Beispiel #1
0
HotKey* read_hotkey(string config_key)
{
	string config_value = read_config_value(config_key);
	if (config_value.compare("") != 0)
	{
		return new HotKey(config_value);
	}
	else
	{
		// read from default config
		try
		{
			config_value = def_config_pt.get<string>(config_key);
			config_pt.add(config_key, config_value);
			save_config();
			return new HotKey(config_value);
		}
		catch (std::exception e)
		{
			return NULL;
		}
	}
}
Beispiel #2
0
void threadHotKeys()
{	
	registerHotKeyWrapper(KILL_APP, read_config_value("Hotkeys.KILL_APP")); // killApp

	registerHotKeyWrapper(HELP, read_config_value("Hotkeys.HELP")); // help
	registerHotKeyWrapper(EXP_MODE, read_config_value("Hotkeys.EXP_MODE")); // expMode
	registerHotKeyWrapper(SELF_FLOAT, read_config_value("Hotkeys.SELF_FLOAT")); // selfFloat
	registerHotKeyWrapper(LOOP_LIMITER, read_config_value("Hotkeys.LOOP_LIMITER")); // loopLimiter
	registerHotKeyWrapper(SELF_HEALTH_PERCENT, read_config_value("Hotkeys.SELF_HEALTH_PERCENT")); // selfHealthPercent

	registerHotKeyWrapper(TARGET_SELECTED, read_config_value("Hotkeys.TARGET_SELECTED")); // targetSelected
	registerHotKeyWrapper(TARGET_INFO, read_config_value("Hotkeys.TARGET_INFO")); // targetInfo
	registerHotKeyWrapper(TARGET_LOCK, read_config_value("Hotkeys.TARGET_LOCK")); // targetLock
	registerHotKeyWrapper(DPS_ALLOW_NEGATIVE, read_config_value("Hotkeys.DPS_ALLOW_NEGATIVE")); // dpsAllowNegative

	registerHotKeyWrapper(LOG_DPS, read_config_value("Hotkeys.LOG_DPS")); // logDps
	registerHotKeyWrapper(LOG_DPS_DETAILS, read_config_value("Hotkeys.LOG_DPS_DETAILS")); // logDpsDetails

	registerHotKeyWrapper(LOG_KILL_TIMER, read_config_value("Hotkeys.LOG_KILL_TIMER")); // logKillTimer
	registerHotKeyWrapper(LOG_KILL_TIMER_DETAILS, read_config_value("Hotkeys.LOG_KILL_TIMER_DETAILS")); // logKillTimerDetails
	registerHotKeyWrapper(LOG_KILL_TIMER_TO_FILE, read_config_value("Hotkeys.LOG_KILL_TIMER_TO_FILE")); // logKillTimerToFile
	
	registerHotKeyWrapper(LOG_HITS, read_config_value("Hotkeys.LOG_HITS")); // logHits
	registerHotKeyWrapper(LOG_HITS_DETAILS, read_config_value("Hotkeys.LOG_HITS_DETAILS")); // logHitsDetails
	registerHotKeyWrapper(LOG_HITS_TO_FILE, read_config_value("Hotkeys.LOG_HITS_TO_FILE")); // logHitsToFile
	registerHotKeyWrapper(LOG_ATTACK_RATE, read_config_value("Hotkeys.LOG_ATTACK_RATE")); // logAttackRate
	registerHotKeyWrapper(LOG_ATTACK_RATE_DETAILS, read_config_value("Hotkeys.LOG_ATTACK_RATE_DETAILS")); // logAttackRateDetails
	registerHotKeyWrapper(LOG_ATTACK_RATE_TO_FILE, read_config_value("Hotkeys.LOG_ATTACK_RATE_TO_FILE")); // logAttackRateToFile
	registerHotKeyWrapper(ATTACKRATE_CHAIN_HITS_MORE, read_config_value("Hotkeys.ATTACKRATE_CHAIN_HITS_MORE")); // AttackRateChainHits +
	registerHotKeyWrapper(ATTACKRATE_CHAIN_HITS_LESS, read_config_value("Hotkeys.ATTACKRATE_CHAIN_HITS_LESS")); // AttackRateChainHits -

	registerHotKeyWrapper(LOG_CRITS, read_config_value("Hotkeys.LOG_CRITS")); // logCrits
	registerHotKeyWrapper(LOG_CRITS_SAMPLE_MORE, read_config_value("Hotkeys.LOG_CRITS_SAMPLE_MORE")); // logCritsSample +
	registerHotKeyWrapper(LOG_CRITS_SAMPLE_LESS, read_config_value("Hotkeys.LOG_CRITS_SAMPLE_LESS")); // logCritsSample -
	
	registerHotKeyWrapper(ALLIES_LIST, read_config_value("Hotkeys.ALLIES_LIST")); // alliesList
	registerHotKeyWrapper(WVW_BONUS_MORE, read_config_value("Hotkeys.WVW_BONUS_MORE")); // wvwBonus +
	registerHotKeyWrapper(WVW_BONUS_LESS, read_config_value("Hotkeys.WVW_BONUS_LESS")); // wvwBonus -

	registerHotKeyWrapper(FLOAT_CIRCLES, read_config_value("Hotkeys.FLOAT_CIRCLES")); // floatCircles
	registerHotKeyWrapper(FLOAT_TYPE, read_config_value("Hotkeys.FLOAT_TYPE")); // floatType
	registerHotKeyWrapper(FLOAT_RADIUS_MORE, read_config_value("Hotkeys.FLOAT_RADIUS_MORE"), true); // floatRadius +
	registerHotKeyWrapper(FLOAT_RADIUS_LESS, read_config_value("Hotkeys.FLOAT_RADIUS_LESS"), true); // floatRadius -
	registerHotKeyWrapper(FLOAT_ALLY_NPC, read_config_value("Hotkeys.FLOAT_ALLY_NPC")); // floatAllyNpc
	registerHotKeyWrapper(FLOAT_ENEMY_NPC, read_config_value("Hotkeys.FLOAT_ENEMY_NPC")); // floatEnemyNpc
	registerHotKeyWrapper(FLOAT_ALLY_PLAYER, read_config_value("Hotkeys.FLOAT_ALLY_PLAYER")); // floatAllyPlayer
	registerHotKeyWrapper(FLOAT_ALLY_PLAYER_PROF, read_config_value("Hotkeys.FLOAT_ALLY_PLAYER_PROF")); // floatAllyPlayerProf
	registerHotKeyWrapper(FLOAT_ENEMY_PLAYER, read_config_value("Hotkeys.FLOAT_ENEMY_PLAYER")); // floatEnemyPlayer
	registerHotKeyWrapper(FLOAT_SIEGE, read_config_value("Hotkeys.FLOAT_SIEGE")); // floatSiege

	registerHotKeyWrapper(LOG_SPEEDOMETER, read_config_value("Hotkeys.LOG_SPEEDOMETER")); // logSpeedometer
	registerHotKeyWrapper(LOG_SPEEDOMETER_ENEMY, read_config_value("Hotkeys.LOG_SPEEDOMETER_ENEMY")); // logSpeedometerEnemy
	registerHotKeyWrapper(LOG_DISPLACEMENT, read_config_value("Hotkeys.LOG_DISPLACEMENT")); // logDisplacement
	registerHotKeyWrapper(LOG_DISPLACEMENT_ENEMY, read_config_value("Hotkeys.LOG_DISPLACEMENT_ENEMY")); // logDisplacementEnemy

	// special
	registerHotKeyWrapper(TARGET_INFO_ALT, read_config_value("Hotkeys.TARGET_INFO_ALT")); // targetInfoAlt
	RegisterHotKey(NULL, WORLD_BOSSES, MOD_ALT | MOD_SHIFT | MOD_NOREPEAT, 0x57); // worldBosses

	MSG msg;
	while (GetMessage(&msg, 0, 0, 0))
	{
		this_thread::interruption_point();

		PeekMessage(&msg, 0, 0, 0, 0x0001);
		switch (msg.message)
		{
		case WM_HOTKEY:
			if (msg.wParam == KILL_APP) killApp = !killApp;

			if (msg.wParam == HELP) help = !help;
			if (msg.wParam == EXP_MODE) expMode = !expMode;
			if (msg.wParam == SELF_FLOAT) selfFloat = !selfFloat;
			if (msg.wParam == LOOP_LIMITER) loopLimiter = !loopLimiter;
			if (msg.wParam == SELF_HEALTH_PERCENT) selfHealthPercent = !selfHealthPercent;
			if (msg.wParam == WORLD_BOSSES) woldBosses = !woldBosses;

			if (msg.wParam == TARGET_SELECTED) targetSelected = !targetSelected;
			if (msg.wParam == TARGET_INFO) targetInfo = !targetInfo;
			if (msg.wParam == TARGET_INFO_ALT) targetInfoAlt = !targetInfoAlt;
			if (msg.wParam == TARGET_LOCK) targetLock = !targetLock;
			if (msg.wParam == DPS_ALLOW_NEGATIVE) dpsAllowNegative = !dpsAllowNegative;
			
			if (msg.wParam == LOG_DPS) logDps = !logDps;
			if (msg.wParam == LOG_DPS_DETAILS) logDpsDetails = !logDpsDetails;

			if (msg.wParam == LOG_KILL_TIMER) logKillTimer = !logKillTimer;
			if (msg.wParam == LOG_KILL_TIMER_DETAILS) logKillTimerDetails = !logKillTimerDetails;
			if (msg.wParam == LOG_KILL_TIMER_TO_FILE) logKillTimerToFile = !logKillTimerToFile;
			
			if (msg.wParam == LOG_HITS) logHits = !logHits;
			if (msg.wParam == LOG_HITS_DETAILS) logHitsDetails = !logHitsDetails;
			if (msg.wParam == LOG_HITS_TO_FILE) logHitsToFile = !logHitsToFile;
			
			if (msg.wParam == LOG_ATTACK_RATE) logAttackRate = !logAttackRate;
			if (msg.wParam == LOG_ATTACK_RATE_DETAILS) logAttackRateDetails = !logAttackRateDetails;
			if (msg.wParam == LOG_ATTACK_RATE_TO_FILE) logAttackRateToFile = !logAttackRateToFile;
			if (msg.wParam == ATTACKRATE_CHAIN_HITS_MORE) if (AttackRateChainHits < 50) AttackRateChainHits += 1;
			if (msg.wParam == ATTACKRATE_CHAIN_HITS_LESS) if (AttackRateChainHits > 1) AttackRateChainHits -= 1;

			if (msg.wParam == LOG_CRITS) logCrits = !logCrits;
			if (msg.wParam == LOG_CRITS_SAMPLE_MORE) if (logCritsSample < 10000) logCritsSample += 1;
			if (msg.wParam == LOG_CRITS_SAMPLE_LESS) if (logCritsSample > 1) logCritsSample -= 1;

			if (msg.wParam == ALLIES_LIST) alliesList = !alliesList;
			if (msg.wParam == WVW_BONUS_MORE) if (wvwBonus < 10) wvwBonus += 1;
			if (msg.wParam == WVW_BONUS_LESS) if (wvwBonus > 0) wvwBonus -= 1;

			if (msg.wParam == FLOAT_CIRCLES) floatCircles = !floatCircles;
			if (msg.wParam == FLOAT_TYPE) floatType = !floatType;
			if (msg.wParam == FLOAT_RADIUS_MORE) if (floatRadius < 10000) floatRadius += 100;
			if (msg.wParam == FLOAT_RADIUS_LESS) if (floatRadius > 100) floatRadius -= 100;
			if (msg.wParam == FLOAT_ALLY_NPC) floatAllyNpc = !floatAllyNpc;
			if (msg.wParam == FLOAT_ENEMY_NPC) floatEnemyNpc = !floatEnemyNpc;
			if (msg.wParam == FLOAT_ALLY_PLAYER) floatAllyPlayer = !floatAllyPlayer;
			if (msg.wParam == FLOAT_ALLY_PLAYER_PROF) floatAllyPlayerProf = !floatAllyPlayerProf;
			if (msg.wParam == FLOAT_ENEMY_PLAYER) floatEnemyPlayer = !floatEnemyPlayer;
			if (msg.wParam == FLOAT_SIEGE) floatSiege = !floatSiege;

			if (msg.wParam == LOG_SPEEDOMETER) logSpeedometer = !logSpeedometer;
			if (msg.wParam == LOG_SPEEDOMETER_ENEMY) logSpeedometerEnemy = !logSpeedometerEnemy;
			if (msg.wParam == LOG_DISPLACEMENT) logDisplacement = !logDisplacement;
			if (msg.wParam == LOG_DISPLACEMENT_ENEMY) logDisplacementEnemy = !logDisplacementEnemy;
		}
	}
}