".."); }