bool isPCX(const unsigned char *header)//check whether file can be PCX according to 1st 12 bytes
{
	int fSize  = read_le_u32(header + 0);
	int width  = read_le_u32(header + 4);
	int height = read_le_u32(header + 8);
	return fSize == width*height || fSize == width*height*3;
}
Beispiel #2
0
std::array<CBitmapFont::Char, CBitmapFont::totalChars> CBitmapFont::loadChars() const
{
    std::array<Char, totalChars> ret;

    size_t offset = 32;

    for (auto & elem : ret)
    {
        elem.leftOffset =  read_le_u32(data.first.get() + offset);
        offset+=4;
        elem.width =       read_le_u32(data.first.get() + offset);
        offset+=4;
        elem.rightOffset = read_le_u32(data.first.get() + offset);
        offset+=4;
    }

    for (auto & elem : ret)
    {
        int pixelOffset =  read_le_u32(data.first.get() + offset);
        offset+=4;
        elem.pixels = data.first.get() + 4128 + pixelOffset;

        assert(pixelOffset + 4128 < data.second);
    }
    return ret;
}
Beispiel #3
0
bool isPCX(const ui8 *header)//check whether file can be PCX according to header
{
    int fSize  = read_le_u32(header + 0);
    int width  = read_le_u32(header + 4);
    int height = read_le_u32(header + 8);
    return fSize == width*height || fSize == width*height*3;
}
Beispiel #4
0
CDefFile::CDefFile(std::string Name):
	data(nullptr),
	palette(nullptr)
{
	//First 8 colors in def palette used for transparency
	static SDL_Color H3Palette[8] =
	{
		{   0,   0,   0,   0},// 100% - transparency
		{   0,   0,   0,  64},//  75% - shadow border,
		{   0,   0,   0, 128},// TODO: find exact value
		{   0,   0,   0, 128},// TODO: for transparency
		{   0,   0,   0, 128},//  50% - shadow body
		{   0,   0,   0,   0},// 100% - selection highlight
		{   0,   0,   0, 128},//  50% - shadow body   below selection
		{   0,   0,   0,  64} // 75% - shadow border below selection
	};
	data = animationCache.getCachedFile(ResourceID(std::string("SPRITES/") + Name, EResType::ANIMATION));

	palette = new SDL_Color[256];
	int it = 0;

	ui32 type = read_le_u32(data + it);
	it+=4;
	//int width  = read_le_u32(data + it); it+=4;//not used
	//int height = read_le_u32(data + it); it+=4;
	it+=8;
	ui32 totalBlocks = read_le_u32(data + it);
	it+=4;

	for (ui32 i= 0; i<256; i++)
	{
		palette[i].r = data[it++];
		palette[i].g = data[it++];
		palette[i].b = data[it++];
		CSDL_Ext::colorSetAlpha(palette[i],255);	
	}
	if (type == 71 || type == 64)//Buttons/buildings don't have shadows\semi-transparency
		memset(palette, 0, sizeof(SDL_Color)*2);
	else
		memcpy(palette, H3Palette, sizeof(SDL_Color)*8);//initialize shadow\selection colors

	for (ui32 i=0; i<totalBlocks; i++)
	{
		size_t blockID = read_le_u32(data + it);
		it+=4;
		size_t totalEntries = read_le_u32(data + it);
		it+=12;
		//8 unknown bytes - skipping

		//13 bytes for name of every frame in this block - not used, skipping
		it+= 13 * totalEntries;

		for (ui32 j=0; j<totalEntries; j++)
		{
			size_t currOffset = read_le_u32(data + it);
			offset[blockID].push_back(currOffset);
			it += 4;
		}
	}
}
Beispiel #5
0
static int 
handler_fmt (riff_context *ctxt)
{
  uint8_t buf[1024] = { 0, };
  const uint32_t size = read_le_u32 (ctxt);
  int i;

  vcd_assert (size < sizeof (buf));
  fread (buf, 1, (size % 2) ? size + 1 : size, ctxt->fd);

  {
    char *strbuf = _vcd_malloc (1 + size * 6);
    strbuf[0] = '\0';

    for (i = 0; i < size; i++)
      {
        char _buf[7] = { 0, };
        snprintf (_buf, sizeof (_buf) - 1, "%.2x ", buf[i]);
        strcat (strbuf, _buf);
      }

    vcd_info ("CDXA fmt[%d] = 0x%s", size, strbuf);

    free (strbuf);
  }

  return 0;
}
Beispiel #6
0
static int 
handler_RIFF (riff_context *ctxt)
{
  const uint32_t size = read_le_u32 (ctxt);

  vcd_info ("RIFF data[%d]", size);
  
  ctxt->lsize = ctxt->size = size;

  return next_id (ctxt);
}
Beispiel #7
0
static int 
handler_data (riff_context *ctxt)
{
  const uint32_t size = read_le_u32 (ctxt);
  uint32_t sectors;

  if (size % 2352)
    vcd_warn ("size not a multiple of 2352 bytes!!");
  sectors = size / 2352;

  vcd_info ("CDXA data[%d] (%d sectors)", size, sectors);

  if (ctxt->fd_out)
    {
      long first_nzero = -1, last_nzero = -1, s;
      struct {
	uint8_t sync[12];
	uint8_t header[4];
	uint8_t subheader[8];
	uint8_t data[2324];
	uint8_t edc[4];
      } sbuf;
      
      vcd_assert (sizeof (sbuf) == 2352);

      vcd_info ("...converting...");

      for (s = 0; s < sectors; s++)
	{
	  int r = fread (&sbuf, 2352, 1, ctxt->fd);
	  bool empty = true;

	  {
	    int i;
	    for (i = 0; (i < 2324) && !sbuf.data[i]; i++);
	    empty = i == 2324;
	  }

	  if (!r)
	    {
	      if (ferror (ctxt->fd))
		vcd_error ("fread (): %s", strerror (errno));

	      if (feof (ctxt->fd))
		vcd_warn ("premature end of file encountered after %ld sectors", s);
	      
	      fclose (ctxt->fd);
	      fclose (ctxt->fd_out);
	      exit (EXIT_FAILURE);
	    }

	  if (empty)
	    {
	      if (first_nzero == -1)
		continue;
	    }
	  else
	    {
	      last_nzero = s;

	      if (first_nzero == -1)
		first_nzero = s;
	    }

	  fwrite (&sbuf.data, 2324, 1, ctxt->fd_out);
	}

      fflush (ctxt->fd_out);
      
      {
	const long allsecs = (last_nzero - first_nzero + 1);
	ftruncate (fileno (ctxt->fd_out), allsecs * 2324);
	
	vcd_info ("...stripped %ld leading and %ld trailing empty sectors...",
		first_nzero, (sectors - last_nzero - 1));
	vcd_info ("...extraction done (%ld sectors extracted to file)!", allsecs);
      }
    }
  else
    vcd_warn ("no extraction done, since no output file was given");

  return 0;
}
Beispiel #8
0
SDL_Surface * BitmapHandler::loadH3PCX(ui8 * pcx, size_t size)
{
    SDL_Surface * ret;

    Epcxformat format;
    int it=0;

    ui32 fSize = read_le_u32(pcx + it);
    it+=4;
    ui32 width = read_le_u32(pcx + it);
    it+=4;
    ui32 height = read_le_u32(pcx + it);
    it+=4;

    if (fSize==width*height*3)
        format=PCX24B;
    else if (fSize==width*height)
        format=PCX8B;
    else
        return nullptr;

    if (format==PCX8B)
    {
        ret = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 8, 0, 0, 0, 0);

        it = 0xC;
        for (int i=0; i<height; i++)
        {
            memcpy((char*)ret->pixels + ret->pitch * i, pcx + it, width);
            it+= width;
        }

        //palette - last 256*3 bytes
        it = size-256*3;
        for (int i=0; i<256; i++)
        {
            SDL_Color tp;
            tp.r = pcx[it++];
            tp.g = pcx[it++];
            tp.b = pcx[it++];
            tp.unused = SDL_ALPHA_OPAQUE;
            ret->format->palette->colors[i] = tp;
        }
    }
    else
    {
#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
        int bmask = 0xff0000;
        int gmask = 0x00ff00;
        int rmask = 0x0000ff;
#else
        int bmask = 0x0000ff;
        int gmask = 0x00ff00;
        int rmask = 0xff0000;
#endif
        ret = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 24, rmask, gmask, bmask, 0);

        //it == 0xC;
        for (int i=0; i<height; i++)
        {
            memcpy((char*)ret->pixels + ret->pitch * i, pcx + it, width*3);
            it+= width*3;
        }

    }
    return ret;
}
Beispiel #9
0
void CDefHandler::openFromMemory(ui8 *table, const std::string & name)
{
	SDL_Color palette[256];
	SDefEntry &de = * reinterpret_cast<SDefEntry *>(table);
	ui8 *p;

	defName = name;
	DEFType = read_le_u32(&de.DEFType);
	width = read_le_u32(&de.width);
	height = read_le_u32(&de.height);
	ui32 totalBlocks = read_le_u32(&de.totalBlocks);

	for (ui32 it=0;it<256;it++)
	{
		palette[it].r = de.palette[it].R;
		palette[it].g = de.palette[it].G;
		palette[it].b = de.palette[it].B;
		palette[it].unused = 255;
	}

	// The SDefEntryBlock starts just after the SDefEntry
	p = reinterpret_cast<ui8 *>(&de);
	p += sizeof(de);

	int totalEntries=0;
	for (ui32 z=0; z<totalBlocks; z++)
	{
		SDefEntryBlock &block = * reinterpret_cast<SDefEntryBlock *>(p);
		ui32 totalInBlock;

		totalInBlock = read_le_u32(&block.totalInBlock);

		for (ui32 j=SEntries.size(); j<totalEntries+totalInBlock; j++)
			SEntries.push_back(SEntry());

		p = block.data;
		for (ui32 j=0; j<totalInBlock; j++)
		{
			char Buffer[13];
			memcpy(Buffer, p, 12);
			Buffer[12] = 0;
			SEntries[totalEntries+j].name=Buffer;
			p += 13;
		}
		for (ui32 j=0; j<totalInBlock; j++)
		{
			SEntries[totalEntries+j].offset = read_le_u32(p);
			p += 4;
		}
		//totalEntries+=totalInBlock;
		for(ui32 hh=0; hh<totalInBlock; ++hh)
		{
			SEntries[totalEntries].group = z;
			++totalEntries;
		}
	}

	for(auto & elem : SEntries)
	{
		elem.name = elem.name.substr(0, elem.name.find('.')+4);
	}
	//RWEntries = new ui32[height];
	for(ui32 i=0; i < SEntries.size(); ++i)
	{
		Cimage nimg;
		nimg.bitmap = getSprite(i, table, palette);
		nimg.imName = SEntries[i].name;
		nimg.groupNumber = SEntries[i].group;
		ourImages.push_back(nimg);
	}
}
Beispiel #10
0
SDL_Surface * CPCXConv::getSurface() const
{
	SDL_Surface * ret;

	int width = -1, height = -1;
	Epcxformat format;
	int fSize,y;
	unsigned char add;
	int it=0;

	fSize = read_le_u32(pcx + it); it+=4;
	width = read_le_u32(pcx + it); it+=4;
	height = read_le_u32(pcx + it); it+=4;
	
	if (fSize==width*height*3)
		format=PCX24B;
	else if (fSize==width*height)
		format=PCX8B;
	else 
		return NULL;

	add = 4 - width%4;
	if (add==4)
		add=0;

	if (format==PCX8B)
	{
		ret = SDL_CreateRGBSurface(SDL_SWSURFACE, width+add, height, 8, 0, 0, 0, 0);

		it = pcxs-256*3;
		for (int i=0;i<256;i++)
		{
			SDL_Color tp;
#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
			tp.b = pcx[it++];
			tp.g = pcx[it++];
			tp.r = pcx[it++];
#else
			tp.r = pcx[it++];
			tp.g = pcx[it++];
			tp.b = pcx[it++];
#endif
			tp.unused = 0;
			*(ret->format->palette->colors+i) = tp;
		}
		for (y=height; y>0; --y)
		{
			it = 0xC + (y-1)*width;
			memcpy((char*)ret->pixels + ret->pitch * (y-1), pcx + it, width);

			if (add>0)
			{
				memset((char*)ret->pixels + ret->pitch * (y-1) + width, 0, add);
			}
		}
	}
	else
	{
#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
		int bmask = 0xff0000;
		int gmask = 0x00ff00;
		int rmask = 0x0000ff;
#else
		int bmask = 0x0000ff;
		int gmask = 0x00ff00;
		int rmask = 0xff0000;
#endif
		ret = SDL_CreateRGBSurface(SDL_SWSURFACE, width+add, height, 24, rmask, gmask, bmask, 0);

		for (y=height; y>0; y--)
		{
			it = 0xC + (y-1)*width*3;

			memcpy((char*)ret->pixels + ret->pitch * (y-1), pcx + it, width*3);

			if (add>0)
			{
				memset((char*)ret->pixels + ret->pitch * (y-1) + width*3, 0, add*3);
			}
		}
	}
	return ret;
}
Beispiel #11
0
void CDefFile::loadFrame(size_t frame, size_t group, ImageLoader &loader) const
{
	std::map<size_t, std::vector <size_t> >::const_iterator it;
	it = offset.find(group);
	assert (it != offset.end());

	const ui8 * FDef = data+it->second[frame];

	const SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef);
	SSpriteDef sprite;

	sprite.format = read_le_u32(&sd.format);
	sprite.fullWidth = read_le_u32(&sd.fullWidth);
	sprite.fullHeight = read_le_u32(&sd.fullHeight);
	sprite.width = read_le_u32(&sd.width);
	sprite.height = read_le_u32(&sd.height);
	sprite.leftMargin = read_le_u32(&sd.leftMargin);
	sprite.topMargin = read_le_u32(&sd.topMargin);

	ui32 currentOffset = sizeof(SSpriteDef);
	ui32 BaseOffset =    sizeof(SSpriteDef);

	loader.init(Point(sprite.width, sprite.height),
	            Point(sprite.leftMargin, sprite.topMargin),
	            Point(sprite.fullWidth, sprite.fullHeight), palette);

	switch (sprite.format)
	{
	case 0:
		{
			//pixel data is not compressed, copy data to surface
			for (ui32 i=0; i<sprite.height; i++)
			{
				loader.Load(sprite.width, FDef[currentOffset]);
				currentOffset += sprite.width;
				loader.EndLine();
			}
			break;
		}
	case 1:
		{
			//for each line we have offset of pixel data
			const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+currentOffset);
			currentOffset += sizeof(ui32) * sprite.height;

			for (ui32 i=0; i<sprite.height; i++)
			{
				//get position of the line
				currentOffset=BaseOffset + read_le_u32(RWEntriesLoc + i);
				ui32 TotalRowLength = 0;

				while (TotalRowLength<sprite.width)
				{
					ui8 type=FDef[currentOffset++];
					ui32 length=FDef[currentOffset++] + 1;

					if (type==0xFF)//Raw data
					{
						loader.Load(length, FDef + currentOffset);
						currentOffset+=length;
					}
					else// RLE
					{
						loader.Load(length, type);
					}
					TotalRowLength += length;
				}

				loader.EndLine();
			}
			break;
		}
	case 2:
		{
			currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset);

			for (ui32 i=0; i<sprite.height; i++)
			{
				ui32 TotalRowLength=0;

				while (TotalRowLength<sprite.width)
				{
					ui8 SegmentType=FDef[currentOffset++];
					ui8 code = SegmentType / 32;
					ui8 length = (SegmentType & 31) + 1;

					if (code==7)//Raw data
					{
						loader.Load(length, FDef[currentOffset]);
						currentOffset += length;
					}
					else//RLE
					{
						loader.Load(length, code);
					}
					TotalRowLength+=length;
				}
				loader.EndLine();
			}
			break;
		}
	case 3:
		{
			for (ui32 i=0; i<sprite.height; i++)
			{
				currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset+i*2*(sprite.width/32));
				ui32 TotalRowLength=0;

				while (TotalRowLength<sprite.width)
				{
					ui8 segment = FDef[currentOffset++];
					ui8 code = segment / 32;
					ui8 length = (segment & 31) + 1;

					if (code==7)//Raw data
					{
						loader.Load(length, FDef + currentOffset);
						currentOffset += length;
					}
					else//RLE
					{
						loader.Load(length, code);
					}
					TotalRowLength += length;
				}
				loader.EndLine();
			}
			break;
		}
	default:
        logGlobal->errorStream()<<"Error: unsupported format of def file: "<<sprite.format;
		break;
	}
};
Beispiel #12
0
void CDefHandler::openFromMemory(unsigned char *table, const std::string & name)
{
	BMPPalette palette[256];
	SDefEntry &de = * reinterpret_cast<SDefEntry *>(table);
	unsigned char *p;

	defName = name;
	DEFType = SDL_SwapLE32(de.DEFType);
	width = SDL_SwapLE32(de.width);
	height = SDL_SwapLE32(de.height);
	unsigned int totalBlocks = SDL_SwapLE32(de.totalBlocks);

	for (unsigned int it=0;it<256;it++)
	{
		palette[it].R = de.palette[it].R;
		palette[it].G = de.palette[it].G;
		palette[it].B = de.palette[it].B;
		palette[it].F = 0;
	}

	// The SDefEntryBlock starts just after the SDefEntry
	p = reinterpret_cast<unsigned char *>(&de);
	p += sizeof(de);

	int totalEntries=0;
	for (unsigned int z=0; z<totalBlocks; z++)
	{
		SDefEntryBlock &block = * reinterpret_cast<SDefEntryBlock *>(p);
		unsigned int totalInBlock;

		totalInBlock = read_le_u32(&block.totalInBlock);

		for (unsigned int j=SEntries.size(); j<totalEntries+totalInBlock; j++)
			SEntries.push_back(SEntry());

		p = block.data;
		for (unsigned int j=0; j<totalInBlock; j++)
		{
			char Buffer[13];
			memcpy(Buffer, p, 12);
			Buffer[12] = 0;
			SEntries[totalEntries+j].name=Buffer;
			p += 13;
		}
		for (unsigned int j=0; j<totalInBlock; j++)
		{ 
			SEntries[totalEntries+j].offset = read_le_u32(p);
			p += 4;
		}
		//totalEntries+=totalInBlock;
		for(unsigned int hh=0; hh<totalInBlock; ++hh)
		{
			SEntries[totalEntries].group = z;
			++totalEntries;
		}
	}

	for(unsigned int j=0; j<SEntries.size(); ++j)
	{
		SEntries[j].name = SEntries[j].name.substr(0, SEntries[j].name.find('.')+4);
	}
	//RWEntries = new unsigned int[height];
	for(unsigned int i=0; i < SEntries.size(); ++i)
	{
		Cimage nimg;
		nimg.bitmap = getSprite(i, table, palette);
		nimg.imName = SEntries[i].name;
		nimg.groupNumber = SEntries[i].group;
		ourImages.push_back(nimg);
	}
}